🧵 Untitled Thread
Anonymous at Tue, 12 Sep 2023 04:01:25 UTC No. 957837
Does anyone use this?
Why the fuck did the devs forget about adding the current value you are at when manipulating something? Like you are rotating a model but you cannot see where you at. You want to rotate to an exact 90 degree? you have to manually punch it "90" on the box, you don't see where you are in positions xyz as well too. This is fucking retarded.
Then there's the fact that loading rigs removes all previous keyframes. Having a rig loaded doesn't allow you to upload animations too. So if you want to use a walking cycle, you have to disable rigs, load the animation, then load the rig again, and each time you do this, you lose all keyframes, how the fuck do people use this? I don't want to manually make walk and run cycles all the time. I want to make the dude look like it's from HL2 so I just want to use the sequences included for walking and running, then when I want to do some specific movements I want to load IK simple biped rig and move stuff, but when I do this, the fucking "Bookmarks" disappear so I cannot tweak anything I did previously, since trying to modify motion lines without seeing where the vertexes, or keyframes or whatever the fuck you want to call it were, it will just make things jerky and fuck things up.
I still want to learn the workflow for this before I judge. I always wanted to learn this, I just love the Source engine aesthetic. And no I don't want to do porn but an actual normal animation. I've already seen the tutorials, the Valve ones get too aspie sometimes, like the pose to pose tutorial using 2 cameras at once, who does that. And then some people use the motion editor, others the graph editor. I just want to use sequences for movements, and have IK for the rest. Any experts on this?
🧵 Looking for help to buy a pair of hairs for vrchat
MarinaMartinez12 at Tue, 12 Sep 2023 02:47:19 UTC No. 957835
Hello my dear anons! I hope you don't mind if I post this here, but I was hoping some of you could help me. You'll see, I tried to bought these hairs
https://nessy.store/b/pKMwT
https://nessy.store/b/Q517j
But for some reason the website doesn't accept my credit card, and after like 15 attempts, I had decided to come here to ask for help, so I hope it doesn't sound rude, but I'm desesperate so if some of you guys could share these hairs it would be really wonderful
In case you want to stay in touch with me my Discord is MarinaMartinez12#8815
🧵 milkshape 3D
dude at Tue, 12 Sep 2023 01:54:17 UTC No. 957833
milkshape 3D moderators what was the weirdest way you learned 3d modeling?
🧵 Untitled Thread
Anonymous at Tue, 12 Sep 2023 01:24:37 UTC No. 957831
>The movie that broke /3/.
Lol anyone can make movies now. Its over.
https://www.youtube.com/watch?v=tWZ
🧵 Untitled Thread
Anonymous at Mon, 11 Sep 2023 22:36:47 UTC No. 957818
Wagie, you have five (5) minutes to fix this AI-generated blob model.
https://www.404media.co/kaedim-ai-s
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Anonymous at Mon, 11 Sep 2023 22:09:58 UTC No. 957816
does anyone know what tf tool this hair tool is from? i did this years ago and forgot what tool i used
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Anonymous at Mon, 11 Sep 2023 17:37:27 UTC No. 957791
can any post production softwares like after effects be replaced with blender?
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 11 Sep 2023 17:34:52 UTC No. 957790
can blender replace any post production software like after effects?
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Anonymous at Mon, 11 Sep 2023 13:46:10 UTC No. 957777
Redpill me on the hard surface CAD to games workflow /3/. Making a high poly in Moi/Fusion/Rhino, retopoing in Maya/Max for your low-poly then baking in Substance/Marmoset isn't too dissimilar from sculpting in ZBrush and retopoing in your 3D package of choice for characters, right? I'd rather use CAD to design and sketch out weapons instead of having to mess around with vertex modelling to get what I want. Pic related is an example of some of the hard surface kits in The Callisto Protocol made this way.
🧵 Happy 911!
Anonymous at Mon, 11 Sep 2023 13:28:42 UTC No. 957772
🧵 Untitled Thread
Anonymous at Mon, 11 Sep 2023 11:12:20 UTC No. 957760
Why are there like 5 different ways to add basic physics to objects in blender, half of which aren't officially supported, and every single one is fucking wonky to use and hard to figure out which one to use.
