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🧵 Untitled Thread
Anonymous at Thu, 31 Mar 2022 10:27:43 UTC No. 889458
what would be the best edge flow for this?
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🧵 3D studio software
Anonymous at Thu, 31 Mar 2022 05:58:07 UTC No. 889434
Can you recommend any free/reasonably priced 3D broadcast / studio software?
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🧵 Untitled Thread
Anonymous at Thu, 31 Mar 2022 02:24:08 UTC No. 889413
Looking for as many Leslyzerosix base models as I can find. They seem to pop up and vanish just as quickly, and he deletes his old work after a bit so finding his older stuff is hard.
Specifically looking for a Neutral Pose Tatsumaki/Tatsumaki base. There was a screenscap of one of his old Zbrush streams while he was sculpting her in a thread awhile back.
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🧵 Untitled Thread
Anonymous at Wed, 30 Mar 2022 22:58:19 UTC No. 889401
how do i make anime girls in blender
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🧵 Substance bros......?
Anonymous at Wed, 30 Mar 2022 09:13:58 UTC No. 889300
Why the fuck does my model look like this after exporting back to Blender as an fbx?
I also imported the same fbx into Unity and while it looked fine visually, the animation rig was completely janked.
What am I doing wrong? All I want to do is texture my models in Substance and export them back to Blender and Unity.
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🧵 Untitled Thread
Anonymous at Wed, 30 Mar 2022 07:29:14 UTC No. 889295
im in love with this nigress
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🧵 the paint 3D thread
just an anon at Wed, 30 Mar 2022 05:23:21 UTC No. 889286
(not sure about if this thread already exists since I'm too lazy to check) post stuff you made from paint 3D here, including OCs.
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 21:08:02 UTC No. 889226
How do I fix this shit? The normals looks so dramatically lit around the creases that they make the cheeks look super bony and paper thin when they're not, I don't want this
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🧵 /sqtddtot/
Anonymous at Tue, 29 Mar 2022 18:33:48 UTC No. 889199
Stupid questions that don't deserve their own thread.
Previous: https://archived.moe/3/thread/87961
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🧵 Substance Painter
Anonymous at Tue, 29 Mar 2022 16:25:20 UTC No. 889168
Is there a way to attach the light to the camera? The FlippedNormals beginner intro from 3 years ago says that it is not possible. I tried Googling and didn't manage to find a solution.
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 15:36:09 UTC No. 889159
Was this rendered with a realtime renderer?
Kinda looks like it
https://youtu.be/Jmk7KWGP5sY
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🧵 Can I unironically ditch the slow ass Cycles for real time UE5 or Unity at this point?
Anonymous at Tue, 29 Mar 2022 12:22:38 UTC No. 889133
https://youtu.be/jhFZF_TiOVE
What's the point of waiting on 1 frame for even a minute, when you can playback shit in realtime not wainting for anything? The realtime light paths are basically look the same now as Cycles or Octane or Corona.
Should I just abandon the old ways?since it's not time efficient?
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 09:36:29 UTC No. 889114
>open blender 2.79
>make shitty unskilled models and rigging.animation on 2009 laptop
>don't bother rendering anything and just record playback on potato phone
>slap in some shitty grain filter in post production
>upload on IG and contact a bunch of Zoomer apparel pages until some of them decide to work with me
>begin selling NFT's while promoting on IG
>still haven't made any profit and even lost some money with IG ads
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 05:19:22 UTC No. 889081
Opinions on this piece? Kind of inspired by Disrupt on YouTube
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🧵 Untitled Thread
Anonymous at Tue, 29 Mar 2022 00:59:51 UTC No. 889056
Polycount is saying that modular assets / environments will never ever look realistic because the real world isnt modular. Are they right?
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🧵 Untitled Thread
Anonymous at Mon, 28 Mar 2022 16:41:10 UTC No. 888976
ok, here's the deal.
I'm gonna make an AAA character, but I'm gonna only sculpt the head and hand of the character and create some normal map and realistic texture.
The rest of the model will be some kind of low poly pixel art costume.
Basically like kids doing a minecraft cosplay.
That way retarded gamers will assume my model is basically a finished AAA character model under the minecraft costume.
Even then I will hide a lot of the head with some low poly hats and keep the eyes and mouth under some voxel like cardboard kind of glasses and handkerchief. to save effort of making the eyes and mouth.
Basically zoomers and /v/edditors will suck my dick thinking is some amazing wordplay and they will make 3 hours lore videos talking about what is under the minecraft armours, and then /v/edditors will make complex fan arts works.
Nobody will realize is just a clever plan to save 98% of development time.
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🧵 Untitled Thread
Anonymous at Mon, 28 Mar 2022 11:18:21 UTC No. 888943
So this is the power of MODO.
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🧵 Untitled Thread
Anonymous at Mon, 28 Mar 2022 02:59:54 UTC No. 888816
someone should make a 3d model of this
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🧵 Untitled Thread
Anonymous at Sun, 27 Mar 2022 20:50:10 UTC No. 888768
this shit is insane no cap fr fr
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🧵 How to stop being a polylet
Anonymous at Sun, 27 Mar 2022 18:24:18 UTC No. 888754
Left is mine, middle is from skyrim, and right is a random skyrim mod I downloaded. How do I move up to making higher poly stuff like the sword on the right?