𧡠Untitled Thread
Anonymous at Sat, 7 Sep 2024 16:46:28 UTC No. 994610
What is the best controller for modeling/sculpting in VR?
𧡠Untitled Thread
Anonymous at Sat, 7 Sep 2024 16:14:02 UTC No. 994607
>Putting textures on simple geometry isn't real ar-ACK!
𧡠BEST CHEAP PC FOR 3D
Anonymous at Sat, 7 Sep 2024 16:07:56 UTC No. 994605
Anons give your recommendations for cheap PCs for creating 3D content.
As a broke anon with a few bucks, I want to buy a cheap but capable PC.
𧡠Untitled Thread
Anonymous at Sat, 7 Sep 2024 02:48:54 UTC No. 994536
It's impressive that an indie studio has such good piracy protection
𧡠BLENDER WINS (AGAIN)
Anonymous at Sat, 7 Sep 2024 01:37:29 UTC No. 994530
blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya
𧡠Untitled Thread
Anonymous at Fri, 6 Sep 2024 16:45:07 UTC No. 994470
Serious question, how would you achieve this shape with this UV mapping without doing everything manually? I started by extruding from cube, formed this perimeter from extrusions, then added bevel and subdivision surface and eventually hit dead end when tried to generate UV map I wanted for that. Played around just with plain cubes and reached the conclusion that the main issue is that topologically I basically ask the top and bottom face to wrap in circle (and have a hole in it). Then I started from plane and grinded all the way by gradually subdiving and folding and wrapping it in rounded shape, while carefully checking UVs on each step and making adjustments when needed. This looks like a very basic shape and UV though, I have this feeling there really might be a way to do all this in like 10 seconds... Is there?
ποΈ π§΅ Untitled Thread
Anonymous at Fri, 6 Sep 2024 03:10:41 UTC No. 994430
Porn animator bros...
AI is gonna take our jobs....
𧡠Where to start to make character models?
Anonymous at Wed, 4 Sep 2024 21:52:52 UTC No. 994325
Hello /3/!
I'm trying to start 3D modelling characters, either male or female, and I've been wondering if any anons here have any good resources that teach this the best?
Also what software to use? I'm mostly experienced with Blender, so unless there's any specific or narrowed down reason to change (such as a software that'll take you one step closer to mastery), I'm willing to hear it.
Oh, and my style is really just regular human model, just realistic, though I'm assuming this won't matter once I master a normal human, then I can just explore different styles eventually.
𧡠Untitled Thread
Anonymous at Wed, 4 Sep 2024 10:13:52 UTC No. 994251
I want to get into something 3D related but I can't tell exactly what
The tools I'm aware of
>Blender
>Unity
>MMD
I've tried doing basic Blender tutorials but I think I don't like modelling much, I don't know, I think it's kind of a drag.
I grew up playing The Sims where you just placed assets around I don't want to make them I think
Is that normal or Should I be wanting to make them? Can I actually be like more interested in idk, animation or building scenes with things other people make??
I watch Iwara videos sometimes and play VRchat so I was kinda interested into MMD, can I do like animations without caring about modeling things? Idk I just feel like I want to put things together without complicating much.
What about Unity. I know some programming
𧡠Character using one shared mesh?
Anonymous at Wed, 4 Sep 2024 08:39:03 UTC No. 994246
Would it be feasible for a customizable character to use one shared mesh and just interpolate between male/female with shape keys?
My reasoning for this is to avoid having to make two versions of every piece of apparel, body texture, etc.
I think I might run into issues with animations but that's probably doable via IK and adjusting skeletal proportions additively.
Are there any base meshes that do this already so i can start prototyping clothes/customization?
𧡠Untitled Thread
Anonymous at Wed, 4 Sep 2024 03:28:35 UTC No. 994231
why does eevee realtime raytracing works fine on my Radeon R7 M370 but real time ray tracing works (obviously) terribly bad on
𧡠Untitled Thread
Anonymous at Tue, 3 Sep 2024 21:27:07 UTC No. 994202
Which photogrammetry software do you use and why is it the best one for photogrammatizing your own vehicle?
𧡠a visitor
Anonymous at Tue, 3 Sep 2024 18:53:07 UTC No. 994175
Monthly reminder that you are doing amazing job and for the people that matter (me, being just a consoomer of 3DCG), all these things I see in this board are really good.
𧡠Untitled Thread
Anonymous at Tue, 3 Sep 2024 18:20:19 UTC No. 994172
>called "quick smoke"
>just makes a gray cube of smoke
>4 hours of troubleshooting
>find out that "frame start" means "time until the entire fucking domain isn't constantly filled with smoke" and I was under the presumption that you can have the smoke emitter start at a frame other than 1
I love wasting more time on this program.
𧡠Which particular library/skill should I look into to secure a job in the future?
Anonymous at Tue, 3 Sep 2024 13:21:37 UTC No. 994152
I have about 3 years of experience with Unity, very proficient with the engine and C#.
Also did some networking with the Photon libraries.
What are people looking for these days?
𧡠Untitled Thread
Anonymous at Tue, 3 Sep 2024 09:59:23 UTC No. 994139
Like the image says. Im stressing and new to all this. I also want to know how to import it to Sims4Studio.
𧡠almost there
Anonymous at Tue, 3 Sep 2024 07:43:56 UTC No. 994131
look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)
So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?
it gets better... right? i feel like a baby just learning to crawl.
𧡠/Dailyanimationthread/
Anonymous at Tue, 3 Sep 2024 01:31:12 UTC No. 994115
Beeple did it so I am gonna give it a go, in fact I think I'll up the difficulty and make em animation loops.
ποΈ π§΅ custom character from scratch, psychedelic edit :3
k4i at Mon, 2 Sep 2024 21:33:09 UTC No. 994098
https://youtu.be/4TzVOj7sTI4
𧡠/GG/ - Gunt General [Cockroach Edition]
Fan of Gunt at Mon, 2 Sep 2024 18:38:03 UTC No. 994071
No nuke can't stop the Gunt.
Post anything Gunt related or of a Guntish nature
>I want to use the Gunt model
Gunt's model should be here:
https://drive.google.com/file/d/1r0
Old nuked thread:
https://warosu.org/3/thread/918176#
𧡠Untitled Thread
Anonymous at Mon, 2 Sep 2024 06:14:35 UTC No. 994027
Let's make midwit the new /3dcg/ meme.
MIDWIT
𧡠Stupid Questions That Don't Deserve Their Own Thread
Anonymous at Mon, 2 Sep 2024 00:34:02 UTC No. 994000
When starting out in 3D, is it better to finish as many models as you can (or projects if you'd like to call them that way) and keep adding more sophisticated technologies and techniques as you learn them or is it better to just polish one model and keep adding stuff to it as you learn? I come from a 2D background and when it comes to drawing quantity is king, you should be drawing every day as much as you can. Is it the same for 3D? I would've posted this in a SQTDDTOT but there's no such thread at the moment (you can use this thread for that, if you'd like)
𧡠Making money with 3D general.
Anonymous at Sun, 1 Sep 2024 23:06:25 UTC No. 993995
How to make money with blender?