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🧵 How long would it take for me to make 2 min of animation?

Anonymous No. 965903

So I have all of my models, props, textures, and environments set up. I finally worked through learning the UI and everything I need. My models are just these simple ball dudes. It took me a long ass time to get through the learning curve. If I just hustle and don't really care how good the end product looks how quickly could I get two minutes done? I got 8 days.


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🧵 Untitled Thread

Anonymous No. 965888

.


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🗑️ 🧵 I

Lord No. 965854

Rrrrr


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🧵 Untitled Thread

Anonymous No. 965849

What do you do when the plugin or software you are using is very obviously "unwell" and seems like they could shut down or go out of business soon?
>website begins to become really really dated
>terrible community outreach


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🧵 Untitled Thread

Anonymous No. 965846

animator bros...i dont feel so good...

https://humanaigc.github.io/animate-anyone/

>its over
its over
>its over
its over


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🧵 Unreal fags are a joke.

Anonymous No. 965820

Godot main dev is literally making next gen graphics on a fucking 2014 gpu.

Unreal and AAA faggots are a fucking joke.


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🧵 Untitled Thread

Anonymous No. 965799

Should I not renew my renderman subscription and just use Karma XPU?


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🧵 the level of next gen AAA 3D studios

Anonymous No. 965773

look at the boxes, they're from what I expect in a ps3 game.

the trees are the default trees that speed tree generates.
There's shit made the default draw brush shit from maya (look the foliage on the ground).

Her hair has no bones, not she has sidelocks or bangs with rigging.

She has default male body with default mocap library animations.
Her shooting and kill animations are lifeless and without personality, which means they used a mocap library.

She doesn't have shit that can't be used in a default auto rig app like a scarft, sidelocks, ponytail or skirt or a cape.

Fire is a literal texture from a default simulation of fire from houdini as well.

This shit is made using default presets from maya, substance and houdini.

A masterpiece of default configuration in the tools, like I expect from Indian master artists.


Niggerman 2 is made with default shit from maya, speed tree, Substance suite, some mixamo mocap library, character basemeshes from shit like Reaillusion tools and houdini presets.

It's like listening crappy EDM wtih Sylenth1 presets.

There's not even skirts being animated by hand.

It's the type of work I expect from undergrad shit in a random yemen 3D school.


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🧵 Thoughts on MMD?

Anonymous No. 965768

I always preferred it for animation purposes as it's relatively easy for newcomers (at least, for me it was, especially compared to Blender).


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🧵 Untitled Thread

Anonymous No. 965762

Is it true that Unity is the best engine for 1MA?


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🧵 Geometry nodes has been out for 3 years and still has no bevel

Anonymous No. 965744

What the shit is this? Unironic meme software


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🧵 Untitled Thread

Anonymous No. 965727

is it worth trying to animate with virt a mate?
i read a post on f95 saying it only works with VR


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🧵 Untitled Thread

Anonymous No. 965707

>buy $900 worth of houdini tutorials on sale at 30% off for ~$600
>too busy doing other work to even start them
>they start growing stale

k-kill me senpai


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🧵 A decade of animation practice

Anonymous No. 965678

https://www.youtube.com/watch?v=5h_7_81_odA

basically 10 years since I started to animate in 2013, chuddies.

Enjoy.


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🧵 Untitled Thread

Anonymous No. 965673

Started using Blender because my Maya (student copy) I had used for years suddenly denied me saying that it is no longer valid. My question is pic rel - I simply merged a mirror copy of an object and that vert is acting unusual. There are no hidden faces that I am aware of, any thoughts anons?


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🧵 Untitled Thread

Anonymous No. 965670

Anons, I haven't been able to make another sculpt this "nice" in forever. How did you learn to sculpt faces?


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🧵 Untitled Thread

Anonymous No. 965662

What are the polycounts on hero characters on native ninth generation titles? (I'm making a game)


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🧵 MeshGPT: Its actually over.

Anonymous No. 965564

https://nihalsid.github.io/mesh-gpt/


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🧵 Untitled Thread

Anonymous No. 965548

>learn and sub to this new multi thousand dollar plugin and all your cg problems will be gone and you will finally be able to enter the industry! Sub to us short term, put the results on your reel and get a job! Quit your mcjob, finally!

G-guys....I'm this close to falling for it. What should I do? I'm in the trial now, but the weird thing is the results of this new plugin are so novel and unhinged that I can't even post webms or give you guys a whiff for fear of being identified on "their" boards and losing access


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🧵 Traditional sculpting

Anonymous No. 965460

Anyone know a good anon forum for the discussion of regular clay sculpting? Seems like a dying niche hobby nowadays. I know its off topic here, just like it would be on /ic/, but at least it's a 3d art too.
So, do you guys know any chans that have a board for this stuff? Perhaps some japanese chan custom figurine board, or some euro chan custom warhammer figure board? Anything that would involve sculpting with irl materials


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🧵 3DS Max Gurus

Anonymous No. 965406

Who do y’all follow since Arrimus nuked most of his vids last year? I haven’t found a single comprehensive source for Max tutorials since and it sucks a lot.


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🧵 Zbrush Dynamesh/Divide

Anonymous No. 965404

What's the fucking workflow of this shit when you're making a character and want to keep subvidivion levels????
I always end up with artefacts or whatever when I'm making something and it always shows up HOURS after the operation meaning I can't even go back anymore.
What I do is the following
> Create Sphere
> Duplicate it for each limbs or whatever
> Do general shapes
> Dynamesh each when needed
> Merge everything
> Dynamesh/Zremesh
> Add details
> Divide
> Repeat adding details

What the fuck am I doing wrong?


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🧵 Untitled Thread

Anonymous No. 965402

Let me get this straight -
>I want to get a 1:1 3d model from stable diffusion - not in ortho rotation, but in random rotation
>I import the SDXL image into an orthographic view in maya and then place a flat plane over it.
>I move the verts and make new edges if need be to match the subject.
>I then push the verts back and forward only to add depth

I now have my 3d model.

How do I now go from orthographic camera to perspective without distortion so I can do turntables? Is that just a hard unknown and I'm assuming whatever perspective the SDXL has when I import the image as an ortho and thus I can't change out of ortho?


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🧵 Untitled Thread

Anonymous No. 965347

>2023 almost over
>still no 1 click IFC/DWG to obj/fbx converter that doesn't fuck up the geometry or normals