🧵 Looking for a Megumi Kato card for Koikatsu
HikariLover2 at Sat, 19 Nov 2022 08:00:54 UTC No. 926512
Excuse me, maybe this is unexpected for most of you, but I have been looking everywere for HEN太's Megumi Kato card, since the distribution was suspended and it was the only decent-good looking model of her:
https://www.pixiv.net/artworks/9697
If someone is willing to help me, I would be very grateful, since is the only Koikatsu model whose desing style looks like her anime version from the Saekano/Saenai Heroine no Sodatekata anime TV series.
PS: And before you say it, yes; I asked in the Koikatsu general thread, but it wasn't very helpful. I just want the card that contains the model character data, so if some of you still have it, please tell me T_T
🗑️ 🧵 /3/ Minimum Viable Product
Anonymous at Sat, 19 Nov 2022 06:55:56 UTC No. 926508
As a /3/d artist, what would be the easiest shippable game I could make as a solo dev? I can code/design, but my main strength is in visuals. Is there something I can make that's more fun than a walking sim?
I'm not a character artist so it can't be porn.
🗑️ 🧵 It's fucking over for props modellers
Anonymous at Sat, 19 Nov 2022 00:14:54 UTC No. 926470
https://www.kaedim3d.com/
https://www.mirageml.com/
https://www.hypothetic.art/
https://nv-tlabs.github.io/GET3D/
https://github.com/AutodeskAILab/Cl
I know guys, you're dabbing on 2D fags, but honestly, prop modelling is now automated.
🧵 Quixel Mixer is dog-shit
Anonymous at Fri, 18 Nov 2022 21:47:10 UTC No. 926457
You heard me.
> Forgets the paths to your bakes/input maps each time you open a project. Every time.
> Forgets that you downloaded various surfaces and has to re-download them. If you're not part of Ebic Gaymes club, you are charged for this
> Can only rotate studio light around Z-axis
> Perpetually "beta"
> Apparently, if you use multiple texture sets, material ID masks no longer work properly (a mask applied to a folder will not affect the children inside of the folder)
> Duplicates project files upon upgrading
> Brush icons are so tiny you cannot feasibly use the selection interface
> "workarounds"
This software is made by stuttering, aspergic mongoloids
I've used this since it was a shitty photoshop plug-in and it hasn't gotten any better. Quixel has to be allocating the majority of their budget on laser-scanning rubber butt-plugs and 10 million different individual rocks and twigs.
🧵 Untitled Thread
Anonymous at Fri, 18 Nov 2022 19:25:22 UTC No. 926445
How is 3D animated movement different from traditional claymation movement?
🗑️ 🧵 Blender - Free & Open Source!
Anonymous at Fri, 18 Nov 2022 17:01:12 UTC No. 926436
Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.
Blender is released under the GNU General Public License (GPL, or “free software”).
This license grants people a number of freedoms:
You are free to use Blender, for any purpose
You are free to distribute Blender
You can study how Blender works and change it
You can distribute changed versions of Blender
The GPL strictly aims at protecting these freedoms, requiring everyone to share their modifications when they also share the software in public. That aspect is commonly referred to as Copyleft.
What you create with Blender is your sole property. All your artwork – images or movie files – including the .blend files and other data files Blender can write, is free for you to use as you like.
That means that Blender can be used commercially by artists, by studios to make animation films or VFX, by game artists to work on commercial games, by scientists for research, and by students in educational institutions.
Blender’s GNU GPL license guarantees you this freedom. Nobody is ever permitted to take it away, in contrast to trial or “educational” versions of commercial software that will forbid your work in commercial situations.
Blender respects your privacy, no registration is needed, no connection to the internet is made if you decide to install and use Blender. Blender does not need internet to function properly.
You can try out Blender now here: https://www.blender.org/download/re
🧵 Untitled Thread
Anonymous at Fri, 18 Nov 2022 14:57:53 UTC No. 926424
How long does it take to get proficient in Marvelous?
https://www.youtube.com/channel/UCT
🧵 i have no idea where to start
Anonymous at Fri, 18 Nov 2022 13:10:55 UTC No. 926420
all i have is a pc with a 2gb graphics card
any help for a complete begginer like me?
🧵 What are the average speed rates to finish an animated game character from scratch
Anonymous at Fri, 18 Nov 2022 03:10:56 UTC No. 926391
It's being able to finish these characters in 3-4 days, complete with 6-7 animations, fast compared to other artists and style in the industry?
I mean these models at this style takes me 5-7 hours to make.
