š§µ Untitled Thread
Anonymous at Wed, 8 May 2024 02:48:33 UTC No. 982777
I made this low poly 3D model.
Any advice?
š§µ whats next?
Anonymous at Tue, 7 May 2024 20:08:41 UTC No. 982733
any good tutorials on how to rig this thing, also how do you guys deal with the feeling of working on something and then ralizing that is not looking good enough. sometimes i want to just start again from scratch.
any good tutorials on how to rig this thing, also how do you guys deal with the feeling of working on something and then ralizing that is not looking good enough. sometimes i want to just start again from scratch.
Any good tutorials on how to rig this thing, also how do you guys deal with the feeling of working on something and then realising that is not looking good enough. Sometimes I want to just start again from scratch.
š§µ putting miku pigtails on my models is funny
Anonymous at Tue, 7 May 2024 19:24:36 UTC No. 982717
does anyone else do this?
š§µ Why do you guys animate?
Anonymous at Tue, 7 May 2024 05:49:25 UTC No. 982647
Tbh I used to do it a lot when I was younger, but I been losing hope, and wondered why you guys do in the first place?
I always worried that my work would end up as porn.
š§µ Untitled Thread
Anonymous at Mon, 6 May 2024 21:50:58 UTC No. 982618
Deleting the default cube in Blender is bad practice.
You're supposed to drag it out of view.
Of course the total hack hiding under the moniker "Blender Guru" (or as I like to call him "The Doughnut Grifter") teaches you to erase it.
I hate him so much.
šļø š§µ Untitled Thread
Anonymous at Mon, 6 May 2024 07:04:30 UTC No. 982571
Hi! I'm trying to learn Blender and here is my first animation. Do I have chances of making it?
š§µ 3D memes that deserve to die
Anonymous at Mon, 6 May 2024 05:37:36 UTC No. 982565
>short films - make a real fucking film
>robots as they're too lazy to animate people
>12 fps Spider-Verse nausea
>it's 2D anime... but 3D!
>ugly Pixar blob people
What else?
š§µ I finally figured out what fucked my rigs but now the rig wont move the mesh
Anonymous at Sun, 5 May 2024 09:11:41 UTC No. 982491
spend days looking for the reason the rig kept getting fucked and deformed, went trough all bones and realized for some reason blender put 50% strength of all the mesh on both breast bones........ removed them and now it works as intended with automatic weights
but now when i try to move the character the mesh doesnt move at all even with the right weights on, help?
š§µ /wip/ - Works In Progress
Anonymous at Sun, 5 May 2024 03:26:31 UTC No. 982476
/wip/ - Works In Progress - "You know you guys can make this thread yourselves, right?" Edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>980444
List of free resources: https://pastebin.com/cZLVnNtB (embed) (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2
šļø š§µ Untitled Thread
Anonymous at Sat, 4 May 2024 17:07:55 UTC No. 982422
Hello, I've made my first animation in Blender. Do I have a chance of making it?
š§µ Untitled Thread
Anonymous at Sat, 4 May 2024 16:06:27 UTC No. 982416
Iām new to sculpting. What tips should I know to help me better understand and visualize the things I want to make?
š§µ precision gears in blender
Anonymous at Fri, 3 May 2024 17:49:01 UTC No. 982356
https://www.youtube.com/watch?v=gKR
this guy looks like chudjak,
also are mechanical /CAD mods in blender worth it? assuming most of us aren't going to buy solidworks
š§µ Untitled Thread
Anonymous at Thu, 2 May 2024 20:12:51 UTC No. 982263
Is learning blender a waste of time if I'm serious about learning animation?
I just want to animate anime girls with bouncy boobies fighting with weapons and magic like RWBY.
I've seen people say that Maya is better for animation than blender but I've not seen people actually explain what makes it better specifically. Is it the UI or something? I only have experience in Blender and cinema 4d. I prefer animating in blender over C4D. Right now I'm not doing shit professionally but I don't want to waste time learning Blender if I'm just going to have to learn Maya later. I'm not getting any younger over here.
I've taken a 3d animation and modeling course at college just for an art minor. I plan on taking animation again but learning Maya instead of cinema 4d. Would it be better to just fuck around in blender making meme shit until this fall or should I just dive into Maya?
