🧵 Mocap is garbage
Anonymous at Sat, 13 Apr 2024 15:05:55 UTC No. 980409
>See modern game
>It has mocapped animations without weight that seems like the character is under water
>Character moves a slow speed
🧵 Untitled Thread
Anonymous at Thu, 11 Apr 2024 22:12:10 UTC No. 980273
I do 2d, but I need a model. Anyone got the bazarr shop from Ocarina Of Time?
🧵 Untitled Thread
Anonymous at Thu, 11 Apr 2024 13:28:39 UTC No. 980230
How hard is it to make your own engine and make your own content in it compared to using unity or unreal?
🧵 Fan-Project: New adaptation of Kentaro Miuras Berserk in visual art direction of Arcane
Anonymous at Thu, 11 Apr 2024 00:26:13 UTC No. 980185
Ladies and Gentlemen of /3/,
The next 4 upcoming years, i will spend every single day in the production for the pilot-episode of a new Berserk adaptation.
>Narrative - 100 % faithful to the Manga
>Art Style - inspired by Netflix Arcane (pic related)
Without any doubt: this project is a Behemoth, but i am dead serious about the production.
Truth to be told, i am lacking experience, which is why i created this thread in the first place.
I would like to know your opinion on certain topics - Roughly spoken about project-management, planing and execution.
I am not asking for direct involvement in the project - at least not until i proved myself with regular updates and progress that i am the real deal.
🧵 Untitled Thread
Anonymous at Thu, 11 Apr 2024 00:10:48 UTC No. 980183
>13 years of production experience
>Modeler/texture artist.
>Worked on big budget production.
>Writer strike happens, vfx house basically closes down
>Running on 11 month of not working.
I'm dying inside little by little. I hate any past colleagues who finds work. We're all clawing and scratching for scraps. Keep this shit a hobby, don't try and go pro.
🗑️ 🧵 /krg/ - Kamen Rider General #3728: Toothbrush Edition
Anonymous at Wed, 10 Apr 2024 22:46:19 UTC No. 980173
Previous Thread: >>22570760
>How to get into KR and where to start?
https://kamenriderguide.weebly.com
>List of subbed series
https://tokusubs.wikia.com/wiki/Tok
>Direct Download Links
https://pastebin.com/uynBpq35
https://docs.google.com/document/d/
https://docs.google.com/document/d/
https://docs.google.com/document/d/
>/krg/ archives
https://desuarchive.org/m/search/su
>RideChemy Card Database
https://airtable.com/shrdjNECTvthHG
🧵 Untitled Thread
Anonymous at Tue, 9 Apr 2024 18:24:24 UTC No. 980074
Is possible to convert an image of a human model to a 3d model (Blender) using Ai (StableDiffusion)?
Trying to find such a tutorial.
🧵 Untitled Thread
Anonymous at Tue, 9 Apr 2024 14:39:58 UTC No. 980049
Downloaded a cg zip file off of discord today that was flagged as a trojan virus. The funny thing was that it was actually my own maya projects folder that I had uploaded and shared with the support like 2 months ago. This is a major discord. Don't know if something is going on with windows defender definitions or what. It stopped me from opening the file and deleted the file and i scanned my system a bunch of times and I'm clean. Moral of the story : do not take anything for granted that you download, even if its your own file from discord. Who knows what type of stuff has been injected into it. Do not even think of pirating stuff.
🧵 Untitled Thread
Anonymous at Tue, 9 Apr 2024 11:11:16 UTC No. 980040
>AN OBJECT EITHER IS METALLIC OR IT IS NOT!
>YOU CAN'T JUST PUT THE METALLIC SLIDER TO 80%!
>IT IS UNREALISTIC!!!
🧵 Im a 3D world thief with no money WHICH IS BETTER
Anonymous at Tue, 9 Apr 2024 05:49:42 UTC No. 980029
I spent so much fucking time trying to get a pirated version of Cinema 4D working When i get it working the Redshift not working right when redshit working some other shit crashing
Why the fuck did i think just because that shit more expensive it was better than blender when blender addons & renderers are so easy to install
>but in reality i do want to go into mainly motion graphic simulations & animation so it might be better
🧵 Anime general
Anonymous at Tue, 9 Apr 2024 01:28:27 UTC No. 980013
Previous >>959310
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
🧵 This is a 3D model
Anonymous at Mon, 8 Apr 2024 03:04:22 UTC No. 979929
God bless non-photorealistic rendering
🧵 Le Blender of donut
Anonymous at Sun, 7 Apr 2024 20:53:12 UTC No. 979908
What should i do next anons ?
Modeling and geometric nodes were the most interesting part.
🧵 How did the Japanese master low poly?
Anonymous at Sun, 7 Apr 2024 00:58:04 UTC No. 979843
Do they take a special computer graphics course in Japanese only? Why do we westerners have to be content with a subpar anatomy tutorial with ugly bodies?
My answer: Topology over anything else. After extracting 3d models from multiple japanese games myself, they were simply made by hobbyists with no background at modeling. It's the information they had available at Japan which is something I need to obtain.
🧵 Where are the Maya3D tutorials?
Anonymous at Sat, 6 Apr 2024 21:39:33 UTC No. 979823
>Pirate Maya3D
>Search "How to do [ ] in Maya3D
>90% of tutorials are how to do it in Blender
WTF? I thought the shit posting on /3 was a joke. Blender has taken over.
Best I could find is Mike Hermes and Academic Phoenix Plus, but there are a load of special effects they don't cover.
🧵 Untitled Thread
Anonymous at Sat, 6 Apr 2024 20:38:00 UTC No. 979819
>Koreans start getting into mainstream media
>All their models look like high quality DAZ renders
Explain this, I can't be the only one who notices.
🧵 /Daz3D/ general - Let her in already edition
Anonymous at Sat, 6 Apr 2024 01:58:42 UTC No. 979755
Previous: >>968906
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://www.reallusion.com/characte
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Hair Creation: (Being reworked)
News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in
Truebones meltdowns got deleted again
🗑️ 🧵 /Daz3D/ general - Let her in already editon
Anonymous at Sat, 6 Apr 2024 01:47:27 UTC No. 979752
Previous: >>968906
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://www.reallusion.com/characte
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Hair Creation: (Being reworked)
News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in
Truebones meltdowns got deleted again
🧵 Untitled Thread
Anonymous at Fri, 5 Apr 2024 16:18:30 UTC No. 979723
Very new to this shit, hoping anons can provide some advice
I built and textured a map in Trenchbroom. I exported it to Blender as a OBJ/MTL from a folder containing the textures. Luckily, the textures kept their coordinates, but when I open the UV mapping menu, I get this fucking messy nightmare. Why? Is it because there's so many individual brushes? Is the scale too large or something? I need to export the UV map as a PNG/BMP, because the engine I'm working with can only reference one texture per object. Any ideas? Thanks anons
🧵 Why didn't the Japs unwrap their UVs?
Anonymous at Fri, 5 Apr 2024 12:30:31 UTC No. 979708
Why do we have to go through a pointless process as westerners while nips get a freepass?
🧵 can someone recommend me some vintage cgi stuff?
Anonymous at Thu, 4 Apr 2024 22:03:23 UTC No. 979683
basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any
🧵 The Plasticity of our city, our city!!
Anonymous at Thu, 4 Apr 2024 05:11:48 UTC No. 979644
Arrimus is using it.
Are you? Is it worth learning?
🧵 Untitled Thread
Anonymous at Tue, 2 Apr 2024 12:56:35 UTC No. 979496
Why does his VFX feel so cheap, lads?
https://www.youtube.com/watch?v=W_8