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🧵 Zero-effort 3d

Anonymous No. 904646

ITT: 3d animation software designed for minimal effort
Picrel is Xtranormal.


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🧵 Untitled Thread

Anonymous No. 904622

Would you say /3/ is somewhat like this too?
Do any of these describe you?
(I did not make this image, and it appears to be biased)


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🧵 Untitled Thread

Anonymous No. 904619

hey /3/anons ive been trying to get into anime style characters for like a year now so I can put them in my environment art and probably smut too and im getting close to actually finishing a character now

the rig is only like half existing right now and ill put some work into some details still but I could make some use of some first glance feedback now


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🧵 Untitled Thread

Anonymous No. 904597

I seriously think blender has a bigger developer team than maya.

feel free to prove me wrong.


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🧵 Untitled Thread

Anonymous No. 904572

Hello, new to 3D and want to work on getting some low poly models for gamedev.
I did download some but they have lots of faces and I want to aim for the Killer7 style.
So any help please? I was making this yesterday based on a reference sketch I made but I am unable to continue and I fucked up the hand and basically everything.


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🗑️ 🧵 Untitled Thread

DeamonZing No. 904571

I create commissions for people where I make models
of people you know.. teachers, friends.. highschool crushes perhaps?


All I ask for is a couple of pictures, some time and 100 dollars.. and your dreams will come true
You can either get the model to use in Virt-A-Mate on your own, or I can create videos for you, it's up to you.
Any interest?


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🧵 Untitled Thread

Anonymous No. 904457

What is the licensing implications of retoplogising assets.

I'm wanting to create an open source game with open source assets and to make assets easier I'm wondering if I can just download assets from sketchfab, retopo them and license them as GPL.


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🧵 Untitled Thread

Anonymous No. 904432

Is curved monitors a bad idea when working with 3d/2d design? I'm thinking of getting one, but I imagine it'll fucking shit up when working with straight lines and such. Thoughts?


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🧵 Untitled Thread

Anonymous No. 904408

This is what a hobbyist coomer creates when he doesn't know anatomy and doesn't know how to draw. If you're a hobbycuck, do yourself a favor and buy some software that is actually worth something, some anatomy books or other resources, some courses, and preferably learn how to draw. If you don't take my advice, you will stay on this board working on the same project for almost a year like this guy did, and still not be able to create anything decent or at least appealing.


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🧵 I finally succeed in the fes256 challenge

Anonymous No. 904379

A new art style has been mastered.

:)


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🧵 /DAZ/ 3D General - UNPIRATABLE MEGAMIND EDITION

Anonymous No. 904214

Previous: >>900204

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://forum.reallusion.com/Character-Creator-4/General
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News:
Bridges were updated: https://blog.daz3d.com/everything-you-need-to-know-about-our-latest-bridge-updates/
Sharecg registration is back


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🧵 Untitled Thread

Anonymous No. 904117

>30s or more introduction
>explaining content of the course/tutorial that is already known by name of the video title
>slow explaining of things that obviously should be ready known by the people who watch the video on this topic
>loud lip-smacking every 55 seconds
>visible lack of script
>if did a mistake/something not working as should, doesn't cut it from the video but wastes 1 or more minutes to figure out the problem


Name the tutor/course


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🧵 Untitled Thread

Anonymous No. 904104

>work 6 mo in the industry
>only made $12k so far, on pace for only $24k/yr
>everything is extremely expensive (gas, food, housing, insurance)
>have absolutely no money

what do


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🧵 Untitled Thread

Anonymous No. 904086

/ic/ is nitpicking us again without posting their own work.

>>>/ic/6111050


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🧵 CROCOTILE NOW EXPORT COLISIONS INTO GODOT

Anonymous No. 904066

https://www.youtube.com/watch?v=K26d1xgrgdE


>Crocotile now exports godot 3D gridmap file and you can easily set up colisions on crocotile

HOLY SHIT.
THIS IS A GAME CHANGER.

I KNEEL GODOT MASTER.


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🧵 killer bean

Anonymous No. 904021

A random chink made the ode to joy of 3D animation.

so much for industry cucks.


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🧵 Untitled Thread

Anonymous No. 904006

.stl 3d files jewelry models .
torrent links mega etc.
any thing is welcome thanks anons


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🧵 Where do i start animating?

Anonymous No. 903990

I see people praising maya and shitting everything else but there aren't many as many resources


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🧵 Untitled Thread

Anonymous No. 903963

I present you with cris and his unstoppable progress


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🧵 Untitled Thread

the chair nerd No. 903949

Hello Chair nerd here.

I got tired of manually taking photos of chairs and not getting decent photogrammetry results.

Imma go ahead and dump a little experiment I did with arduino a round table, laser cut parts and some electronic stuff I had laying around.

inb4 Picrel is first test. Done with reality capture.

Cheers.


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🧵 Untitled Thread

Anonymous No. 903923

Help! I'm tasked with texturing some low-poly humans for a game with an "old pc-game" artstyle.
I know how to make 3D models and procedural materials, photo editing etc. but I'm awful at art.
What would be the best approach to making a face like pic related? What essential skills do I need to learn? Since textures are low resolution there can be imperfections which I can blur later


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🧵 CodeMiko

Anonymous No. 903900

Where are these 3d assets from? I'm sure I've seen that Code Miko model somewhere before but I can't remember where


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🧵 What are some things you wish you knew early on?

Anonymous No. 903887

What tips have saved you a lot of time and pain?

I wish I knew about smutbase early on. Having access to free good base meshes for sculpting and and good topology for reference would have saved me a lot of time and headache.


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🧵 My 3D indie game style and skill and toolset as of today.

Anonymous No. 903874

https://www.youtube.com/watch?v=TY-uq6ehNxE

posting my current skill and indie AAA toolset in a quick diorama test.

pls rate.