All I want to do is add some physics to a characters face so when something collides with it, it somewhat realistically reacts i.e. punching a characters face but apparently this is a really hard thing to fucking do properly. It makes me feel like i'm better off using a game engine to simulate certain type of physics
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Anonymous at Sun, 10 Sep 2023 05:09:02 UTC No. 957658
thoughts on this guy? im just bored modeling.
🧵 Hi I want to animate hardcore 3D pornography and make boocoo bucks from coomers, where do I start?
Anonymous at Sat, 9 Sep 2023 22:26:57 UTC No. 957643
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 9 Sep 2023 19:42:30 UTC No. 957622
what is the name of the imageboard website where all the 3d p*rn is posted?
i forgot the namd
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Anonymous at Sat, 9 Sep 2023 12:17:10 UTC No. 957580
Is The Gnomon Workshop good or is it a scam? I want to learn from a couple of courses, and they have video previews for each course. Some parts of the courses seem interesting, but some of their results for the courses I want seem questionable, at best. I won't pirate.
🧵 Cant get an eye for texturing
Anonymous at Sat, 9 Sep 2023 07:13:56 UTC No. 957559
I made this model of the pig's house from Don't Starve (great game btw) and I can't seam to get and eye for texturing should I go for somethign realistic or do cartoony shading and if anyone can give tips with shader nodes that would be helpful
🧵 Untitled Thread
Anonymous at Sat, 9 Sep 2023 06:59:25 UTC No. 957556
This is a tricky problem I have and it's quite hard to put into a comprehensible question. I'll just set the scene. I have a 5.5" statue of a man. I'd like to model and print a wall that would go behind the statue. In real life the wall is 10ft tall and the man is about 6ft tall.
How do I work out how many inches I must make the 3D model of the wall so that when it's behind my 5.5" statue, it'll be the right size compared to the statue.
🗑️ 🧵 gemaplys
Anonymous at Fri, 8 Sep 2023 23:11:45 UTC No. 957514
🧵 Standalone .OBJ viewers?
Anonymous at Fri, 8 Sep 2023 23:10:01 UTC No. 957513
I am not a modeler, I'm only interested in viewing OBJ/3d files as an artist for reference/practice material.
Funnily enough, there's great online OBJ viewers (Sketchfab, 3Dviewer.net) but I have a problem finding good software for it. The basic Windows 3D viewer is honestly one of the best out there in it's ease of use and fluidity, but it still has a few QoL problems (no X axis rotation etc). I tried to use Blender but the navigation alone is a pain.
Do you have some suggestions for good standalone and simple 3d file viewers in general?
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Anonymous at Fri, 8 Sep 2023 22:16:28 UTC No. 957505
how do you even achieve this type of lighting in blender?
I tried using a more overcast hdri file for the background texture lighting or whatever you call it but that kind of just sucks out the saturation. Adding lights just make shadows that are too harsh.
🧵 filling holes in a mesh
Anonymous at Fri, 8 Sep 2023 21:32:57 UTC No. 957499
hi bros, first time here, and i'm not much of a modeler. i pulled some assets out of a vidya that i like and want to print them. the slicer likes solid things, but the mesh in question comes in non-manifold parts. so far i've tried joining all the parts together in Blender, selecting all, and pressing F. surprisingly, this works to seal the mesh, but generates artifacts. it also leaves useless internal geometry which i don't want. i also tried "remesh", but it ran out of memory and died.
my next attempt is going to be to do it by hand. i will merge vertices and create faces until the mesh is manifold. before i resort to that, does anyone have tips for finding these "holes" or for doing this in an easier way?
p.s. i'm a freetard and would prefer to stick to Blender
🧵 Untitled Thread
Working on a music video with Hatsune Miku in Blender at Fri, 8 Sep 2023 12:37:35 UTC No. 957433
for a song i made. First step is making the model. I'll share some progress here.
Feel free to shoot your thoughts along the way