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🧵 Metric VS Imperial

Anonymous No. 851730

So anyone ever used Imperial units in 3D ?
Since I was born in metric I can not imagine anyone using something else then metric.
Whoever do burgers go
>NOOOOO must use imperial !!!!!!
Like ever ?
Even the retarded 0.0001/16 or whatever that shit is ? In metric you simply pick whatever is the most relevant unit so either millimeters or nano meters or micrometers.


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🧵 Unreal 5 for Archviz helperino

Anonymous No. 851728

Hey fellas:

I've been doing Archviz with max and maya/arnold for many years, but I wanna get into Unreal for real time walkthroughs and VR.

Most of what I find is for Unreal 4, and is my understanding Unreal 5 has some neat additions in terms of light and what not.

Could u guys point me to a good videotutorial, or any resource you have regarding U5 and Archviz?

Tyvm in advance anons.


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🧵 Untitled Thread

Anonymous No. 851662

My first serious attempt at trying to make a gun for a game. What makes it look so shit?

https://sketchfab.com/3d-models/kar98k-rigged-low-poly-b120769bff5349a28e43d1fb75a9e2bf


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🧵 help my 3dPROtofolio

fair use right? No. 851660

>how many
>what subject
halo PROTOfoliofag here,
struggling to pick any subject to do from art-stadium dot com or cg-celebrity dot org or sketch-fap dot com ,what do i do? they all look pla-i mean good, equally good. i hav hard time deciding which ones to put and why

what should my portofolio show and how do i put things nicely or themathically be to attract chiggs and niggs and gigs


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🧵 Untitled Thread

Anonymous No. 851612

Redpill me on crocotile 3D.


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🧵 Untitled Thread

Anonymous No. 851577

You guys told me godot had shitty 3D.

WTF bros.


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🧵 Untitled Thread

Anonymous No. 851527

Hello anons,
I have zero experience with 3D modeling, and also not sure whether this is the right board to ask, but I'm looking for a way to visualize the reconstruction of my bathroom.
Not to intricate detail, but a way to move around the bath, shower, etc and see how that lay out looks. What applications would you recommend for this? (keeping in mind I'm a fucking retard)


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🧵 Yo

Anonymous No. 851482


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🧵 Untitled Thread

Anonymous No. 851388

Rate.


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🧵 Untitled Thread

Anonymous No. 851387

https://www.youtube.com/watch?v=WhWc3b3KhnY

I doubt anyone here can make something of this quality.

If so, why do u faggots keep talking shit of blender when It can do AAA movie work?


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🧵 Untitled Thread

Anonymous No. 851325

Which of the websites for sharing/getting paid for 3d models are the best? Which take the biggest cut and give you the most?


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🧵 /ueg/ - Unreal Engine General

Anonymous No. 851306

It's free, it's powerful and there's a lot to like about what's coming up in 5. Why not have a thread for it?

What have you been making in UE lately?


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🧵 Untitled Thread

Anonymous No. 851257

How do you impress a studio when there are so many step by step tutorials out there for how to do everything, even advanced stuff?


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🧵 weapon reload animations

Anonymous No. 851244

TL; DR: OP bitches about weapon animations.
Also post weapon reload animations: good, shit, I don't give a fuck, post 'em all nigga.


I dislike certain weapon animations. Look at this video for an example (with all due respect to the animator whom I'll be the first to admit is a waaaaaay better animator than me):
https://www.youtube.com/watch?v=akKVES2Pfp8
This is the kind of weapon animation style I'm talking about that seems to be widespread among creators. To me it feels off, like there's way too much inertia to it, resulting in the end result feeling overanimated, exaggerated, it also has too much of a wobbly feel, as if the holder has the arm and handgrip strength of a noodle. That weapon also doesn't seem that heavy and certainly not long enough to warrant such inertia.
Animations go either the wavy noodle route or the super t4ct1k0oL CoD Modern Warfare 2019 operator style, the super snappy type that looks like a speed addict is reloading the thing. Look:
https://www.youtube.com/watch?v=j-FWlbaAM_c
I don't like the way the camera moves too, like is the shooter's neck incapable of motion? Does he have a neck brace? It's as if the camera is in a box with minimal wiggle room and it just bounces left and right at the slightest motion.
For me, it's the CoD MW2 2009 animations:
https://www.youtube.com/watch?v=04SPs4_CJLU
Ah now that's the good shit: the weapon and camera flow is smooth and satisfying, the weight and inertia are just right. The reload animation is just long and slow enough that you can A: appreciate the animation work more thanks to the fact that it isn't over in 1 second, and B: give the weapon more gravitas, as if you're holding an honest to God boomstick


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🧵 Untitled Thread

Anonymous No. 851240

Hey I am trying to learn blender for moddelling. I have this very simple character, and in the simple view it looks fine to me but when I add sub divisons it completely falls apart.
I have seen other people in tutorials do this to a similar figure and it works fine.
Can you help me find out why it is so bad for me?


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🧵 Untitled Thread

Anonymous No. 851229

You can just tell when something is made in Blender, it just feels cheap and unprofessional.


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🧵 Untitled Thread

Anonymous No. 851163

>the state of blendlets.
lol, blendos btfo!dmr0t


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🧵 Untitled Thread

Anonymous No. 851141

looking for good animation protofolio recommendation, 3d especially since it looks the hot trend of the market rn; what shd i show in the portofolio and how should i present it, and how to layout it.
also what kind of skills and attitude to usually win jobs

also how many and what software to master and how to master i guess


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🧵 Untitled Thread

Anonymous No. 851130

what kind of 3dcg portofolio will actually end up on EA, sony, or hollywood vfx companies?
what should i show finesse in?


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🧵 Untitled Thread

Anonymous No. 851120

Could anyone send little old autist me with no friends an invite to cgpeers? :(

[email protected]


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🧵 Untitled Thread

Anonymous No. 851100

Any other TDs find XPU to be useless?


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🧵 Untitled Thread

Anonymous No. 850962

how/what kind of artworks usually gets shared&liked around so you net tons and tons of jobs and follows and eventually moneys?


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🧵 Untitled Thread

Anonymous No. 850940

best place(website) to learn and join to become concept artist for companies like bioware or enix?


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🧵 I need help to find this model

Anonymous No. 850935

it should be on this page
https://www.daz3d.com/shop/