🧵 Untitled Thread
Anonymous at Fri, 8 Dec 2023 13:18:25 UTC No. 966507
>Phong/PN Triangle Tessellation.
http://www.klayge.org/material/4_0/
is there any implementation/plugin for this on any modern dcc software? btw, this is NOT the same as subdivision surface. with subd, you'll lose volume as it would 'carve' the surface inwards. with this method however, the tessellated surface it generates will still pinned to the source vertices while adding more poly that follows the normals.
the only implementation that ive found is in Unity but as a shader. it would be great if we can use this for authoring 3d model inside Blender/Maya/3dsmax.
https://docs.unity3d.com/Manual/SL-
there's also a talk by Mihoyo at GDC about experiementing with this method to make their future anime cg model's silhouette looks perfectly smooth and not jagged (imagine the booba closeup). but ive lost the link to the talk.
🧵 3D models for reference, for 3d printing
Anonymous at Fri, 8 Dec 2023 11:42:33 UTC No. 966503
Anyone got good reference files they can share for 3d printing? Mostly looking for male/female planar faces, but a full body models would be nice too.
🧵 Untitled Thread
Anonymous at Fri, 8 Dec 2023 04:14:25 UTC No. 966482
The vast majority of you people don't even use the animation side of 3D Animation Software. You just make poor static models.
Think about that.
🗑️ 🧵 Untitled Thread
Anonymous at Thu, 7 Dec 2023 23:51:38 UTC No. 966456
Which kind anon will be sharing MinusT's Blender course with us?
https://coloso.global/en/products/1
🧵 Untitled Thread
Anonymous at Thu, 7 Dec 2023 09:15:35 UTC No. 966413
You guys really need to upgrade your sticky, at least 50% of the links are fucking dead
🧵 Some ideas why 3D models cant never look like 2D anime.
Anonymous at Thu, 7 Dec 2023 04:35:35 UTC No. 966400
I'm starting to think 8-12 FPS with no interpolation, keyframing every frame and then simply using grease pencil to 2D animate some stuff like hands, face, hair, skirt.
To be a much superior method to animate HD anime girls, over doing it completelly with 3D techniques like Arcsys.
Anime girl faces are just too vital and crucial to get the 2D perfectly done.
That is just a waste of time to attempt to make a convoluted facial rig, over a 2D grease pencil face.
Same for their haircut.
Hands are also another key component to sell the illustion of 2D.
Skirts, simply because of their nature, require deformations that are unnatural to do with 3D techniques.
The rest of the anime girl body, such as her limbs, and shirt and shoes, are usually things that are of lower priority, and can easily be made as 3D toon shading smoth meshes.
But the previously mentioned areas, are usually stuff that the brain very easily picks as clue is a 3D model.
🧵 Untitled Thread
Anonymous at Thu, 7 Dec 2023 02:22:34 UTC No. 966391
How often do you review your old work? You keep all your dailies, right?
🧵 Untitled Thread
Anonymous at Wed, 6 Dec 2023 18:57:42 UTC No. 966351
Stock Autodesk products are literal malware. No reason to pay for them, ever.
🗑️ 🧵 You have no art fundamentals
Anonymous at Wed, 6 Dec 2023 16:59:09 UTC No. 966342
All that fancy shit you have, all the tools you have.
And yet, you are still stuck on the I'm learning to make a character model stage of 3D art.
lmao.
🧵 Untitled Thread
Anonymous at Wed, 6 Dec 2023 14:07:40 UTC No. 966325
>public benchmarks don't even exist for the type of shit you're doing
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 6 Dec 2023 13:00:03 UTC No. 966311
How do I create this in 3D?
🧵 Untitled Thread
Anonymous at Wed, 6 Dec 2023 05:24:16 UTC No. 966268
How did they do this? Are these even haircards?
🧵 Untitled Thread
Anonymous at Tue, 5 Dec 2023 19:44:12 UTC No. 966226
You Just Lost your Job, Downloaded Blender,Cinema4D,& After Effect Spent a Month Learning
What would be the first thing you do to make money/build an audience/get clients?
🧵 "You NEED to draw with graphite & paper to become a good CG artist"
Anonymous at Tue, 5 Dec 2023 17:32:25 UTC No. 966219
This is obviously a retarded statement, but if so many professional artists repeat it everywhere, there must be *something* they're getting from traditional media.
What do you think that is?
🧵 SOLIDWORKS
AndyX07FUMO at Tue, 5 Dec 2023 04:51:04 UTC No. 966177
Here is a model I did for a homework
🧵 Microsoft Rocketbox
Anonymous at Tue, 5 Dec 2023 03:54:43 UTC No. 966174
Microsoft Rocketbox is now available with MIT license! The library of 115 rigged avatars offers flexibility, enabling the easy use of animations
https://github.com/microsoft/Micros
🗑️ 🧵 Started 3D modelling in sept
Anonymous at Mon, 4 Dec 2023 17:08:53 UTC No. 966138
Whats holding you back /3/?
Follow for more here: https://www.instagram.com/voodoo_ec
🧵 Untitled Thread
Anonymous at Mon, 4 Dec 2023 14:37:33 UTC No. 966119
Do you see a (far or not so) future in which autodesk will start shitting themselves and make Maya free for non-commercial use?
🗑️ 🧵 online 3d art gallery
Anonymous at Mon, 4 Dec 2023 08:12:57 UTC No. 966096
preview of https://www.mikus.world/
features include:
>image posting
>3d model posting
>location area domain names (with URLs for sharing)
>live chat
>embedding of external web pages in objects
>hyperlink elements to different locations
>global postings directory
>interactive editing of placed objects (move, rotate, scale)
>post numbers so you can get dubs
>free to use
🧵 Shrinkwrap preserve volume
Anonymous at Mon, 4 Dec 2023 07:32:32 UTC No. 966092
I've stumbled upon an interesting mechanic involving the Shrikwrap modifier. Maybe it's obvious to some but I've never seen it mentioned before, so I'll show you the thing first and I'll attempt to explain what's going on later.
🧵 Cloth Sim vs Sculpting Folds Manually
Anonymous at Mon, 4 Dec 2023 02:37:56 UTC No. 966068
I'm in the process of learning Marvelous but one thing I'm worried about is using it as a crutch to make up for the fact that I'm shit at sculpting folds manually (pic related). Is this irrational? Should I git gud at sculpting folds and clothing manually or can I get away with cloth sim with touch ups in sculpt?
🧵 Thoughts on my sculpt?
Anonymous at Sun, 3 Dec 2023 21:00:22 UTC No. 966052
Been working on this sculpt for a couple of days. I'd appreciate some feedback. For reference: this is Sybil, the goat-bunny-cat lady from Pseudoregalia.