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🧵 Untitled Thread
Anonymous at Thu, 28 Oct 2021 00:35:34 UTC No. 858711
Has anyone figured out how to do PBR modern pixel art textures?
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🧵 Untitled Thread
Anonymous at Wed, 27 Oct 2021 18:23:18 UTC No. 858626
https://twitter.com/Blender/status/
We've been waiting for 20 years for a 3.0 version.
It's coming home lads.
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🧵 Game Model Topology
Anonymous at Wed, 27 Oct 2021 17:19:31 UTC No. 858606
Are there any particular games you have a significant appreciation for their modeling work? In particular, models with under 4k tris?
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🧵 Untitled Thread
Anonymous at Wed, 27 Oct 2021 16:47:07 UTC No. 858596
How do I get my first Twitter followers? If u have 0 followers how is anybody going to see my posts? Do I use hashtags or some shit? Europoor, we behind on technology, pls give me some pointers amerifriends
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🧵 real-time physics
Anonymous at Wed, 27 Oct 2021 16:26:01 UTC No. 858591
How the FUCK does he achieve this quality of jiggle in Unreal Engine?
Are there any tutorials to achieve this quality in UE4?
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🧵 Autodesk: Acquire and Eliminate
Anonymous at Wed, 27 Oct 2021 11:08:40 UTC No. 858544
Reminder that Autodesk bought the rights to a fundamental modeling technology, only to prevent the industry from getting it and even killed the plugins for Maya and other software.
It had the benefits of nurbs and sub-d, with the ease of use of polygonal modeling all in one.
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🧵 Blender Free Addon Thread
Anonymous at Wed, 27 Oct 2021 09:27:04 UTC No. 858532
I know you've got some excellent -yet fairly unknown- free Blender addons, anon.
Share!
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🧵 He's improved a lot since his cabin video
Anonymous at Wed, 27 Oct 2021 06:30:10 UTC No. 858516
Lot's of useful tips and tricks in Blender Guru's latest video:
https://www.youtube.com/watch?v=1aN
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🧵 Untitled Thread
Anonymous at Wed, 27 Oct 2021 04:27:47 UTC No. 858501
Do you think Blender is bad for someone that's barely starting in 3D and why?
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🧵 CGMatter
Anonymous at Wed, 27 Oct 2021 04:16:31 UTC No. 858497
Let's just agree to the fact that he is the BEST blender youtuber ever.
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🧵 Untitled Thread
Anonymous at Wed, 27 Oct 2021 03:42:54 UTC No. 858491
Prove to me that industry workflow is faster and more efficient while delivering a similar or better result than blender + FOSS tools.
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🧵 Untitled Thread
Anonymous at Wed, 27 Oct 2021 03:07:35 UTC No. 858490
Blendchads... I fucking KNEEL!
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🧵 Untitled Thread
Anonymous at Wed, 27 Oct 2021 02:17:13 UTC No. 858483
What does /3/ think of hand painted low poly characters?
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🧵 Untitled Thread
Anonymous at Tue, 26 Oct 2021 14:19:55 UTC No. 858362
Hello
Ive fot a few questions
Can you tell me what models sell better
What should i model to sell next ?
Any tips for selling
What are game devs more likely to buy
What tactics you use
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🧵 Everyone is younger than me in this industry
Anonymous at Tue, 26 Oct 2021 13:03:54 UTC No. 858352
How do you deal with this fact? I'm 27 and started quite late at around 22-23. I do work in the industry and have my share of featured work and published articles, but every time I find out about the age of some successful artist I knew for years, it feels like a punch in the gut.
I always hope they're at least a few years older since they are sometimes already lead artists at big studios etc. and then they end up being younger. I can accept it at times when they got into 3D in their teens and have many more years of experience, but sometimes there are even situations where people started only a couple of years ago and already work at studios like Sony Santa Monica. Now THOSE realizations are suicide inducing.
I try my best not to compare myself with them and focus on improving my own skills, but at times it is really hard to deal with it and I often question my life choices because of it. I'm also aware it's the "never enough" symptom, because a few years ago I wouldn't believe I would even reach my current status, but still.
Majority of AAA games seem to be made by basically children, and I only realized that once I got into this industry.
There are also times where I go through people's CV and just can't figure out how did they get to art directing / lead positions in some studio when they only started working in the industry a year prior and their portfolio during those years was worse than my first pieces on ArtStation. It makes me question if I also fail to properly market myself. I'm a freelancing contractor though, and even though I worked on pretty well known projects so far, maybe being in that position is also problematic if I want to grow and climb up the ladder.
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🧵 Tiling textures on 3d stuff
Anonymous at Tue, 26 Oct 2021 11:42:04 UTC No. 858340
So i have to create a tree, i had to make spring cord in the past and the stuff that concerned me about 2 od these is that i could use a tiling texture to save a lot of uv space for a 3D prop.
How do i need to prepare my model beforehand?
ie. i saw people using few 2 different tiling textures for a tree, one for Tree bark A and sec for Tree bark B. In the cord i would benefit by using tiling texture only on 5% of my uv map for entire long cord.
Any tips appreciated, i use blender but wouldnt mind going to 3dsMax or Maya if there are better tools for what i am looking for here. Also i use Substance Painter for textures, thanks.
Pic rel is a thread that i sacrificed for this one
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🧵 is $62,624 a year a good salary for a 3D artist?
Anonymous at Tue, 26 Oct 2021 11:23:02 UTC No. 858337
Or it's slave tier? I'm not from us, so idk. Is it humiliating? Whatever the fuck, archviz, modeling, sculpting, vfx etc.
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🧵 Untitled Thread
Anonymous at Tue, 26 Oct 2021 06:12:22 UTC No. 858316
What do we think so far? The new features (especially Bevel Pro) are looking quite kino.
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🧵 Untitled Thread
Anonymous at Tue, 26 Oct 2021 03:46:20 UTC No. 858303
What's this?
https://www.youtube.com/watch?v=R2q
I do it like he says and this shit always bugs out, I've quit this tutorial here many times before
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🧵 Untitled Thread
Anonymous at Tue, 26 Oct 2021 03:03:29 UTC No. 858300
how do i convert a game build in unity from one OS to another? considering i have games in unity for both OSs and an editor from 2016 tough im unregistered yet