š§µ Casual Cover for my new Album
dadorgkh at Thu, 2 May 2024 14:04:12 UTC No. 982242
a casual image that i will use for my new album
š§µ Untitled Thread
Anonymous at Thu, 2 May 2024 11:56:00 UTC No. 982233
Need help, I'm relatively new to charactermodeling in blender and ambitiously chose to go for an anime-ish style. I edited the normals to make the lighting more presentable, but to my knowledge you cant edit the normals for individual shapekeys, which sucks because facedeformation messes with the light.
Is there a quick and easy work around for this or do I have to redo my shapekeys manually, but better?
It's supposed to be a game asset at the end of the day.
š§µ @BeanBeanis
Anonymous at Wed, 1 May 2024 18:53:59 UTC No. 982176
Did anyone know what happens to @BeanBeanis
All platform had been deleted
š§µ Untitled Thread
Anonymous at Wed, 1 May 2024 15:51:21 UTC No. 982165
Is lowpoly handpainted still a thing? Is blizzard still hiring tons of artists for WoW assets? What do you guys think of my ancient tome?
š§µ Untitled Thread
Anonymous at Wed, 1 May 2024 14:10:07 UTC No. 982142
hello, need a bit of help
I'm planning to make an irl coin and for that I'm planning to 3d print a prototype for making a mold out of. Probably will use the light sensitive resin. Anyway
I need to know if I should make my model the same size as the final print or make it bigger. The size of final print is diameter 27.3 thickness 1.78
I only realized how small it is when my low qality ref pics were around 100x bigger than the basic cylinder
tldr: if I want to print something small, should the 3d model be the irl size or bigger
š§µ Untitled Thread
Anonymous at Wed, 1 May 2024 10:38:45 UTC No. 982133
Could AI make rigging obsolete? I'm tweaking right now and obsessed with this idea of creating an alternative animation system that doesn't require rigging. Basically you would just have your sculped or retopo'd character, click a button, and IK/FK handles for animation would appear. But instead of bones and weight painting, which are essentially just constraints, the animation is purely done by deforming the mesh. kind of like fluid animations or blend shapes on steroids. the AI would then automatically constrain the deformation like weight painting would on a rigged character. I understand that this would result in worse performance than rig based animation and also cause problems with UV mapping, but just try to think of the benefits and how things could be 10 years from now. Pic related, my first attempt.
š§µ 2 questions, thank you
Anonymous at Tue, 30 Apr 2024 16:49:39 UTC No. 982063
Hello 3DCG, i'd appreciate some help learning about 3D, specifically animation. i don't know much yet, but i'm trying to learn and i had 2 questions. thank you
there was this app I remember which converted footage into 3D rendered environments. i'm not looking for quality or anything professional, i just want to quickly convert images into these low poly, weird 3D like pic rel
pic came from this video:
https://www.youtube.com/watch?v=evO
check it out, it has that distorted, low quality, low polygon look i'm trying to recreate. and if i'm not mistaken they used that app. any recommendations are welcome
i'd also like to know which programs experts here recommend to beginners getting into 3D, specifically animation. i read the sticky and it seems to be more oriented towards modeling. so as a beginner looking primarily to composite scenes, import low poly models, some light character animation & do some basic camera work, which program would you recommend? maybe some underground, lesser known, older programs that you see people rarely mention? i'm open to anything, i played around with Bryce 3D and it's pretty incredible
thank you!
šļø š§µ Untitled Thread
Anonymous at Tue, 30 Apr 2024 04:44:33 UTC No. 982013
https://lumalabs.ai/genie?view=crea
babe, wake up!
it's almost time for your daily demoralization thread.
>Luma AI
>Just type and create 4 shitty low poly assets!
How long until it's 4 employees?
š§µ Untitled Thread
Anonymous at Tue, 30 Apr 2024 00:20:57 UTC No. 982000
https://www.humblebundle.com/softwa
Have any of you learned using this series and would you say it's worth the 15 bucks or am I better off just learning on various youtube videos?
š§µ Untitled Thread
Anonymous at Mon, 29 Apr 2024 12:46:22 UTC No. 981946
>I have purposely taught them wrong
>as a joke