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๐๏ธ ๐งต Good design
Im not hoffa but you can paint my house at Wed, 3 Aug 2022 15:32:33 UTC No. 912189
How to come up with good designs for/in your portofolio or to present all its aspects well
This seems both web design and cg i guess.
๐งต How do I pick myself back up?
Anonymous at Wed, 3 Aug 2022 12:06:48 UTC No. 912165
So, a couple of weeks back, I made my first likeness, and was really excited into getting to learn more about 3d. As for today, my studio has started training for highly realistic characters.
However, I seem to have lost my motivation which was really high about a week back.
From the past week or so, I've jerked off almost once everyday, which has definitely fucked up my focus and motivation.
I've been delaying assignments to the last possible minute. My assignments are coming out pretty good, but they could be 10 times better.
I haven't been able to get motivated even after seeing art station, not as high as I used to be before.
Someone who has been here, how did you manage to break this loop?
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๐๏ธ ๐งต Feeding your only imaginations
Im not hoffa but you can paint my house at Wed, 3 Aug 2022 11:42:06 UTC No. 912159
>OK IM GONE THX
Yea i owe abit of apology but 6 digit is figurative of paying your wage and electricity bill and not sucking ellipses instead so
Yeah, any big bible for me to pray and practice everyday so to know if my color, anatomy, rhythm, compositions yadayada, systematically, enough to a certain value in the market so to keep selling enough every goddamn days against the market's demand? Just to be very much more precise than the usual "trace google doodle"
Just to be more sure, more legal, more securely correct. Like the usual whatever biz math where profit is something minus cost.. or idk
Selling some copy paste bouncing balls like you do
Link me some books thats not "how to rob people in broad daylight" or "how to duplicate your bouncing ball 1000 times"
>Or maybe modelling the bloody walking mechanism without tracing muybridge while considering whateveeemotional variables the scene needs
>Na actually i ll just trace muybridge for this one since none of you are doing the numbers or if there is itll be just some IK
>na actually it s too complicated and i need someone to actually go over it for me
>or find another one that focuses on the other ones.
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๐๏ธ ๐งต Untitled Thread
Anonymous at Wed, 3 Aug 2022 10:27:36 UTC No. 912136
>yea i am not 2 eager either and /3/ dont have even 3 digits on them so
Just gonna doublecheck last time but i guess without 3d software you cant even manually write out a trajectory system based on variables like gravity and speed so to model out a scientifically correct system? Like, i guess your high school certs and all dont really matter huh? Since there is no way getting over the luck and connection of getting one of the rarest job with hardwork or science or whatever they told you to read but instead just be athletically healthy and make some really good guesses.
๐งต Untitled Thread
Anonymous at Wed, 3 Aug 2022 07:59:30 UTC No. 912083
Name me reasons why Blender will never be industry standard.
Yes, that's why movies like Next Gen on netflix was made in Blender.
Why learn autodesk?
Blender is becoming!
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๐๏ธ ๐งต Untitled Thread
Anonymous at Wed, 3 Aug 2022 06:33:24 UTC No. 912074
Other than the usual "do fan art, practice" how do you make sure or improve your cg art towards your wanted 6 digit material? Like noticably how some artists dont tags nor have like hundred friends to begin with and consistently gain big numbers, is the true epitome of "quality over quantity", so what am i to assume of quality, on creating that fine, gooey, crisp brushy toon finish like picrel example here, to entertain whatever the crowd wants without forcinf them to comment or spam them with surveys abt what they want? How do you, or succesful portofolio usually measure up the data and translate them into the necessary, polish and render?
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๐๏ธ ๐งต Untitled Thread
Anonymous at Wed, 3 Aug 2022 03:39:48 UTC No. 912057
Not exactly 3d but also,
Any tips for good concept artist portofolio also 3d stuff like animation, fx, renders
Like how do you show good edge flow, topo, good animations? Stuff like that?
Like how do you display, layout your portofolio?
๐งต Deleting part of a model
Anonymous at Wed, 3 Aug 2022 01:06:56 UTC No. 912036
I downloaded this model and the arcade machine and girl are attached. How do I delete only one or the other?
I am completely new to blender and 3d modeling as a whole.
๐งต Untitled Thread
Anonymous at Tue, 2 Aug 2022 19:29:15 UTC No. 911995
How did they achieve this look?
๐งต zoom in mask
Anonymous at Tue, 2 Aug 2022 05:37:19 UTC No. 911957
https://www.youtube.com/watch?v=YEU
what an epic effect at 0:28, how do i do it on my sony vegas 18 or AE cc version
๐งต Eceleb female voice actors for animation
Anonymous at Tue, 2 Aug 2022 14:14:11 UTC No. 911943
I want voice lines to practice lipsync on my female rigs, but every time i find some active eceleb voice actor doing a female voice it's always a troon. Any twitter, youtube or other ones that are actually female or at least those that don't go further into it than just putting on a voice for memes?
>inb4 why should you care or obsessed
I just don't like them and don't want to use what i don't support, simple as.
๐งต Can't scale UVs in Maya
Anonymous at Tue, 2 Aug 2022 11:04:46 UTC No. 911902
Hey, I'm new to Maya (I have to learn it for school), and I'm struggling a lot with UVs :c
I'm trying to make everything fit between 0 and 1.
I don't understand why I can't scale them freely in the UV editor. When I use the scale tool, it only scales very slowly.
