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🧵 Untitled Thread
Anonymous at Tue, 15 Feb 2022 20:09:54 UTC No. 882630
I want to make some jank-ass 90s renders. Am I better off using actual jank-ass 90s software to do it? I've dicked around with modeling but I have zero fucking technical knowledge about how to achieve this look and it seems like even default setting renders in modern software look way less jank than I want so it seems like the path of least resistance to use the actual shitty technology of the time. Thoughts?
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🧵 Untitled Thread
Anonymous at Tue, 15 Feb 2022 19:16:10 UTC No. 882616
How much gpu vram do you use when you trace? 8? 10? 12? 24? Moar? Thinking of getting a 3080 12 gb but i dont know if i should get the 3090 for double the vram
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🧵 I am wanting to make renders similar to this
Anonymous at Tue, 15 Feb 2022 18:05:05 UTC No. 882600
Anyone have any knowledge on how this guy does this in blender? I am wanting to make megaman legends inspired models, I have prior experience modeling things for tf2. any help is appreciated
https://twitter.com/alecwestworld/s
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🧵 Godot 3.2
Anonymous at Tue, 15 Feb 2022 16:59:35 UTC No. 882572
https://www.reddit.com/r/godot/comm
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🧵 So is using this cheating or not?
Anonymous at Tue, 15 Feb 2022 11:52:44 UTC No. 882509
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🧵 I hate solidworks
Anonymous at Tue, 15 Feb 2022 10:57:34 UTC No. 882502
I know there aren't many cadbros here, but let's try.
Is there any smart way in solidworks I can emboss this emblem on a rounded surface, in such a way, that it's circular in cross-section? With wrap you can only get this hard edged emboss, and trying to fillet something like this is ridiculous.
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🧵 Untitled Thread
Anonymous at Tue, 15 Feb 2022 10:26:46 UTC No. 882499
How do you call people who spend years learning all software, but still can't make anything good?
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🧵 Untitled Thread
Anonymous at Tue, 15 Feb 2022 05:01:13 UTC No. 882440
decided to try again grease pencil, pls rate.
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🧵 /wip/ - Works in Progress
Anonymous at Tue, 15 Feb 2022 04:36:33 UTC No. 882434
/wip/ - Works in Progress
- Collage Edition: Series 3 -
>Valentine's wipfu
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread:>>880222
List of free resources: https://pastebin.com/cZLVnNtB
Check out the /3/ Discord: https://discord.gg/ujt5vtr4DE
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🧵 Untitled Thread
Anonymous at Tue, 15 Feb 2022 02:35:49 UTC No. 882406
What determines talent for 3D modeling? I tried during 2 weeks but didn't improve, not a single render
Wanted to make backgrounds like kizumonogatari
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🧵 Untitled Thread
Anonymous at Tue, 15 Feb 2022 02:20:34 UTC No. 882405
3D modeling, why is it so comfy?
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🧵 Untitled Thread
Anonymous at Tue, 15 Feb 2022 01:17:56 UTC No. 882397
Can I use blender to make a manga?
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🧵 Bros
Anonymous at Mon, 14 Feb 2022 21:44:47 UTC No. 882344
instead of fighting over the use of blender, zbrush or furries we should share things that started our love for 3d
For me, it was Keloid, a vfx showcase, i saw this video in 2015 and it sparked my interest
https://youtu.be/vG8GtxV8-aI
What sparked your interest?
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🧵 /DAZ/ 3D General
Anonymous at Mon, 14 Feb 2022 19:42:58 UTC No. 882322
Yoga Edition
Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
https://pastebin.com/S5zc3kwx
Official NFT blogpost:
https://blog.daz3d.com/create-your-
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
wpguru
parmy
travis davids (Marvelous designer)
thundornd
CgBytes (Dead, but was the best of his time)
Kelvin Jin
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://forum.reallusion.com/Charac
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
MB-Lab for blender: https://github.com/animate1978/MB-L
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
Previous thread: >>875696
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🧵 tiredasusual
Anonymous at Mon, 14 Feb 2022 15:35:37 UTC No. 882286
what makes a 3d portofolio attractive to alot of audience??? As in its reachability in google search result or perhaps measuring how much people will it reach?
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🧵 Untitled Thread
ifeeldetachedsincemyplandontwork... at Mon, 14 Feb 2022 08:28:18 UTC No. 882245
is it normal to not be able to memorize such massive details of a design/image?
asking 3d cg since 3d uses reference extensively too? or not?
is there a way to "read" a design, character or object, so one could at least maintain its continuity throughout image, with or without tracing paper?
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🧵 Untitled Thread
ifeeldetachedsincemyplandontwork... at Mon, 14 Feb 2022 07:46:10 UTC No. 882237
how do i find enough jobs in 3d cg? games and movies are not feasible industry to profit from, so why does everyone learn 3d nowadays???
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🧵 3DCoat
Anonymous at Mon, 14 Feb 2022 06:34:14 UTC No. 882226
Where does /3/ currently stand on 3DCoat?
They recently had a UI overhaul and added a wide array of functionality to the software like polymodeling. Has anyone checked it out? Is it worth learning in the current year for independent projects?
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🧵 Untitled Thread
Anonymous at Mon, 14 Feb 2022 04:52:03 UTC No. 882215
so, why have you faggots not taken the block out pill yet?
its like cheating
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🧵 Untitled Thread
Anonymous at Sun, 13 Feb 2022 17:11:38 UTC No. 882082
Will my knowledge of 2D animation help me with rigging?
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🧵 Untitled Thread
Anonymous at Sun, 13 Feb 2022 17:09:02 UTC No. 882081
In what drawing/3D modeling programme do they create scenes and buildings like this?.
Any recommendations for 3D or slecht programmes for either PC/Tablet to create scenes and buildings ?.
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🧵 Untitled Thread
Anonymous at Sun, 13 Feb 2022 11:52:15 UTC No. 882014
Skyrim Game engine limit
4k minimum textures (many downscaled from 256k) and max poly rate per scene
https://youtu.be/Qbt9xpwt9I4
Workflow
>Marvelous designer
>3ds max
>xnormal
>photoshop outfit studio (skyrim)
>
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🧵 Untitled Thread
Anonymous at Sun, 13 Feb 2022 11:22:19 UTC No. 882012
I figured out you can post 3D model on /3/ in a shitty way just by posting baked world position into texture.
You nerds shouldn't have problems turning this image into a shape