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🧵 VRchat model minmaxxing

Anonymous No. 914501

I wanted to enter this gig and make some quick buck out of it but I'm out of date with the tools. Does everyone use VRoid Blender nowadays? Or are there any noticeable limitation in VRroid compared to Unity3D when we are talking about the scope of anime avatars?


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🗑️ 🧵 Untitled Thread

Anonymous No. 914479

How can I make a model like this if I have no talent for 3D?


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🧵 Boxcutter/hardops free alternatives for paneling in blender?

Anonymous No. 914447

/tg/ refugee here.
I have been fucking around in blender for last few days in order to make some 3d printable models, and it turns out that making consistent 3d panel lines in vanilla is pain in the butt. Especially if you want to keep the same width and depth across the model.
Now it seems that in hardops/boxcutter the whole thing is automated, but i am not exacly eager to pay 40 bucks for a single option i need.
So, are there any free tools addons that would make modeling these damn panel lines easier?


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🗑️ 🧵 Untitled Thread

Anonymous No. 914440

The absolute state of this board. What drives men to such insanity?
>>912947
>>913281
>>913287
>>913579
>>913966
>>914140
>>914231
>>914299
>>914375


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🧵 Untitled Thread

Anonymous No. 914435

How do I get good at sculpting Bros? I just want to make models of sexy stylized women. I can't sculpt worth a shit with a drawing tablet but I can sculpt fairly decently in VR with Sculptr VR and Oculus Medium.


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🧵 Untitled Thread

Anonymous No. 914414

What’s a good way to actually make money with 3d stuff. I’m not looking to make it my new job, I’m just looking into making some extra money on the side with it. Is there any specific way I should go about it


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🧵 How the actual fuck do 3D artist make good bakes?

Anonymous No. 914409

I have spent over 10 hours trying to optimize the baking of a simple item and no matter what I do, I can see artifacts and never am able to get a good bake


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🗑️ 🧵 Untitled Thread

Anonymous No. 914400

How can I make a medium poly model if I can't model?


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🧵 Is this the board for 3-D prints?

Anonymous No. 914399

Im looking for files that can be 3D printed, with the typical memes like Pepe and Wojak can be found..

None of the large 3D printing sites have these characters. I assume theyve been removed/censored.

Anybody know where they can be found?


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🗑️ 🧵 Untitled Thread

Anonymous No. 914388

Hey guys here's my first 3D model, open to crits!


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🗑️ 🧵 Untitled Thread

Anonymous No. 914375

If this is what my models look like
How can I get the result in next pic?


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Anonymous No. 914353

Who is more mentally ill, this guy or cris?


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🧵 3D modeling

Anonymous No. 914322

where do i start, is it even worth it?


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🗑️ 🧵 Untitled Thread

Anonymous No. 914299

So if I get a base mesh and modify it (I can't box model myself) can I get a result like pic related?


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🧵 Intel Arc A770 flagship Alchemist GPU showcased in Blender’s Cycles with ray tracing

Anonymous No. 914235

https://videocardz.com/newz/intel-arc-a770-flagship-alchemist-gpu-showcased-in-blenders-cycles-with-ray-tracing

>The upcoming desktop Arc A7 series are not just for gamers, visual 3D artists will also take advantage of the latest graphics architecture.

>Blender Cycles is a render engine with physical based path tracer introduced more than 10 years ago. Over time the rendering pipeline moved from CPU rendering to GPU rendering, now supporting CUDA/OptiX for NVIDIA GPU and OpenCL acceleration for AMD GPUs. The upcoming Blender 3.3 LTS update will also bring Cycles of rendering for Intel’s oneAPI, allowing Intel GPUs, such as the Arc Alchemist to take advantage of their own architecture.

>At SIGGRAPH 2022 Bob Duffy (Intel Director Graphics Community Engagement) showcased an Intel Tiger Lake based system running Blender Cycles with raytracing and live denoising running on Arc A770 GPU. A NUC 11 Extreme featuring Intel 11th Gen Core KB-series CPU has been used here, although it was long expected that NUC 12 Extreme is to be paired with Arc A-series once they become available.

>Just recently, Intel announced its Arc A50 and A40 GPUs for professional work. These cards were designed for raytracing acceleration, machine learning and video encoding, but both are based on ACM-G11 GPU, the low-end Alchemist GPU. It is very likely that we will see the ACM-G10 based Arc PRO model later, but for the sake of the SIGGRAPH demo, the gaming variant was used.

>Intel Arc A770 features full ACM-G10 GPU with 32 Xe-Cores and 16GB of GDDR6 memory. This graphics card is confirmed to be the flagship model of the Alchemist desktop series and has already been showcased in a few games running modern APIs. Unfortunately Intel has not confirmed when this card will become available and at what price. The company did confirm that the Limited Edition which was used for this Blender demo will be sold globally through official webstore and select partners.


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Anonymous No. 914231

Does it really take a complete mastery of human anatomy to make this + 7 years of experience in the industry?


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🧵 Grease Pencil is a retarded gimick

Anonymous No. 914210

Look at this shit !
https://www.youtube.com/watch?v=nZyB30-xZFs

It would be better to simply model it all in 3D rather then playing with the 2D cancer.


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🧵 Untitled Thread

Anonymous No. 914207

>tfw I spend /3/ months learning 3D/Blender
>tfw no result


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🧵 Cascadeur

Anonymous No. 914160

Anyontre tried it?
I'm learning the whole gamedeving pipeline (as a solo dev so I need to cut everything I can cut) and I recently saw a dev that was using it and he really sold it to me as well as the presentation videos.
I'm planning to use it as a character animation tool for a fast paced 3d games.
Anyone who actually animate it can tell me about his experience before I dwelve myself into the tutorials ?


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🗑️ 🧵 Untitled Thread

Anonymous No. 914140

How hard would it be to get a model like this?


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🧵 Feeling like a massive fraud

Anonymous No. 914130

>Lucked into my first 3D artist job in a small advertising company, wasn't even applying for that
>It's been almost two years now, we rarely do the same thing twice, but three things come up often: Shading/texturing, simulations and environments
>Not much modeling, unless we have to make something very specific or simple (we often have to fix meshes we bought, though)
>We use Blender for everything, and maybe a bit of Photoshop for textures and Fusion for compositing
As you read this, you may ne telling yourself, ''This blendlet can barely model and has almost no experience, if he loses his job he's fucked'', and I would agree with you on that. So what would be the best course of action for someone in my situation to be more employable? I have a few ideas, but I'd like to know your opinions.
Quick note, I'm also a decent video editor and dabbled in compositing and motion design


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🧵 Any tutorials on rigging in Maya

Anonymous No. 914083

I don't care if it's free or paid, I just want an easy tutorial that I can follow.


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🧵 Untitled Thread

Anonymous No. 914067

Where can I commission someone to make a super detailed 3D-printable model of this character? Willing to go as high as $150 for a good quality model.

I'm completely serious


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🧵 Friday the 13th Jason kills

Anonymous No. 914047

https://youtu.be/u-iUVpKzdfI