ποΈ π§΅ Untitled Thread
Marge Iβm confused at Tue, 4 Oct 2022 14:28:52 UTC No. 920903
New /3/ related toss just dropped
𧡠Recommended books thread
Anonymous at Tue, 4 Oct 2022 09:06:52 UTC No. 920883
𧡠Untitled Thread
Anonymous at Tue, 4 Oct 2022 08:02:04 UTC No. 920877
Is it okay to bully beginner artists into giving up? I don't really want any competition for myself in the future. Does giving bad advices work better? Do you do this?
𧡠GCAP Meetup?
Anonymous at Tue, 4 Oct 2022 06:45:39 UTC No. 920872
hello guys is anyone at GCAP? we should meet up at lunch tomorrow lol
𧡠Untitled Thread
Anonymous at Tue, 4 Oct 2022 05:32:18 UTC No. 920864
Sup guys. I don't know where else to post this, so I come to you. I'm in pursuit of a cool looking toon fur effect for blender. And the idea I have, is to create a bunch of particles scattered along the creature's body. And all of the individual particles adopt the vertex normal that it's nearest to. Resulting in each strand of fur seamlessly blending with the mesh.
It's kind of hard to explain, so if you have any questions, I'll try to answer them the best I can. But if you know what I mean, then the concept is actually rather simple. I just don't know how to do it. And apparently, nobody else can figure it out either. I've already looked around, and found this guy's question on stack exchange. https://blender.stackexchange.com/q
He has the same idea. And provides a proof of concept by baking normals into the fur. But what he and I are seeking, is something that doesn't require baking, and works in real time. So please, if you have any ideas on the matter. ANY ideas. I would greatly appreciate it.
𧡠Gnomon links?
Gnomon links? at Tue, 4 Oct 2022 04:56:02 UTC No. 920861
I heard that they are pretty loaded with actual industry people doing tutorials. I'm pretty poor so, I kinda wanna know if there's a mega link to the videos.
𧡠Untitled Thread
Anonymous at Tue, 4 Oct 2022 02:40:41 UTC No. 920849
Has the perception of Blender replacing Maya and ZBrush for professional work and not just being a tool for amateurs changed?
>3 years ago; absolutely no
>1 year ago; only for a few independent artist and small studios
how is it now?
𧡠Retopology and other methods
Anonymous at Tue, 4 Oct 2022 01:47:48 UTC No. 920841
Hey I was wondering what the opinion of retopology is here and other people know alternatives.
A tip some person and guides gave me was doing retopology but i don't have that much experience with blender so ofc that will take awhile before i figure out shortcuts and such.
I tried remesh but the result was basically utter garbage.
I'm trying to turn a 'complicated' model of a mask into a simple version so i can export it to Pepakura and use it for foam model making. (it's a reseaonable simple model but just a lo
𧡠Untitled Thread
Anonymous at Tue, 4 Oct 2022 01:24:31 UTC No. 920839
Anyone developing 3d for VR? Got my VR headset a few days ago. Turns out I'm not prone to motion sickness. I feel like I just want to play more VR, but at the same time, I want to get a better job, so i have to stop myself and develop a whole bunch of things, probably with unity (open) xr.
Playing through some of the games I have been blown away even with quest 2 native games on its processor. It's multiple orders of magnitude better than any 3d movie I've seen. The last time I tried vr was about 10 years ago.
𧡠AI and procedural generation in your workflow
Anonymous at Mon, 3 Oct 2022 13:43:36 UTC No. 920778
With all the advancements in AI, I have some questions.
1. If you have a job in the 3D industry, has AI/procedural generation been implemented into your workflow in some way within the last few years?
2. If yes, then how has it affected your job? Has it made things faster, or perhaps the entire workflow changed?
3. About how much time and money do you think is saved by using AI?
4. Lastly, do you think you job will change or become obsolete in the near future?
𧡠Itβs ogre friends Text to 3D is here.
Anonymous at Mon, 3 Oct 2022 06:41:45 UTC No. 920745
Text to 3D is here and honestly it looks better than I expected on the first go.
https://dreamfusion3d.github.io/
𧡠How limiting are 24GB VRAM?