🧵 Untitled Thread
Anonymous at Fri, 18 Nov 2022 01:22:20 UTC No. 926377
I am a brainlet fucking around with 3D. I want to make cool low poly dragon. Idk how to attach wing "fingers" to one point without clipping so it looks good. I am manually placing all the vertices. This seems easier with high poly since you can just kind of stretch the model wherever like putty. But how do I make this? Please give idea because I have no idea how to make this joint.
🗑️ 🧵 Untitled Thread
Anonymous at Thu, 17 Nov 2022 20:24:57 UTC No. 926342
yoo the new sohnic anime looking lit fr.
can /3/ top this?
🗑️ 🧵 Untitled Thread
Anonymous at Thu, 17 Nov 2022 15:45:37 UTC No. 926294
can ur "industry stamdart" software do this? no? that's what I thought.
chuds btfo
🧵 Untitled Thread
Anonymous at Thu, 17 Nov 2022 12:04:44 UTC No. 926268
/wip/ - Works in Progress Black Hole Edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>921875
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
🧵 Untitled Thread
Anonymous at Thu, 17 Nov 2022 09:43:41 UTC No. 926260
How do I make the hair flow nicely on her shoulders?
some cloth addon that allows collision or?
it's not particles by the way
sculpting is the advised way?
🧵 Untitled Thread
Anonymous at Thu, 17 Nov 2022 03:31:31 UTC No. 926240
Is it correct that Nuke can't do HDR color correction like Resolve and yet its orders of magnitude more spensive? Is the comp graph just so much better than resolves built in fusion tab that its worth being spendy? I'm at a crossroad where I do zero comp and just completely rerender everything every time, not even using cryptomatte, potentially wasting a lot of time.
🧵 How to get into technical art profession before killing self
Anonymous at Thu, 17 Nov 2022 01:05:17 UTC No. 926229
3D admirer/pleb here with a few more semesters of adult day care/university left.
I haven't learned as much as I'd've liked to, been pretty depressed throughout it all so it's been hard. I'm pretty sure I want to get into the intersection of technical and creative worlds in some way, but lack faith in myself for many reasons, both rational and irrational.
As of now, I barely know how to make procedural models in Maya, PyMel/Python, and Houdini, but enjoy it when I start working. I've barely modeled anything, but plan to work more in Blender and maybe in Houdini for vfx in an upcoming class. I'm minoring in CS, but, like in my digital arts studies, I've been quite lame as a student, and could've practiced and absorbed much more.
How easy is it to get into the industry doing anything a little technical? Is it enjoyable?
Do you happen to know whether it's harder or easier than getting a technical/coding job in the non-creative/business tech world? How would it compare to web development in this regard?
What do you do to pay the bills? I'm getting into my mid-20s and really need to move out of my father's house before I blow my brains out, but with debt mounting and my spirits low, it's looking to be impossible at this rate.
🧵 Untitled Thread
Anonymous at Wed, 16 Nov 2022 19:34:13 UTC No. 926206
I'm starting my journey into 3D modeling and I thought to start with something I thought easy.
I've been trying to port some MMD and .blend models into VRCHAT however, from time to time the textures get fucked or not even load in blender.
I seem to be making a lot of rookie mistakes, should I read ALL of the guide or is there something I'm missing?
I'm getting the models from smutbase and mmdbooru.
🧵 pepe?
Anonymous at Wed, 16 Nov 2022 18:11:21 UTC No. 926202
🧵 Untitled Thread
Anonymous at Wed, 16 Nov 2022 07:21:30 UTC No. 926164
I wanna animate stuff and was thinking of using either blender and mmd. How much would using mmd hold me back? I know it's a bit jank, but I find it charming. How difficult is blender in comparison. I'd basically be a beginner as I've only messed around with mmd for a few hours.
🧵 Untitled Thread
Anonymous at Tue, 15 Nov 2022 14:37:04 UTC No. 926052
Why does the dds appear blue in Substance Painter?
🗑️ 🧵 Space ship 3d model
Anonymous at Tue, 15 Nov 2022 04:44:29 UTC No. 926017
Your thoughts on this space I made years back.
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 14 Nov 2022 17:45:02 UTC No. 925962
Face it, your work ethic is too shit for you to make it.
🧵 Untitled Thread
Anonymous at Mon, 14 Nov 2022 16:18:58 UTC No. 925958
This is my first post on this board so i apologize in advance if this isn't the right place to ask. Im doing a small project, currently
trying to find the best available video to mocap converter software but given i am quite ignorant in the field i don't really know where to start. I specifically dont want to create videos, but to import them to said software.
Again, sorry for the ignorance and bad wording, any help is appreciated.