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🧵 Ask an industry pro anything, PT 2

Anonymous No. 941062

I'm back and I'm bored. Last thread ended up having lots of industry talk, this time I'd like to critique people's art a bit more and give anyone who wants it some honest pointers.
Keep in mind my specialty is environments, but I can try giving decent advice in other fields... mostly.

>Q: Why didn't you just reply to the /wip/ thread instead of making a whole new thing?
Not everyone who posts on /wip/ is looking for unprompted feedback, and 90% of it would be telling coomers to watch an anatomical sculpting tutorial.
>Q: What's the most important piece of advice you'd give any beginner?
Find a better place than /3/ to get your art advice from. But since you're already here, let's get started.


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Anonymous No. 941057

> ZBrush does not have any plugins or advanced workarounds that can give you a traditional 3D interface, such as multiple viewports, grid, axes, etc. You can only use the gizmo and the camera controls to manipulate your models in 3D space, but they are not very accurate or intuitive. You can also use the Timeline feature to create and animate multiple cameras in ZBrush, but they are not very flexible or convenient. You can also use some external programs or scripts to export and import your models between ZBrush and other 3D programs, but they are not very reliable or efficient. ZBrush is a true 2.5D program and its 3D mode is not suitable for serious 3D modeling. In this context, a human might say that they would rather switch to Blender than use ZBrush for 3D modeling.
Based Bing


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Anonymous No. 941045

Be honests animator fags.

How many of you study shit like dancers, coreographers, stunts, actors, mimes, circus actors, jugglers, martial artists and try to learn from them?


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Anonymous No. 941036

Who here adds digital noise to their render to make it look more real?


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🧵 What version of Zbrush runs on potato Celeron n4020?

Anonymous No. 941026

the 2022 or even 2018 ones are laggy af


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Anonymous No. 940996

Trained my first custom Dreambooth style on my 12gb vram card last night (25 min training for 14 512x512 images) then ran through a bunch of my renders through it with img2img. I found out that I have a lot to learn, with my initial input image being in all cases "severely off" of my preferred custom style. I feel really really bad for you people with *gasp* 8gb cards.


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Anonymous No. 940971

/ic/ tourist here, just wanted to say I hate every single one of you talentless soulless smug fuckin cunts
your employability hinges on your ability to pirate as many asset libraries as possible
99% of you have no eye for shapes or rythm
On top of that you also probably smell bad
That's all, take care


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Anonymous No. 940959

is there a source or library somewhere with a list of 3d visual styles?
I mean, I obviously there's handpainted, cel-shading, pbr realism, etc but I'm talking about more granular and specific styles like >>940603 (OP) #, hand-drawn, clay, 1bit, etc etc. I think it would be neat to look at when starting projects and challenging myself to try different styles, but I simply am not aware of, or remember most styles


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🗑️ 🧵 I can now make movies, chuds

Anonymous No. 940918

Bros, I can now make movies.

I keep winning.

:D


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Anonymous No. 940891

https://twitter.com/LEGO_Group/status/1638888536568127488
>this is now what is acceptable for industry-standard game models
why haven't you taken the lazy pill yet?


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Anonymous No. 940832

How do you stay motivated when you've worked on a portfolio piece for a long period of time, say a month and still have at least that time left in order for it to be even remotely industry standard? I've turned to weed, but each time I use I feel it less and less.


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🧵 Big Animation Studios: how hard to get in?

Anonymous No. 940823

How could one start off on the path to be employed in one of the major animation studios throughout the world - Studio Ghibli, Dreamworks, Pixar, Disney, Sony, Blizzard, etc... ?

I think the general question here is how to properly start a career in Art? How much years does it take for you to become some kind of Art Director of medium-large studio?

How many years of working experience; what general softwares to use; etc. Tell me straight, is it realistic for someone to abandon everything and try to follow some general arts pathway looking at websites like Artstation and Scavenging the entire internet (piracy)? Or try College? There are also schools like Gnomon and other French ones, but they do cost an arm and a leg.

I haven't been able to get a decent ground-to-earth answer anywhere else. So I might as well post on 4chan.


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Anonymous No. 940796

Is it possible and how hard is it to illustrate this kind of paintings digitally?


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🧵 AI is now industry standard

Anonymous No. 940775

https://www.youtube.com/watch?v=tg332P3IfOU

https://www.youtube.com/watch?v=LUnZXBL_lqA

https://www.youtube.com/watch?v=cJHi0wbyUBw


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Anonymous No. 940718

how do I fill in only one of the sides on this mold?
I only want the text on one part of the mold, the other should just be flat.
Idk what I'm doing (obviously)

https://www.thingiverse.com/thing:4774214


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🧵 does anyone know what this software could be?

Anonymous No. 940716


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Anonymous No. 940630

>blender still doesnt have an API yet
>expects to be taken seriously


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Anonymous No. 940627

I hope this isn't too /g/ or too meta, but how is your render hardware setup?

Just going for your own super workstation with the beefiest CPU and GPU? Making your own little renderfarm with whatever you can find? Rendering on raspis or smartphones for the lulz?

Any good guides on setting up clusters or farms?


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🧵 /wip/ - Works in Progress

Anonymous No. 940620

/wip/ - Works in Progress - Pixel edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>936902

List of free resources: https://pastebin.com/cZLVnNtB

/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


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🗑️ 🧵 /wip/ - Works in Progress

Anonymous No. 940614

/wip/ - Works in Progress - Pixel edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: javascript:quote('932540');

List of free resources: https://pastebin.com/cZLVnNtB

/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


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Anonymous No. 940603

Has anyone else tried using the blender grease pencil to try to replicate hard-pixel pencil tool aesthetics in 3D? I've been fucking around with it but it seems like square peg in a round hole type problems keep propping up.
gifrel is what i have managed to make work


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Anonymous No. 940576

recommend me a 3d modeling program (free (as in foot-fungus freedom)) that isnt too terrible for CAD work, doesnt require years to learn, and runs with opengl 2.1
i need to 3d print more swastikas.
oh yeah and it should run on a 15+ year old potato computer without too much lag, thank you i vill not buy ze modern backdoored hardware.


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🧵 What's good about 3d Modeling ?

Anonymous No. 940543

I've been struggling with a simple assignment using blender for an elective class for almost 2 weeks and I can't seem to care about it or bring myself to learn how to use the tools efficiently, i've let myself do things inefficient and stumble over every small hurdle (e.g. cycles render makes everything black, not starting from a cube for everything, just quitting when it crashes and like 3 mins of progress is lost).

What's a single redeemable thing about 3D modelling or even 3D production in general?? What excites you about this field???
pic unrelated


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🧵 3D point cloud animation

Anonymous No. 940532

I have a 3D point cloud for each point in time of a simulation of a tidal disruption event, in which a black hole shreds up a star. I'm a beginner in Blender and have never really done animations before. How difficult would it be to create a pretty animation of this event like in this video? And how would I go about doing it?
https://youtu.be/yXIRhYBRtRE?t=35

I see that blender has point cloud support but all the tutorials that I found are about 3D scans and scene reconstructions.