1671x1005

file.png

🧵 Where were you when Andrew Price btfo the entire NFT haters (90% of the internet)?

Anonymous No. 889467

Where were you when Andrew Price btfo the entire NFT haters (90% of the internet)?

>I was sat at home watch youtube
>get notification from australian 3d man
>"you're wrong about NFTs"
>millions of people get severe heartburn when eceleb doesn't agree with them


800x1422

look-at-this-4f86....jpg

🧵 Untitled Thread

Anonymous No. 889466

2nxak


578x623

poly.png

🧵 Untitled Thread

Anonymous No. 889458

what would be the best edge flow for this?


1200x400

download_20220331....jpg

🧵 Untitled Thread

Anonymous No. 889446

For me, it's
M
AYA and
A
ARN


1410x790

Mandalorian.png

🧵 3D studio software

Anonymous No. 889434

Can you recommend any free/reasonably priced 3D broadcast / studio software?


1280x441

tumblr_o63qcxniR7....png

🧵 Untitled Thread

Anonymous No. 889413

Looking for as many Leslyzerosix base models as I can find. They seem to pop up and vanish just as quickly, and he deletes his old work after a bit so finding his older stuff is hard.

Specifically looking for a Neutral Pose Tatsumaki/Tatsumaki base. There was a screenscap of one of his old Zbrush streams while he was sculpting her in a thread awhile back.


688x777

ss (2022-03-31 at....jpg

🧵 Untitled Thread

Anonymous No. 889401

how do i make anime girls in blender


1152x823

substance.png

🧵 Substance bros......?

Anonymous No. 889300

Why the fuck does my model look like this after exporting back to Blender as an fbx?
I also imported the same fbx into Unity and while it looked fine visually, the animation rig was completely janked.

What am I doing wrong? All I want to do is texture my models in Substance and export them back to Blender and Unity.


2458x1332

Screen Shot 2022-....png

🧵 Untitled Thread

Anonymous No. 889295

im in love with this nigress


122x122

download (9) (2).jpg

🧵 the paint 3D thread

just an anon No. 889286

(not sure about if this thread already exists since I'm too lazy to check) post stuff you made from paint 3D here, including OCs.


758x401

normals.png

🧵 Untitled Thread

Anonymous No. 889226

How do I fix this shit? The normals looks so dramatically lit around the creases that they make the cheeks look super bony and paper thin when they're not, I don't want this


400x400

frog.gif

🧵 /sqtddtot/

Anonymous No. 889199

Stupid questions that don't deserve their own thread.

Previous: https://archived.moe/3/thread/879611


1920x1013

desk untextured.png

🧵 Substance Painter

Anonymous No. 889168

Is there a way to attach the light to the camera? The FlippedNormals beginner intro from 3 years ago says that it is not possible. I tried Googling and didn't manage to find a solution.


783x489

2022-03-29-164856....png

🧵 Untitled Thread

Anonymous No. 889159

Was this rendered with a realtime renderer?
Kinda looks like it

https://youtu.be/Jmk7KWGP5sY


675x705

will will.png

🧵 Can I unironically ditch the slow ass Cycles for real time UE5 or Unity at this point?

Anonymous No. 889133

https://youtu.be/jhFZF_TiOVE
What's the point of waiting on 1 frame for even a minute, when you can playback shit in realtime not wainting for anything? The realtime light paths are basically look the same now as Cycles or Octane or Corona.
Should I just abandon the old ways?since it's not time efficient?


1988x2048

1648520438553.jpg

🧵 Untitled Thread

Anonymous No. 889114

>open blender 2.79
>make shitty unskilled models and rigging.animation on 2009 laptop
>don't bother rendering anything and just record playback on potato phone
>slap in some shitty grain filter in post production
>upload on IG and contact a bunch of Zoomer apparel pages until some of them decide to work with me
>begin selling NFT's while promoting on IG
>still haven't made any profit and even lost some money with IG ads


3840x2160

VRThroughTime.png

🧵 Untitled Thread

Anonymous No. 889081

Opinions on this piece? Kind of inspired by Disrupt on YouTube


900x900

1646542215368.jpg

🧵 Untitled Thread

Anonymous No. 889056

Polycount is saying that modular assets / environments will never ever look realistic because the real world isnt modular. Are they right?


500x500

urlPic.png

🧵 Untitled Thread

Anonymous No. 888976

ok, here's the deal.

I'm gonna make an AAA character, but I'm gonna only sculpt the head and hand of the character and create some normal map and realistic texture.

The rest of the model will be some kind of low poly pixel art costume.

Basically like kids doing a minecraft cosplay.

That way retarded gamers will assume my model is basically a finished AAA character model under the minecraft costume.

Even then I will hide a lot of the head with some low poly hats and keep the eyes and mouth under some voxel like cardboard kind of glasses and handkerchief. to save effort of making the eyes and mouth.

Basically zoomers and /v/edditors will suck my dick thinking is some amazing wordplay and they will make 3 hours lore videos talking about what is under the minecraft armours, and then /v/edditors will make complex fan arts works.

Nobody will realize is just a clever plan to save 98% of development time.


4061x2161

shoe.jpg

🧵 Untitled Thread

Anonymous No. 888943

So this is the power of MODO.


686x945

BiBo.png

🧵 Untitled Thread

Anonymous No. 888894

>>888888
>no


294x360

1609001244858.gif

🧵 Untitled Thread

Anonymous No. 888889

>metal gear 3d model


598x800

1647552803258.png

🧵 Untitled Thread

Anonymous No. 888816

someone should make a 3d model of this


720x984

1648414189123.webm

🧵 Untitled Thread

Anonymous No. 888768

this shit is insane no cap fr fr