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🧵 Untitled Thread

Anonymous No. 878203

OH N-
[spoiler]Rec me some zeppelin kino bros. No cape shit no Bane shit.[spoiler]


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🧵 Untitled Thread

Anonymous No. 878195

Does anyone know a video that explains the workflow from Blender to unreal engine?


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🧵 Untitled Thread

Anonymous No. 878189

Tell me /3/, I have this doubt

>Why is it that any 2D artist would get canceled if they find out they are copying, tracing, using others artists drawings and such
BUT
>A 3D "artist" who uses known videogame models, clothes, stitches heads with daz models, doesnt know how to create all of that just by themselves and even after all of that has like 50k-100k followers online, gets praised and keeps growing everyday?


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🧵 Untitled Thread

Anonymous No. 878167

Seems I was finally able to make low res pixel art with blender.

:D

This is great, now I can make my zeldalike in godot.

pls rate.


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🧵 Should I keep learning Blender, or try Maya instead?

Anonymous No. 878148

I used to dabble in 3D stuff back in the day. I mostly used Maya, although I also played around with Max and Softimage a bit. I never developed my skills that far, but I wasn't totally useless at it.

That was a long time ago. It's been a long time since I've done any of this kind of thing.

For the last few days, I've been trying to learn Blender. It's certainly a much nicer program these days than it was when I took one very brief look at it in 2006, but I'd still be lying if I said I loved the way it worked. I'm sure I could get pretty good with it if put in the time and effort, but a big part of me is wondering if I'd be better off putting that time and effort into learning Maya, or maybe even Cinema 4D. I don't know, maybe I'll hop between 30-day trials until I find something I like...

What does /3 think? What's the best investment of my time and energy here?


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🧵 Untitled Thread

Anonymous No. 878079

>too much of a brainlet to get into coding
>can't get into 3d modeling either
It's over for me isn't it. I tried everything and failed miserably


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🧵 Untitled Thread

How did people go about blocking out environments like these a decade ago? No. 878072

I want to work on some stuff for Assetto Corsa and I've always been fascinated by the fantasy urban race tracks in games like GRID, Ridge Racer, Split/Second, and others but I never found out how the pros do the white boxing for these, people on Artstation never show the initial stages of the process so I'm not sure what would be correct, do I just use splines and modifiers to make the base of the main road? That would work to some extent if my track were to be just a ring of concrete over grass, but it would fall apart if my layout were to be made in the middle of a city (GRID 2 in pic related), extruding geometry around doesn't seem very optimal either as iterating on it doesn't sound very practical, I've seen some magic done inside Houdini where it spits out a track based on splines but it still doesn't answer my question about more abstract environments like cities.
To put it bluntly, my question is: What is the optimal workflow someone would follow in the production (especially the initial stages of block out) of a racing game environment? In special the ones people made for 7th gen games. I also don't want it all chewed into my mouth step-by-step, just a general outline used in production would be more than an eye-opener.


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🧵 Untitled Thread

Anonymous No. 878066

Opinions on the Wacom VR pen for modeling purposes (in VR)?


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🧵 Finding pbr textures

Anonymous No. 878054

Where do you guys find textures? There is textures.com but most free ones are 1k max. I need 2k ones. All others sites have like 5 materials. Do you guys buy premium in textures.com or do you use substance designer?


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🧵 Ziva sighting

Anonymous No. 878011

Oh no no no metahuman bros, we go too cocky!! Unity now destroys metahuman. Its over!!

https://www.youtube.com/watch?v=xeBpp3GcScM


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🧵 Untitled Thread

Anonymous No. 877994

I need 3D backgrounds (fairly simple not a lot of details, just images) but I don't know how to model 3D, what do? How hard would it be to get things like this, any alternative?
I want stuff like this but simpler, mostly abstracted


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🧵 Untitled Thread

Anonymous No. 877937

https://youtu.be/frYIj2FGmMA

How come 1910 special effects look much better than modern marvel shit?


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🧵 Untitled Thread

Anonymous No. 877927

>search for Blender tutorials
>click a thumbnail, ANY fucking thumbnail
>2 hours of "Ah j'yes, velcome to mae Blendar tootoryeyal, senors and senoritas. Ah zees in tootoryeyal I show instraktshans on how to plahg-een ze shaydyar nodes to seemulate metaleek objekts when constrakteeng 3D beeldeeng moddalls for fotareeleesteek rendars."


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🧵 Untitled Thread

Anonymous No. 877922

Why is Arnold generally looked down upon in the scene? On the surface, it seems powerful and the well integrated, much better then Karma, at least. Think about this for a second - its been in development for decades longer than karma. And yet, people on this board never mention it, not even a little. I ask - why?


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🧵 Untitled Thread

Anonymous No. 877906

Week 3 of Blender, working on redesigning Scott Cawthon's character Coffee to fit in with the glamrock look of broken piece of shit security breach since he didn't get a cameo in it. How do you think I'm coming along? And also, I can't figure out how to get the top of the coffee in the green coffee pot to appear in my renders, regardless of using Eevee or Cycles. I triple checked and the top of the coffee itself is a solid surface with the material of the coffee object applied so idk.


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🧵 example of KINO animations

fooachangou ni naru otokonnadaaa No. 877849

the one that marvel took from/follow to somehow then make it to the highest stairs of the oscar dinner


blah english.


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🧵 Uploading textures to sketchfab

Anonymous No. 877838

I made a model in blender and because I didn't like the color of the base texture I spruced it up with a color ramp and some other nodes in materials.

But when I exported my model and uploaded it there I had to manually add textures to my materials and they were just textures without all the added node magic.

I have posted stuff there before but just hand painted unwrapped models with hand painted textures and nothing else. Am I missing something here? How do I upload my models so my material settings are kept?


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🧵 Untitled Thread

Anonymous No. 877825

>ILM hires furry barafags now
What did Disney mean by this?
https://twitter.com/WhaleWatcher_/status/1485318794994233349


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🧵 Untitled Thread

Anonymous No. 877753

from animation to rendering to vfx, how to run a 3dcg biz these days? how should i sort out my portofolio and where do i best find alot of client enough to support me? like maybe a minimum of fifty grand business monthly lol


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🧵 Untitled Thread

Anonymous No. 877731

I DID IT REDDIT!!!!

I finally learned to fix the wrist issue when rigging!!!!

:D


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🧵 japanese vs western philosophies

Anonymous No. 877723

Is more important to be like american styles which are technically impressive but totally unremarkable or should I take the japanese pill of shittier skills but memorable designs?


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🧵 Photogrametry on Blender

Anonymous No. 877670

Any ideas ?


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🧵 Source for learning photoshop pbr texturing

Anonymous No. 877641

Anyone got a nice source? I searched a lot but did not find anything coherent. I want to use it to texture my game assets.


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🧵 designing your game/shorts/concept

Anonymous No. 877530

need a solid guide to design GREAT concepts that run your story, games, short movie whatnot


something good that means
making your portofolio shine and not just "do what you love" kind of thing... but an informed choice that wows people

something that makes brand like marvels what it is, and mcu, and so on

or basically choosing the character's shape, age, colors, theme, action, scenes, story,
the world's size, buildings, locations, whaether so on so forth...