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🧵 Locomotion with blender
Anonymous at Fri, 28 Jan 2022 15:37:33 UTC No. 878634
I need to create every animation for a video game, I'm gonna use the rigify ring, I want simple but clean animations ( walk, run, crouch, prone, aim rifle, etc..). What are the best tutorials ?
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🧵 Untitled Thread
Anonymous at Fri, 28 Jan 2022 15:15:27 UTC No. 878625
Is CGcookie a good place to start?
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🧵 Untitled Thread
Anonymous at Fri, 28 Jan 2022 07:39:17 UTC No. 878570
Is there a single software that can blur texture in 3D, by actually looking how is the texture UVmapped on model? Every software literally blurs the 2D image
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🧵 delamination
Bueno at Fri, 28 Jan 2022 05:13:16 UTC No. 878555
What would cause weird delamination like this? I've had this happen twice on big prints with 100% infill on a LD_002 creality resin printer with inland water washable resin. My guess is exposure time going from the default of 6 seconds to 4 seconds. Thoughts?
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🧵 Untitled Thread
Anonymous at Fri, 28 Jan 2022 03:47:58 UTC No. 878537
Which teacher of 3D modeling is the best artist? I don't want to learn from someone that sucks and not realize it until much later on, after having already ingrained his mediocre habits and thought patterns.
I feel like a lot of people in 3D are technicians first and artists second and I don't want to learn from a technician.
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🧵 Opinion
Anon at Fri, 28 Jan 2022 02:50:39 UTC No. 878518
What do you guys think of this? It’s an old work, but I still like feedback no matter the age.
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🧵 Untitled Thread
Anonymous at Fri, 28 Jan 2022 02:09:22 UTC No. 878511
Is XNALara a good program for model drawing reference? Or is Source Filmmaker better for this? I'm looking for a simple program where I can rotate game models for drawing reference
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🧵 Untitled Thread
Anonymous at Fri, 28 Jan 2022 01:49:08 UTC No. 878506
I am now 4 days into learning Blender and I already hate myself
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🧵 Learning
Anonymous at Fri, 28 Jan 2022 01:22:39 UTC No. 878492
Where do you guys actually learn all this stuff? I've been looking at YouTube videos but they're not really consistent with styles and techniques of modelling. Did you unironically go to art school? What about paid courses?
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 20:10:51 UTC No. 878435
>video with 3d models put out
>they move like they don't have any joints and can do the splits
>thighs look like they were taped on
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 19:47:44 UTC No. 878431
why are so many artists losing their shit over this? it's kind of embarrassing
https://twitter.com/JAAY_ROCK_/stat
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 18:32:44 UTC No. 878424
Can any rendering TDs clarify the Bump Roughness workflow within prman 24? As I understand it, you input a single normal or displacement map and it automagikally creates the bump roughness node, meaning you actually lose any chance of having painted roughness since its generated only from normal / displacement. Anyone using this bump roughness node? They say that disney uses it extremely heavily. QRD?
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 16:49:25 UTC No. 878414
What is wrong with "entrepreneurs"?
https://www.indeed.com/viewjob?cmp=
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🧵 pulling customer to your site
my back feels good tho at Thu, 27 Jan 2022 13:38:24 UTC No. 878391
whats 3dcg these days that ll pull people in to your website?
other than its Nsfw maybe, what to..
oh wait i ve asked this but im still not sure
anyone know why?
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 13:37:52 UTC No. 878390
I simply cant get resolve to work with multilayer exr. The program handles exrs really poorly and the devs don't give a shit at all.
I cant get my work done. Do I really have to spend $500 on a nuke indie license or am i just retarded and resolve actually works fine and I'm getting filtered?
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🧵 Cris is the most influential person in 3DCG right now
Anonymous at Thu, 27 Jan 2022 10:50:26 UTC No. 878368
He is incredibly inspiring.
His total, complete, self-inflicted stagnation, laziness, unwillingness to learn and perpetual quest of looking out for new excuses for his perpetual failing inspires you to do everything you can to not end up like him. Instead of latching on to the next piece of software you come across in a series of ADHD fits like him, you instead work on your skills each day, trying to use the tools you have to the best of your abilities and really get to know them.
Every time you see a new thread shat out by him, do 10 to 15 minutes of practice work with your favorite tool. If you keep doing this, you'll gradually get better at your craft.
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🧵 FP32 vs FP16 on Nvidia Ampere
Anonymous at Thu, 27 Jan 2022 06:12:02 UTC No. 878351
https://www.nvidia.com/content/PDF/
On page 14, this document seems to be saying that using 16-bit floats instead of 32-bit no longer provides a ~2x performance increase that older architectures used to.
Is this accurate, or is the truth more complicated than that?
Also, why did nVidia do this? Radeon's 6000 series still gets the ~2x performance increase.
Does this change just not make a difference in games?
What about compute applications?
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 05:24:48 UTC No. 878341
I found the super secret program the nips use to pose their anime figures consoomed by hordes of otakus.
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 04:47:05 UTC No. 878331
Is there any way I render with an older laptop?
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🧵 Untitled Thread
Anonymous at Thu, 27 Jan 2022 00:37:39 UTC No. 878301
Are they even using full PBRs for character models, or Autistically-detailed albedos amd maybe normal and metallic/specular maps?
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🧵 Untitled Thread
Anonymous at Wed, 26 Jan 2022 21:07:56 UTC No. 878272
How do I make a rig stretch one single object's mesh with two bones? I've modeled a robot character but I didn't know that each movable part needed to be a separate object for rigging. Is there a way I can make my bones stretch this one object? Alternatively, is there a way I can split my arm object into two at the elbow, and then just rig it that way?
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🧵 Untitled Thread
Anonymous at Wed, 26 Jan 2022 19:40:53 UTC No. 878253
Where's a good place to download rigged character models that have been ripped from games? I'd like to see how professional artists model, texture and rig for myself and compare it to my own work so I can git gud.
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🧵 Untitled Thread
Anonymous at Wed, 26 Jan 2022 17:44:15 UTC No. 878232
But isn't the guy in the video giving credit?
https://twitter.com/Brontothunder/s