🧵 Zbrush Dynamesh/Divide
Anonymous at Sun, 26 Nov 2023 14:52:44 UTC No. 965404
What's the fucking workflow of this shit when you're making a character and want to keep subvidivion levels????
I always end up with artefacts or whatever when I'm making something and it always shows up HOURS after the operation meaning I can't even go back anymore.
What I do is the following
> Create Sphere
> Duplicate it for each limbs or whatever
> Do general shapes
> Dynamesh each when needed
> Merge everything
> Dynamesh/Zremesh
> Add details
> Divide
> Repeat adding details
What the fuck am I doing wrong?
🧵 Untitled Thread
Anonymous at Sun, 26 Nov 2023 14:16:32 UTC No. 965402
Let me get this straight -
>I want to get a 1:1 3d model from stable diffusion - not in ortho rotation, but in random rotation
>I import the SDXL image into an orthographic view in maya and then place a flat plane over it.
>I move the verts and make new edges if need be to match the subject.
>I then push the verts back and forward only to add depth
I now have my 3d model.
How do I now go from orthographic camera to perspective without distortion so I can do turntables? Is that just a hard unknown and I'm assuming whatever perspective the SDXL has when I import the image as an ortho and thus I can't change out of ortho?
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Anonymous at Sat, 25 Nov 2023 20:14:46 UTC No. 965347
>2023 almost over
>still no 1 click IFC/DWG to obj/fbx converter that doesn't fuck up the geometry or normals
🧵 Donut birthday
Anonymous at Sat, 25 Nov 2023 19:37:17 UTC No. 965344
I made this donut to celebrate me using blender for 8 years, hurah
🧵 Solidify modifier Blender
Anonymous at Sat, 25 Nov 2023 19:20:52 UTC No. 965341
hello.
I`m trying to increase hair width(object on top of a head) but when i do so with solidify modifier or bevel it works but slows to shit my pc.Been doing everything(head) without zero lag until this.Am i doing something wrong here?Seems to happen with every modifier.Whats the alternative way for increasing width
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Anonymous at Sat, 25 Nov 2023 17:45:05 UTC No. 965336
You never find people who play vidya that succeed in our industry. Why is that?
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 25 Nov 2023 05:08:05 UTC No. 965299
i find blender to be super fucking annoying and convoluted to use, are there any other decent free modeling softwares that i can use?
(preferably that dont require me to watch 5 hours of tutorial videos to use)
🧵 VW Gol (G3)
Anonymous at Fri, 24 Nov 2023 11:22:50 UTC No. 965235
https://www.youtube.com/watch?v=AYg
(This low poly model is created by me using Blender, and animated in Outerra)
🧵 Why aren't AAA studios doing this?
Anonymous at Fri, 24 Nov 2023 08:55:14 UTC No. 965230
https://www.youtube.com/watch?v=CKp
Do any of you use the roughness truncation technique, talked about in the video, in your renders?
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Anonymous at Fri, 24 Nov 2023 01:08:34 UTC No. 965213
Marvelous vs Houdini 20 for clothing. I want to save a buck, but I don't want my result to look terrible.
🧵 Untitled Thread
Anonymous at Fri, 24 Nov 2023 01:00:05 UTC No. 965210
itt we post /3/ stuff that makes you go "huh."
🗑️ 🧵 Stability AI new Video model
Anonymous at Thu, 23 Nov 2023 23:12:44 UTC No. 965199
cris won.
I won.
agdg lost, /3/ lost, industry fag lost.
new Stability Video model, chuds.
🧵 Untitled Thread
Anonymous at Thu, 23 Nov 2023 17:40:51 UTC No. 965169
My next "move" in maya is going to take at least 8+ hours to not do, but start. Not only that, but I have a certain amount of days limited trial going on on a several thousand dollar application that just came out. The maya project enables me to bring that data into the trial for the new app. I can't believe I put all this pressure on myself....all these deadlines is sucking the fun out of the project and turning it into actual work...I feel like a piece of shit, I dont want the trial to end and not have used the new app and still don't know if its good or not but at the same time I'm under so much pressure now. What do I do
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Anonymous at Thu, 23 Nov 2023 06:00:05 UTC No. 965130
How would you bros go about modeling pic rel? In this case floating geometry would be a bad choice wouldn’t it? I was thinking about cutting the faces, then deleting faces and shaping it. But it seems much faster to do it separately. What would your approach be?
🗑️ 🧵 How does one go about recreating the Bryce 3D aesthetic in Blender?
Anonymous at Thu, 23 Nov 2023 02:59:31 UTC No. 965115
Yes, I get you could just use Bryce 3D itself. But, I want to make actual animations with its aesthetic. Any tips?
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Anonymous at Wed, 22 Nov 2023 17:54:38 UTC No. 965054
Hey /3/ am I retarded for choosing to study 3D Animation in University despite not having any experience apart from making CS:GO maps? Also here's my Church inspired throne room I made in Maya I know it's not finished yet but I like it as a beginner.
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Anonymous at Wed, 22 Nov 2023 12:46:57 UTC No. 965018
>that defaul chainmail material that comes with Substance Painter
yikes
and you are worried about not being good enough for a job in the industry
🧵 Is there a DL for these?
Anonymous at Wed, 22 Nov 2023 08:05:47 UTC No. 964997
If so, sauce. Don't want to drop a large load if possible
🧵 Untitled Thread
Anonymous at Wed, 22 Nov 2023 00:11:36 UTC No. 964968
Blender doesn't even allow you to add a modifier to multiple objects at once.
Think about that for a second.
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Anonymous at Tue, 21 Nov 2023 21:22:06 UTC No. 964956
Does anyone use mmd?
I would like to find some models that disappeared a long time ago
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 21 Nov 2023 20:35:44 UTC No. 964950
https://twitter.com/WeyandPete25871
My head hurts. All I want to do is have my head stop hurting and be able to think again. Someone make it stop.
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Anonymous at Tue, 21 Nov 2023 20:29:35 UTC No. 964948
Anyone know where this model was taken from?
🧵 Untitled Thread
Anonymous at Tue, 21 Nov 2023 19:43:46 UTC No. 964944
"Why" aren't his new 4.0 donut tutorials worth watching again? Is there something wrong with his premise that begs should just "make donuts"?
https://www.youtube.com/watch?v=B0J