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🧵 Untitled Thread
Anonymous at Sat, 26 Feb 2022 17:43:01 UTC No. 884640
Are people who recommend to use Auto Normalize when weight painting just fucking trolls? Jolly gee I sure do love seeing bones I had just finished weight painting being modified and getting fucked without me asking to. Fucking cocksuckers I swear, as if weight painting by itself wasn't agony enough you got these fucking clowns recommending you stupid shit to screw you over
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🧵 Discords that will help you improve your 3D skill.
Terminal at Sat, 26 Feb 2022 13:24:01 UTC No. 884606
Hi, Folks!
It's time that, I shared this information with you my beloved /3/!
Theses are two discords that will help you become better at 3D Modeling, Sculpting and Texturing.
1. 3dft *3D FAST TRACK*
This discord requires industry veterans to vet you before allowing you to join, If you stop posting they will kick you.
If you join this discord you WILL be required to want to work, no burn outs and no excuses you will follow their advice to the letter as they teach you how and force you to become better over the course of 6 months.
If you can't find yourself someone to vet you for access they've got a Patron. It's only worth it if you want put the work in.
Their Link.
https://www.patreon.com/3DFastTrack
2. DINusty Empire
If you prefer something that is free then i would recommend DINusty Empire while not as good as 3DFT you will still get critical information and help if your willing to put in the hard work.
Their Link.
https://discord.com/invite/dinustye
This is how an absolute nobody goes from nothing to something in one year.
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🧵 is this the new industry standard now?
Anonymous at Sat, 26 Feb 2022 11:59:07 UTC No. 884590
https://www.artstation.com/artwork/
Claims to have made this
>no previous work or experience
>only done 3d for less than 2 years
>learned maya, zbrush, unreal, substance, xgen
>modelling, sculpting, rigging, texturing, clothsim, hairsim, rendering
>WITHIN 2 YEARS
I don't know maybe I'm just a jelly noob, but this just doesn't seem believable
>thoughts?
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🧵 last on/3/
opening new thread to kill old ones at Sat, 26 Feb 2022 07:29:32 UTC No. 884577
what the fuck do you do when your walk cycle limps. or floats. or jitters. pops. whatever fuck.
what the fuck do you mean by adding weights
what the fuck do you balance it
what
the
fuck
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🧵 lets start simple
opening new thread to kill old ones at Sat, 26 Feb 2022 05:05:14 UTC No. 884572
how do you animate "idle" animation? basically maybe brrathing which body parts expand from lungs and so...
or generaly a loop like walk cycle in which the first and last positon has to meet.
i tend to make unwanted motion like lacking balance, limps, floatinf or jittering.... is there some sort of guideline to this?
i cant imagine disney animators staying at it for years and fail to produce a good short in a month at least.
the idea answer to this would be some mechanical ways to maintain balance in both legs like the same kind of distance and height, but i couldnt find much about this despite all the many good animations in the internet...
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🧵 Untitled Thread
Anonymous at Fri, 25 Feb 2022 21:14:14 UTC No. 884548
Have any of you wizards successfully built OIIO for win x64 with all tools working? What I get in stock blender has no tools. I'm at a point where I'm reading Larry Gritiz's archived posts, saying its near impossible to build. What were they thinking?
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🧵 ok ok
Anonymous at Fri, 25 Feb 2022 15:03:55 UTC No. 884512
man lets see if this works
i wanna animate straight ahead basically, or pose to pose, whatever, the point is to know whatever position i should place to either add frame or inbetween, so that motion looks... however i want it to look?
