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🧵 new render mockup

Anonymous No. 913995

I'm getting better chudtlies.


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🗑️ 🧵 Untitled Thread

Anonymous No. 913966

3 fucking months
Not a single working model


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🧵 Untitled Thread

Anonymous No. 913958

Why does it take so long to do animated /3d/...?


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🧵 Facial proportions

Anonymous No. 913920

So, I made a head model for a character.
Is it just me, or are the eyes set in too deep?
Advice would be appreciated.

Yes, it's an elven bimbo. Yes, pontoon lips.
Yes, it's Blender. Want me to use maya, buy me maya.
Yes, i'm a beginner.


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🧵 Untitled Thread

Anonymous No. 913908

I'm using the normal edit modifier with the sphere as a target, but the normals aren't moving. Also there are edge normals and face normals, the normal edit modifier does not specify which normals I'm editing (or not, since the modifier does not seem to work)

What am I missing?


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🧵 Realistic pbr metal aproach

Anonymous No. 913898

Like the subject. There is a best o at leas any good form of make a very realistic metal pbr texture


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🧵 Untitled Thread

Anonymous No. 913894

Why isn't this talked about more? Realistic self collision. Or as they call it "implicit skinning"
https://www.youtube.com/watch?v=GyOwwNvHA1w

There's only this one video with 64k views. All the other videos on the topic have less than a thousand views. And this was showcased back in 2014. Why is no one making something like this in Blender? Why don't people what better self collision methods? Everyone wants to talk about weight painting and softbody. As if weight painting doesn't have a ton of limitations. And as if softbody isn't a janky mess. It's like I'm taking crazy pills. Where's the implicit skinning?


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🧵 Untitled Thread

Anonymous No. 913796

>AI art is real
>meanwhile no effort focused on AI machine learned retopo and UVs


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🧵 Untitled Thread

Anonymous No. 913781

Autodesk went after an indie dev for using Maya trial version for a commercial project. They had to pay 60,000 dollars in legal fees and forced Maya licenses.

Go to 13:28.
https://youtu.be/98rjHUZQ_oo?t=806


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🗑️ 🧵 Untitled Thread

Anonymous No. 913775

How do I fix these holes? Also if I eant to retopo over this and do mid poly? This is just way too much right?


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🧵 Untitled Thread

Anonymous No. 913758

i dont know if this fits here but any tool that has lots of models for 2d art? buildings and places and shit like that.


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🧵 Untitled Thread

Anonymous No. 913720

I really miss the times when Pablo pumped out cool sculpt mode updates weekly.
But no, he had to betray us.


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🧵 Untitled Thread

Anonymous No. 913671

>tfw Blender is already comparable/better than industry standard software in almost every way
why would you pay for 3D hahaha


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🧵 Untitled Thread

Anonymous No. 913644

Archfag here. Can someone explain to me why normies detest SketchUp? It's the easiest shit ever while every other program complicates the simplest stuff.


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🗑️ 🧵 Untitled Thread

Anonymous No. 913605

The radical left is going to end the world. Troon supremacy to empower the mentally ill and unions to empower Jews and megacorporations was totally worth it in the end, right guys!1?1?1?1!1?1!1!1!!11!!!!!1111


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🗑️ 🧵 Untitled Thread

Anonymous No. 913604

HEEEEEEEEEEEELLO THERE BLENDER-MANIACS!!!! (star wars soundtrack) ARE YOU READY TO GET DOWN TO BUSINESS? (whip sound effect) ARE YOU READY TO LEARN THE BEST (whip sfx) THE MOST BEAUTIFUL (whip sfx) THE MOST (whip sfx) MOST (whip sfx) MOST COMPL- (whip sfx) Ummm well now, will you stop with the whip sfx? (corny comment) (whip sfx again) Well well well, oh you!
Anyway links for my courses on udemy below! I also forgot to (video ends)


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🗑️ 🧵 Untitled Thread

Anonymous No. 913579

Minimum poly count for cel shading? I don't want to paint textures


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🗑️ 🧵 Untitled Thread

Anonymous No. 913540

The radical left is going to end the world. Troon supremacy to empower the mentally ill and unions to empower Jews and megacorporations was totally worth it in the end, right guys!1?1?1?1!1?1!1!1!!11!!!!!1111


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🗑️ 🧵 Untitled Thread

Anonymous No. 913520

Who is cris, I keep hearing about this guy, but never seen any posts about him or from this guy, is he real or is it a meme?


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🧵 Stupid question, what program is this?

Anonymous No. 913519

I'm starting in Zbrush 3d modeling and other things, and I saw this modeling program, I understand that it is to create references for 2d/3d drawings but I have no idea what the name is


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🧵 Which one of you chuds did this

Anonymous No. 913490

https://www.youtube.com/watch?v=-hmqruC6CNU


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🧵 /si/ Softimage general

Anonymous No. 913488

Because just the name of it still makes Autodesk Jews seethe


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🧵 Artis lvfe

Anonymous No. 913433

This is any good. I have learned maya blender subsustance... All kind of tools. After end the collegue an try to get a job all ask for years of experience(at least in europe)


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🧵 Is this workflow even possible?

Anonymous No. 913378

It's even possible, like technologically possible to combine the limited techniques of modern anime, cut out, and stop motion, 3D and pixel art sprite animation, to produce a hybrid style that can look similar to traditional but takes 1/10 of the effort.

Basically mixing GGXrd techniques of toon shading, but like using it for the base limbs and core of the body, while you use something like a cut out system from 2D toon boom rig for the head and hand, while the fingers are drawn later in another 2D traditional animation tool like TV paint in some post process paint over, while the flowing skirts and hair are just traditionally animated by pen and paper, and later add in a compositing tool, and in a later step, do some post process where you paint over quickly some fixes and do like add inner drawing animated by traditional animation like flowing folds, then do some post process it to give 80's grainny style?

Basically, like a multi compositing paint over animated layer step.
1) Make the 3D base using stuff shit that doesn't really change, like human limbs.
2) Paint over to make it look 2D and fix mistakes.
3) Create a library of cutout hand and head shapes and ear and mouse and nose dots.
4) Create an animated version of the eyes moving in the scene, being traditionally animated, while tracing the scene.
5) Composite the head and hands into the 3D paint over animation.
6) Traditionally draw in pen and paper, keeping some printed frame reference, some 8-12 frame loops of the hair, flags and other windy clothes like skirts.
7) Paint those hair loops, using 2D painting tool.
8) Composite these into the other pieces, as some paintover.
9) Fix some errors using paintover.
10) Do post processing to make it seem like granny old VHS film.

There's not a single reason I have to think I can't separate my 2D animations into a 3D base using toon shaders of the static body limbs, fix with some quick paintover, then do two aditional layers.