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🧵 How do you make good mats in Blender?

Anonymous No. 966532

I feel like everything provided by Blender is PURELY for realism,
I can't figure out for the life of me how to make picrel look any better, I've already improved and optimized the mesh as much as I could

How exactly are you supposed to improve materials? I've tried looking for preset and shit on marketplaces but I really don't fucking know
Could also be bc I need to use another render engine but I'm even more clueless about that


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🧵 Untitled Thread

Anonymous No. 966513

>been searching for youtube videos on anatomy reference videos
>my feed is now populated with anorexia, eating disorder and other sick videos
>clear and turn off all history
>when I search for an anatomical term on the youtube phone app I get a notice at the top giving me a one click way to call a suicide prevention hotline

google doesn't want us to study anatomy. It's wrongthink.


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🧵 Untitled Thread

Anonymous No. 966507

>Phong/PN Triangle Tessellation.
http://www.klayge.org/material/4_0/PhongTess/PhongTessellation.pdf

is there any implementation/plugin for this on any modern dcc software? btw, this is NOT the same as subdivision surface. with subd, you'll lose volume as it would 'carve' the surface inwards. with this method however, the tessellated surface it generates will still pinned to the source vertices while adding more poly that follows the normals.

the only implementation that ive found is in Unity but as a shader. it would be great if we can use this for authoring 3d model inside Blender/Maya/3dsmax.

https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html#:~:text=uses%20phong%20tessellation%20

there's also a talk by Mihoyo at GDC about experiementing with this method to make their future anime cg model's silhouette looks perfectly smooth and not jagged (imagine the booba closeup). but ive lost the link to the talk.


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🧵 3D models for reference, for 3d printing

Anonymous No. 966503

Anyone got good reference files they can share for 3d printing? Mostly looking for male/female planar faces, but a full body models would be nice too.


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🧵 Untitled Thread

Anonymous No. 966482

The vast majority of you people don't even use the animation side of 3D Animation Software. You just make poor static models.

Think about that.


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🗑️ 🧵 Untitled Thread

Anonymous No. 966456

Which kind anon will be sharing MinusT's Blender course with us?

https://coloso.global/en/products/100chapter-3danimator-minust-us


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🧵 Untitled Thread

Anonymous No. 966413

You guys really need to upgrade your sticky, at least 50% of the links are fucking dead


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🧵 Some ideas why 3D models cant never look like 2D anime.

Anonymous No. 966400

I'm starting to think 8-12 FPS with no interpolation, keyframing every frame and then simply using grease pencil to 2D animate some stuff like hands, face, hair, skirt.

To be a much superior method to animate HD anime girls, over doing it completelly with 3D techniques like Arcsys.

Anime girl faces are just too vital and crucial to get the 2D perfectly done.
That is just a waste of time to attempt to make a convoluted facial rig, over a 2D grease pencil face.

Same for their haircut.
Hands are also another key component to sell the illustion of 2D.

Skirts, simply because of their nature, require deformations that are unnatural to do with 3D techniques.

The rest of the anime girl body, such as her limbs, and shirt and shoes, are usually things that are of lower priority, and can easily be made as 3D toon shading smoth meshes.

But the previously mentioned areas, are usually stuff that the brain very easily picks as clue is a 3D model.


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🧵 Untitled Thread

Anonymous No. 966391

How often do you review your old work? You keep all your dailies, right?


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🧵 Untitled Thread

Anonymous No. 966351

Stock Autodesk products are literal malware. No reason to pay for them, ever.


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🗑️ 🧵 You have no art fundamentals

Anonymous No. 966342

All that fancy shit you have, all the tools you have.

And yet, you are still stuck on the I'm learning to make a character model stage of 3D art.

lmao.


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🧵 Untitled Thread

Anonymous No. 966325

>public benchmarks don't even exist for the type of shit you're doing


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🗑️ 🧵 Untitled Thread

Anonymous No. 966311

How do I create this in 3D?


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🧵 Untitled Thread

Anonymous No. 966268

How did they do this? Are these even haircards?


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🧵 Untitled Thread

Anonymous No. 966252

HDRP or URP?


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🧵 Untitled Thread

Anonymous No. 966226

You Just Lost your Job, Downloaded Blender,Cinema4D,& After Effect Spent a Month Learning

What would be the first thing you do to make money/build an audience/get clients?


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🧵 "You NEED to draw with graphite & paper to become a good CG artist"

Anonymous No. 966219

This is obviously a retarded statement, but if so many professional artists repeat it everywhere, there must be *something* they're getting from traditional media.
What do you think that is?


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🧵 SOLIDWORKS

AndyX07FUMO No. 966177

Here is a model I did for a homework


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🧵 Microsoft Rocketbox

Anonymous No. 966174

Microsoft Rocketbox is now available with MIT license! The library of 115 rigged avatars offers flexibility, enabling the easy use of animations

https://github.com/microsoft/Microsoft-Rocketbox


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🗑️ 🧵 Started 3D modelling in sept

Anonymous No. 966138

Whats holding you back /3/?

Follow for more here: https://www.instagram.com/voodoo_economist/


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🧵 Untitled Thread

Anonymous No. 966131

Can Blender do this?


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🧵 Untitled Thread

Anonymous No. 966119

Do you see a (far or not so) future in which autodesk will start shitting themselves and make Maya free for non-commercial use?


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🗑️ 🧵 online 3d art gallery

Anonymous No. 966096

preview of https://www.mikus.world/
features include:
>image posting
>3d model posting
>location area domain names (with URLs for sharing)
>live chat
>embedding of external web pages in objects
>hyperlink elements to different locations
>global postings directory
>interactive editing of placed objects (move, rotate, scale)
>post numbers so you can get dubs
>free to use


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🧵 Shrinkwrap preserve volume

Anonymous No. 966092

I've stumbled upon an interesting mechanic involving the Shrikwrap modifier. Maybe it's obvious to some but I've never seen it mentioned before, so I'll show you the thing first and I'll attempt to explain what's going on later.