like how do i know or what do i need to remember to be able to inbetween, or draw poses and motions the correct-est way possible
and that s all
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🧵 Untitled Thread
Anonymous at Fri, 25 Feb 2022 10:35:39 UTC No. 884491
Trying to avoid unwanted limps and floats, jittering in my walk cycle, or generally any looping animation; it seems to suggest i should learn about kinematic and procedural motion, but t be honest, i am not exactly sure at what i am looking at, other than positioning all the body parts in some sort of balance to one another? Can someone help explain more to me as in what would "not limping/jittering/floating" constitute? thanks
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🧵 Untitled Thread
Anonymous at Fri, 25 Feb 2022 06:42:09 UTC No. 884484
Need suggestion on procedural walk cycle thingy because my walk cycle are either clunky, floaty, limping or all of those altogethjha4her
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🧵 Untitled Thread
Anonymous at Thu, 24 Feb 2022 16:35:49 UTC No. 884403
blender bros....... we've won
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🧵 Untitled Thread
Anonymous at Thu, 24 Feb 2022 15:32:28 UTC No. 884397
Why every fucking next gen graphics is western photorealism?
Is there any 10/10 next gen non western realistic garbage style in videogames in 2022?
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🧵 Untitled Thread
Anonymous at Thu, 24 Feb 2022 01:21:59 UTC No. 884337
>is actually the most interesting and unique thing in wrestling since The Final Deletion
WTF how have I not sent this until now? It's KINO. EC3s promotion is going to save wrestling. Can't wait for him to get Enzo.
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🧵 Import real terrain into Blender
Anonymous at Wed, 23 Feb 2022 23:28:11 UTC No. 884321
so I want to start 3D modelling a cityscape using real topographical data.
is there a better way to import satellite height maps into Blender than ripping from Google Maps? or is that generally considered the most accurate source for geo data?
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🧵 geometry nodes
Anonymous at Wed, 23 Feb 2022 20:07:49 UTC No. 884297
Any good cgpeers course on geometry nodes?
And how do I bake a complex geometry node scene into a low poly mesh for a game engine?
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🧵 Rate this
Anonymous at Wed, 23 Feb 2022 12:57:49 UTC No. 884234
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🧵 3DCG Keymap Thread
Anonymous at Wed, 23 Feb 2022 00:17:24 UTC No. 884154
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🧵 Untitled Thread
Anonymous at Tue, 22 Feb 2022 23:07:32 UTC No. 884129
is there a 3d animation equivalent of the donut tutorial? the guy's way of explaining makes my dick shrink into itself and I'm almost 100% sure I'll never model something and just import SFM models
>pic unrelated
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🧵 Untitled Thread
Anonymous at Tue, 22 Feb 2022 20:10:08 UTC No. 884088
THAT'S IT!
I'm a Graphic Designer trying 3d for over a fucking decade. I'm mediocre and just plain bad at it.
Today, I've finally decided to do something difficult! I'm gonna be using Maya, 3d coat 4.5, maybe zbrush and Corel draw. I'm gonna post all my progress in here, because if I don't push myself to do it, I never will.
I don't know how to do good transparent or metalic textures and I don't understand shit about hypershade. Hopefully, my friendos will help me with the difficult parts? Let's go.
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🧵 Tips for my journey with blender
anon at Tue, 22 Feb 2022 16:30:18 UTC No. 884061
I'm following Garret's dragon sculpting course in blender. This is basically my second sculpt. What do yall think? Any tips? I wanna texture it and rig it and make some render but have no idea how yet lol. It's a 25k polygon model with multires modifier with 5 subdivisions
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🧵 how do i switch the eye textures around?
Anonymous at Tue, 22 Feb 2022 15:00:40 UTC No. 884049
i am fairly new to blender, so i downloaded some models and tried to toy around, then i found that the model's eye textures have multiple expressions.
so what should i do to change the eye from one part of the texture to another?
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🧵 Untitled Thread
Anonymous at Tue, 22 Feb 2022 12:06:19 UTC No. 884037
How do I get professional results from marvelous? Any tips or channels?
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🧵 Untitled Thread
Anonymous at Tue, 22 Feb 2022 06:32:04 UTC No. 884024
Im trying to do this type of traingular hole while sculpting on blender but no matter what i do, is not closer to this.
anyone who can provide me some help?