Anonymous at Mon, 3 Oct 2022 03:32:30 UTC No. 920731
𧡠Sketchfab model help
Anonymous at Sun, 2 Oct 2022 21:51:36 UTC No. 920719
https://sketchfab.com/3d-models/fur
Excuse me, I don't know if someone is going to be interested in this, but recently, I found this model of Rika Furude; and despite being one of the best models that I've seen of her (the style gives me some Kyoani vives and the body proportion are way better than the rest of the models related to her + the colour palette used, unfortunately it can't be downloaded.
I wanted to try SketchfabRipper but the free version only works with low poly models, and it doesn't have access to all models which is very annoying.
So if someone can help me to get the model, I would be very grateful.
ποΈ π§΅ Revenge For Stalin
Anonymous at Sun, 2 Oct 2022 21:07:53 UTC No. 920713
https://www.gematrix.org/?word=nasa
You NATO FAGGOTS WILL SUFFER UNTIL UKRAINE IS A NATO MEMBER. FACTS. COMPACT WITH STALIN FROM 1942 IS WHY.
𧡠Untitled Thread
Anonymous at Sun, 2 Oct 2022 15:17:02 UTC No. 920648
I would like to commission someone to model gun furniture so I can make my Unica 6 look like the above image. I would either be 3D printing the parts, or sending it to a company to make a resin cast of the model
Would anyone be interested, or can you point me somewhere I could find people to commission?
𧡠I've opend the box..
Anonymous at Sun, 2 Oct 2022 13:44:55 UTC No. 920619
I applied to Ubisoft and got a job.
I applied using an Ai generated profile, do i take the job with absolutely no experience in /3/D?
𧡠Is this the same animation?
Anonymous at Sun, 2 Oct 2022 13:01:11 UTC No. 920605
Let's see how sharp /3/ is.
𧡠Generating faces?
Anonymous at Sun, 2 Oct 2022 09:13:19 UTC No. 920579
How do you people tackle the issue of making a face? I mean, making it from scratch may be the best option in some cases but then you will have to remember your custom topology every time, not to mention the whole material stuff, rigging, etc.
Face generators like FaceGen and Face Builder are hella expensive, there seems to be a web application which can give you something to work with but that one means you have to upload pictures with varying degrees of failure, MakeHuman's sliders may be of some help but sometimes they are quite limited in some areas.
So, any corporate secrets you wanna share for a more efficient way of creating faces from pictures?
𧡠Going viral on social media?
Anonymous at Sun, 2 Oct 2022 08:51:15 UTC No. 920572
I wanna make short scary liminal spaces meme horror videos for my instagram page that can get me a nice following.
What do you guys suggest I should make if I want to grow quick on instagram? Or do I have to market myself on Twitter?
ποΈ π§΅ Untitled Thread
Anonymous at Sun, 2 Oct 2022 07:26:38 UTC No. 920557
The radical left democrats very blatantly stole the 2020 election. Why do they still deny there being fraud, despite plenty of evidence?
𧡠Best low poly character generator
Anonymous at Sun, 2 Oct 2022 05:50:21 UTC No. 920545
Man, I've looked and can't find a single tool to generate these meshes like similar to Vroid and that it exports some format to import in blender and texture.
>but why not do it
Because I don't want to fucking waste 1 hour into making them every fucking time, you retarded povertyfag.
𧡠You know we're something if a game dev ourselves
Anonymous at Sun, 2 Oct 2022 01:59:17 UTC No. 920526
With all the good talented members of this respectable board, why hasnt anyone collaborated on a project to make anything. You already know a company is average and not making there best, but plenty of proof of a single mooder out doing them. If you guys are as good as you say you are, I challenge you to show them what you're made of, imagine it as many users here making a game and one users is as a good as a whole company by themselves. We have the numbers and skill we could ship out interesting games and all get paid, could even make this a new jobs doing this, so what do think?
𧡠Mobile sculpting / Nomad Sculpt
Anonymous at Sun, 2 Oct 2022 00:59:43 UTC No. 920517
I'm back with some mobile sculpts I've been making over the past month. Managed to get myself a pc put together so I'm also practicing on zbrush.