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🧵 Anime general

Anonymous No. 980013

Previous >>959310

Discuss and post anime styles in 3d. From figurines to celshaded models, etc.


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🧵 This is a 3D model

Anonymous No. 979929

God bless non-photorealistic rendering


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🧵 Le Blender of donut

Anonymous No. 979908

What should i do next anons ?
Modeling and geometric nodes were the most interesting part.


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🧵 How did the Japanese master low poly?

Anonymous No. 979843

Do they take a special computer graphics course in Japanese only? Why do we westerners have to be content with a subpar anatomy tutorial with ugly bodies?

My answer: Topology over anything else. After extracting 3d models from multiple japanese games myself, they were simply made by hobbyists with no background at modeling. It's the information they had available at Japan which is something I need to obtain.


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🧵 Where are the Maya3D tutorials?

Anonymous No. 979823

>Pirate Maya3D
>Search "How to do [ ] in Maya3D
>90% of tutorials are how to do it in Blender

WTF? I thought the shit posting on /3 was a joke. Blender has taken over.

Best I could find is Mike Hermes and Academic Phoenix Plus, but there are a load of special effects they don't cover.


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🧵 Untitled Thread

Anonymous No. 979819

>Koreans start getting into mainstream media
>All their models look like high quality DAZ renders
Explain this, I can't be the only one who notices.


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🧵 /Daz3D/ general - Let her in already edition

Anonymous No. 979755

Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: (Being reworked)

News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in/
Truebones meltdowns got deleted again


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🗑️ 🧵 /Daz3D/ general - Let her in already editon

Anonymous No. 979752

Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: (Being reworked)

News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in/
Truebones meltdowns got deleted again


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🧵 Untitled Thread

Anonymous No. 979723

Very new to this shit, hoping anons can provide some advice

I built and textured a map in Trenchbroom. I exported it to Blender as a OBJ/MTL from a folder containing the textures. Luckily, the textures kept their coordinates, but when I open the UV mapping menu, I get this fucking messy nightmare. Why? Is it because there's so many individual brushes? Is the scale too large or something? I need to export the UV map as a PNG/BMP, because the engine I'm working with can only reference one texture per object. Any ideas? Thanks anons


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🧵 Why didn't the Japs unwrap their UVs?

Anonymous No. 979708

Why do we have to go through a pointless process as westerners while nips get a freepass?


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🧵 can someone recommend me some vintage cgi stuff?

Anonymous No. 979683

basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any


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🧵 The Plasticity of our city, our city!!

Anonymous No. 979644

Arrimus is using it.
Are you? Is it worth learning?


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🧵 Untitled Thread

Anonymous No. 979496

Why does his VFX feel so cheap, lads?

https://www.youtube.com/watch?v=W_8fPy2V2mQ


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Anonymous No. 979442

>tfw renderman 26 never actually comes out


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Anonymous No. 979409

Is there any guide towards doing kitbashing with 3D towards making AAA anime girls?


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🧵 Websites to find turnaround

Anonymous No. 979314

Hello Everyone, I'm new to blender and wanted to find some websites for a turtle sea turnaround creation, and I don't know websites for it, can you help me ? Thanks you :D


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🧵 Untitled Thread

Anonymous No. 979269

what a brave systa 3d xirs
blendlets won


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🧵 Untitled Thread

Anonymous No. 979257

Is it possible to sculpt ths in Blender? Why or why not?


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🧵 Untitled Thread

Anonymous No. 979212

I'm working with some ancient shit here and need advice. I've created a map via an application called Trenchbroom, which allows you to texture your environment, as seen below. I then exported the map to an OBJ and MTL file. However, I gotta convert the map to an X file, which I've done through Wings3D. But texturing is a bitch - I need a UV map. I can only load in one PNG per object in the game engine (it's old as fuck). I tried doing it in Wings3D, but each brush had its own window pop up, and it crashed my computer. Should I just texture in Blender? Will it create an automatic UV map or something? Help me through this and i'll send you lots of prayers, I hate this shit


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🧵 Untitled Thread

Anonymous No. 979051

They thought moving smooth feature to modifiers stack was a good thing but they made it even worse
https://www.youtube.com/watch?v=oNGnNRoiKBU


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🧵 Untitled Thread

Anonymous No. 978973

mother's day jewelry box
https://cults3d.com/:1864790


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🧵 Untitled Thread

Anonymous No. 978804

ugh, should I also learn sculpture?
more advices like this, please


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🧵 Best site for free photo textures now that Textures.com removed free credits?

Anonymous No. 978713


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🧵 just when you thought it's over, it gets even more over than you can ever imagine

Anonymous No. 978703

https://openai.com/blog/sora-first-impressions

it's official...CGI/VFX artists are obsolete, redundant, wasteful even.

i already submitted my resignation letter and you should too.

screencap this thread.

see you, space cowboy..