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🧵 Untitled Thread

Anonymous No. 882630

I want to make some jank-ass 90s renders. Am I better off using actual jank-ass 90s software to do it? I've dicked around with modeling but I have zero fucking technical knowledge about how to achieve this look and it seems like even default setting renders in modern software look way less jank than I want so it seems like the path of least resistance to use the actual shitty technology of the time. Thoughts?


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🧵 Untitled Thread

Anonymous No. 882616

How much gpu vram do you use when you trace? 8? 10? 12? 24? Moar? Thinking of getting a 3080 12 gb but i dont know if i should get the 3090 for double the vram


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🧵 I am wanting to make renders similar to this

Anonymous No. 882600

Anyone have any knowledge on how this guy does this in blender? I am wanting to make megaman legends inspired models, I have prior experience modeling things for tf2. any help is appreciated
https://twitter.com/alecwestworld/status/1482816685002436614


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🧵 Godot 3.2

Anonymous No. 882572

https://www.reddit.com/r/godot/comments/sslbmh/all_rendered_in_godot_32_and_i_believe_godot_is_a/


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🧵 So is using this cheating or not?

Anonymous No. 882509


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🧵 I hate solidworks

Anonymous No. 882502

I know there aren't many cadbros here, but let's try.
Is there any smart way in solidworks I can emboss this emblem on a rounded surface, in such a way, that it's circular in cross-section? With wrap you can only get this hard edged emboss, and trying to fillet something like this is ridiculous.


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🧵 Untitled Thread

Anonymous No. 882499

How do you call people who spend years learning all software, but still can't make anything good?


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🧵 Untitled Thread

Anonymous No. 882440

decided to try again grease pencil, pls rate.


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🧵 /wip/ - Works in Progress

Anonymous No. 882434

/wip/ - Works in Progress
- Collage Edition: Series 3 -
>Valentine's wipfu

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread:>>880222

List of free resources: https://pastebin.com/cZLVnNtB
Check out the /3/ Discord: https://discord.gg/ujt5vtr4DE


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🧵 Untitled Thread

Anonymous No. 882406

What determines talent for 3D modeling? I tried during 2 weeks but didn't improve, not a single render
Wanted to make backgrounds like kizumonogatari


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🧵 Untitled Thread

Anonymous No. 882405

3D modeling, why is it so comfy?


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🧵 Untitled Thread

Anonymous No. 882397

Can I use blender to make a manga?


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🧵 Bros

Anonymous No. 882344

instead of fighting over the use of blender, zbrush or furries we should share things that started our love for 3d

For me, it was Keloid, a vfx showcase, i saw this video in 2015 and it sparked my interest

https://youtu.be/vG8GtxV8-aI

What sparked your interest?


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🧵 /DAZ/ 3D General

Anonymous No. 882322

Yoga Edition

Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
https://pastebin.com/S5zc3kwx
Official NFT blogpost:
https://blog.daz3d.com/create-your-first-nft-with-daz-studio/

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
wpguru
parmy
travis davids (Marvelous designer)
thundornd
CgBytes (Dead, but was the best of his time)
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://forum.reallusion.com/Character-Creator/General
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
MB-Lab for blender: https://github.com/animate1978/MB-Lab
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Previous thread: >>875696


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🧵 tiredasusual

Anonymous No. 882286

what makes a 3d portofolio attractive to alot of audience??? As in its reachability in google search result or perhaps measuring how much people will it reach?


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🧵 Untitled Thread

ifeeldetachedsincemyplandontwork... No. 882245

is it normal to not be able to memorize such massive details of a design/image?
asking 3d cg since 3d uses reference extensively too? or not?

is there a way to "read" a design, character or object, so one could at least maintain its continuity throughout image, with or without tracing paper?


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🧵 Untitled Thread

ifeeldetachedsincemyplandontwork... No. 882237

how do i find enough jobs in 3d cg? games and movies are not feasible industry to profit from, so why does everyone learn 3d nowadays???


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🧵 3DCoat

Anonymous No. 882226

Where does /3/ currently stand on 3DCoat?

They recently had a UI overhaul and added a wide array of functionality to the software like polymodeling. Has anyone checked it out? Is it worth learning in the current year for independent projects?


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🧵 Untitled Thread

Anonymous No. 882215

so, why have you faggots not taken the block out pill yet?
its like cheating


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🧵 Untitled Thread

Anonymous No. 882082

Will my knowledge of 2D animation help me with rigging?


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🧵 Untitled Thread

Anonymous No. 882081

In what drawing/3D modeling programme do they create scenes and buildings like this?.

Any recommendations for 3D or slecht programmes for either PC/Tablet to create scenes and buildings ?.


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🧵 /3/ humor thread

Anonymous No. 882044

Post em chaps


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🧵 Untitled Thread

Anonymous No. 882014

Skyrim Game engine limit

4k minimum textures (many downscaled from 256k) and max poly rate per scene


https://youtu.be/Qbt9xpwt9I4

Workflow
>Marvelous designer
>3ds max
>xnormal
>photoshop outfit studio (skyrim)
>


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🧵 Untitled Thread

Anonymous No. 882012

I figured out you can post 3D model on /3/ in a shitty way just by posting baked world position into texture.
You nerds shouldn't have problems turning this image into a shape