The only other option I found is using the scale tool from the UV Toolkit but it's not very practical :/
Anyone have an idea why it's doing that?
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๐๏ธ ๐งต Untitled Thread
Anonymous at Tue, 2 Aug 2022 10:07:17 UTC No. 911890
Why does this board attract so many schizos?
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๐๏ธ ๐งต Untitled Thread
Anonymous at Tue, 2 Aug 2022 10:00:52 UTC No. 911886
Not exactly 3d i guess but what s a good 5$ sell in the market? Modelling, animation whatever... where do i go for reference
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๐๏ธ ๐งต Matureenoughtonotcarry
Moneysneednolove at Tue, 2 Aug 2022 03:46:18 UTC No. 911839
Whats the big summary of "do it like pixar" that i can take and assure me of employment.
I imagine i d be following it closely than using my own instinct to spot any microscopic motions,follow thru, squash stretching like picrel or whatever floaty,limp, jitters that irks me and just do things by the book and still might just still get rejected.
Or maybe just a systematic summary to just mechanically reproduce desired realism as closely as possible to the final products and then polishes after
๐งต IK wrist can't rotate on one axis
Anonymous at Tue, 2 Aug 2022 03:22:05 UTC No. 911837
Hello,
I have rigged an arm with an IK target bone which works perfectly except for trying to twist the wrist on its y axis. I can parent the internal wrist bone to the IK target for rotating on the Y axis, but this causes deforming when rotating (see picrel). What should I do so I can rotate the wrist smoothly?
๐งต Untitled Thread
Anonymous at Mon, 1 Aug 2022 22:29:56 UTC No. 911793
How do I make a model of this statue? I really don't know what would be the best process to start doing something as elaborate as this. Photogrammetry is not an option for me.
I asked this already in the stupid questions thread but i didn't get that much help. Please give me a step by step guide of how a pro would do it. My end goal is to use it as a map asset for a fps game.
๐งต Can you get 3D model of official anime figure ?
Anonymous at Mon, 1 Aug 2022 21:42:08 UTC No. 911785
I really appreciate the picrelated 3D adaptation of 2D original art, I would like to get the model or make one as close as possible.
First, is it possible to know if the prototype in pic is made by hand or 3D ? I guess it is 3D but I still better ask.
If 3D which software do you think it is made with ?
If I contact the sculptor directly is it possible for him to send/sell me a 3D model ?
Can photogrammetry deliver good 3D model ? If I can't get the official model I can still get the figure but I'm not sure the photogrammetry process would look nice with a small object like this there is probably a ton of detail loss.
If I want to try as hard as possible to redo the 3D model myself, what software should I use ? Do all japanese sculptors use blender ?
item: https://myfigurecollection.net/item
Thank you.
๐งต Cryptoland cringe trailer models are stolen.
Anonymous at Mon, 1 Aug 2022 13:55:01 UTC No. 911704
https://twitter.com/MOOMANiBE/statu
This shit is even more hilarious.
All the models in their cringy trailer are literally STOLEN from twitter CC0 no commercial models with a no NFT use license, or human asset packs from cgtraders.
Hilarious as fuck when they're selling their garbage for 750 fucking grand USD each NFT.
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๐๏ธ ๐งต Wishlist
Anonymous at Mon, 1 Aug 2022 06:02:10 UTC No. 911668
Here's the ChaosEsque wishlist for the engine, with X next to finished works
[x]More entity support
[x]Wolfenstine:Enemy Territory map support
BZFlag map support (.bzw) (opensource project)
Design It 3D! map support
Unreal 97 map support (Quake Army Knife opensource has this code)
UnrealTournament 99 map support (ditto)
procedural terrain, including procedural LOD
volumetric "block" terrain, but higher quality like in 7 days to die
PlanetSide2 map support
And for the Gamecode
[/] procedural map generation (spawnarrays, spawnradials done)
parsing simcity 2k maps (opensource lua code exists for this) (could be done engine wise too, up against limit for globals in QC (everything is a global) 65k)
>models_shared.c and models_shared.h are where the definitions/code for loading new models is. Mod_OBJ is a good starting point, then search for "obj" to find the magic-file-type-determinator code in there to point to the new function. (in the case of obj it just assumes it's an obj if the file ends with .obj)
๐งต Brand New! "JURASSIC NIGHT" Dinosaurs Sci-Fi Short Movie - Directed by Andrea Ricca
Anonymous at Mon, 1 Aug 2022 05:18:06 UTC No. 911664
3D Dinos
https://youtu.be/YKh_QBu1ZOo
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๐๏ธ ๐งต Oh yey got my waters
Aint that all pretty straightforward at Mon, 1 Aug 2022 05:12:35 UTC No. 911663
Hope i dont need to post thread more than once here but basically just want /3/s opinion on good animation, 3d design/fx portofolio, like maybe something that people value/may attract some 6 digit traffic to it
Like to define qualities based on target demographics and expected market, whats the minimum of "very good"
๐งต Where do I start?
Country Seeker at Sun, 31 Jul 2022 20:51:07 UTC No. 911580
I wanna learn Blender, any good tutorials you know?
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๐๏ธ ๐งต Untitled Thread
Anonymous at Sun, 31 Jul 2022 20:44:30 UTC No. 911573
How can I make 2d looking models with these deep big shadows like in Dead Leaves.