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🧵 Sailor Moon VR DREAM FLIGHT 3D model extract help
Anonymous at Thu, 17 Feb 2022 18:25:35 UTC No. 883200
Hello everyone, recently, Toei released a VR game of Sailor Moon, but there is a problem, the game is supposed to be in this website:
https://www.viveport.com/sailormoon
But unfortunately I can't access to it unless it is paying and due that I don't have much money this month, and because the game will be there only for a limited time, could someone get the model files for me?
Because I'm planning to port them into Xnalara and Blender.
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🧵 Untitled Thread
Anonymous at Thu, 17 Feb 2022 16:40:59 UTC No. 883188
How do I disable everything about the chosen in the war of the chosen?
I'm cringing at those captain planet villains too hard to live
The other stuff is fine
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🧵 Untitled Thread
Anonymous at Thu, 17 Feb 2022 13:21:21 UTC No. 883159
What software should i use to make textures ? And how can i learn to make them ?
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🧵 Are 3D environments still getting condensed?
Anonymous at Thu, 17 Feb 2022 12:25:02 UTC No. 883146
I remember reading about how environments in 3D games get condensed so that players do not have to spend too much time just walking around compared to real life cities for example. Now I see AAA games with cities that look like or even are NYC and it seems like they're using real dimensions now.
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🧵 Photogrammetry thread
Anonymous at Thu, 17 Feb 2022 07:14:30 UTC No. 883115
What is and how to start, i have a canon 1100D and 15-55 lens..
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🧵 Untitled Thread
Anonymous at Thu, 17 Feb 2022 03:34:12 UTC No. 883081
Tell me industryfags, is it true you guys work 80hr weeks and get paid no overtime and that you have to fight for jobs a pajeet is willing to do for scraps? What's it like working for someone where you have no creative control over the direction of the project? Does the novelty of seeing your name in artstation or in the credits of a movie wear off overtime? Please redpill me on why I should quit my comfy but boring government job for 3d when I can do it on the side on my own terms with pirated software and courses?
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🧵 Untitled Thread
Anonymous at Thu, 17 Feb 2022 02:44:05 UTC No. 883065
What's the best way to learn animation in Maya? Are there any go-to courses?
I learned by fundamentals through Blender, but I'd like to learn Maya too for situations I need something more robust.
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🧵 Learning how to make my own ALSv4
Anonymous at Wed, 16 Feb 2022 23:05:24 UTC No. 883025
Where can I acquire the knowledge to build something like this from the ground up?
https://www.unrealengine.com/market
Is there any literature / lessons / tutorials explaining the logic behind it?
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 22:45:18 UTC No. 883018
How do I find more work? What is the secret?
I've been working as a freelance FX TD for the past 3 years and I'm fairly proud of my portfolio, I almost always have relevant experience to show the client during an interview.
However I'm still extremely reliant on Upwork. I've been posting my work on instagram, vimeo, behance, reddit and facebook groups but I pretty much never get any work opportunities.
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🧵 Share your hard-surface work / Critique thread
Anonymous at Wed, 16 Feb 2022 21:42:17 UTC No. 882994
Haven't seen too many hard-surface related threads here, thought i'd start this one to encourage people into sharing their hard-surface work!
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 20:42:13 UTC No. 882983
what's the point of sculpting when modelling can produce as good or better anime girls with less effort than zbrush?
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 20:02:55 UTC No. 882973
alright, which one of you hacks got paid for this?
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 20:00:53 UTC No. 882972
How much time should I spend on a single waifu model like this?
Assuming I have the skills to do it.
Need to have some guideline to see how much time will it take to a japanese artist.
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 18:57:46 UTC No. 882970
Why do some parts of my render not come out at all? This happens in random frames.
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🧵 Retopology add-ons/plugins and tools for game pipeline
Anonymous at Wed, 16 Feb 2022 18:52:41 UTC No. 882969
I have these video game characters to make and they're around 10k/20k polygons. I'm currently in the learning phase and I'm testing all the softwares possible for my final pipeline. For now I settled with Zbrush, Blender for polymodeling, Maya for rigging and animating, Houdini for VFX and procedural stuff and Unreal for the game engine (I have yet to learn texturing but I'm not there yet)
Anyway, I'm lost when it comes to topology, I can't chose any tool but even worse, I can't chose between all the shitload of addons and tools each software has (Softwrap, Retopoflow, . And I'm not even talking about the dedicated retopo software like topogun.
Anyway, can you people enlighten me on this? Obviously I'm after the tool that'll make the process faster (it doesn't have to be an automatic retopology tool but I want to make every part light as fuck cause I'm solo on this project)
Any recommendations to make? I don't care if they're free or not.
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 15:31:52 UTC No. 882887
are characters in animations and videogames mostly sculped or modelled?
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 07:31:40 UTC No. 882810
What exactly is the workflow involved for making a short film like this? How do you even make these visual effects?
https://youtu.be/nRhtv_MVNBU
🧵 Piracy/Private Tracker General
Anonymous at Wed, 16 Feb 2022 05:50:47 UTC No. 882804
Post your requests for models/tutorials/software and hope than an Anon will help you out.
Previous: >>856436
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 06:48:00 UTC No. 882802
Wanted to remake my asuka render in godot 4.0, but seems the alpha makes my GPU driver to glitch so I'll have to wait until a beta to seriously start making final 4.0 renders.
But I've gotten my render to look more like a real render and not some default godot render.
:)
There was some areas I could improve, but I just wanted to render the model, and is 1 AM to like spend more time on this.
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 05:24:19 UTC No. 882783
I want to create very basic textures for my stylized low poly characters. Basically the textures the character in this image has where it's a color gradient with some AO and highlights.
Would forking over the cash for Substance Painter be enough to achieve this with my no artistic skill having ass or would I also need to git gud with photoshop?
Currently I'm using color gradients and creative UV placement, but my workflow is ass and means I have pump up my draw calls through the roof if I'm using multiple colors. I'd rather just bake it all into simple textures and have one draw call per mesh.
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 01:03:15 UTC No. 882725
You will never have the guts to make this.
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 00:56:47 UTC No. 882721
What went wrong?
Why did it stop getting updates?
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🧵 Untitled Thread
Anonymous at Wed, 16 Feb 2022 00:18:12 UTC No. 882715
Weight painting in Blender fucking sucks help
First of all, for some vertices, it will add even when weight is at 0% in mix. Second, no matter what I do, I always get an almost completely solid red, with only the very edges being between 0 and 1. What the hell am I doing wrong?