🧵 Untitled Thread
Anonymous at Sat, 3 Dec 2022 21:07:22 UTC No. 928304
Can you tell the difference between an entry level job offer that is legitimate and one that is just predatory and scammy? I've gotten a message from some company called 'Avataris' recently, has anyone else? They seem to have some extremely low glassdoor reviews.
On the cusp of entering the 3D industry, were you approached by companies offering 500 dollars a month? is it worth it to get the 'industry experience'?
🧵 Untitled Thread
Anonymous at Sat, 3 Dec 2022 21:01:32 UTC No. 928303
Hello
I want to be a 3D artist but I've absolutely no idea where to start
And not sure if I've the right equipment like what am I supposed to need other than a PC ? Is a drawing pad a must ?
I'm not sure if I can even draw
All tips are welcome thanks frens
🧵 Untitled Thread
Anonymous at Sat, 3 Dec 2022 20:51:20 UTC No. 928300
https://www.youtube.com/watch?v=shy
And just like that. Easily out of a job in 10 years. What is your next career after 3D modeling and sculpting?
🧵 I want to start in the world of 3D rendering
Anonymous at Sat, 3 Dec 2022 11:25:21 UTC No. 928255
Before asking my main question, I want to clarify that I have never animated in 3D and I don't know anything about 3D animation and 3D modeling either, but I know how to draw very well. I have been drawing all my life and I have done a lot of very fluid and realistic 2D animations and I guess this will be a great advantage for me in 3D animation
Well, coming to my main point: In independent 3D animations (3D animations made by a single person) I have always noticed the lack of realism and consistency in fluids such as water or thick fluids such as melted cheese or honey and this seems to me something totally uncomfortable and unpleasant to see due to the simple fact of the lack of realism in the viscosity and density of the fluids
My questions are:
Is the realism of the fluids in 3D animation determined by the program in which it is created or does it depend on the modeling that the animator gives it?
What is the best 3D program or software to create 3D animations with the most realistic liquids/fluids possible?
🧵 Untitled Thread
Anonymous at Sat, 3 Dec 2022 04:41:47 UTC No. 928222
Should I bother pirating Photoshop or is using Krita good enough for 3D work?
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Anonymous at Sat, 3 Dec 2022 03:59:07 UTC No. 928217
Retard NEET here, was wondering how easily I could pick up 3DCG as a smalltime job or mini-income. I can't currently work on anything nor do I really have the motivation to, but CG seems to be something I'd like to get into when I'm in a better mindset. I see alot of people earning money by making VRChat avatars and stuff like that, is this just a meme or does it actually work? My end-goal is to get a bit broad with CG so I don't mind seeing a bit ahead and it's not like I plan on going much bigger than that, just looking for smalljobs.
TL;DR how make money on 3dcg
🧵 Rip Clara website
Anonymous at Sat, 3 Dec 2022 00:05:53 UTC No. 928196
The only service that didn't lag when looking at 3D models. You'll be missed and now people are going to steal art in sketchfab because it's the last place to look at 3D models.
🧵 Untitled Thread
Anonymous at Fri, 2 Dec 2022 21:06:55 UTC No. 928177
>just learn from Arrimus 3D bro
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Anonymous at Fri, 2 Dec 2022 19:38:51 UTC No. 928164
Have they even done the donut tutorial?
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Anonymous at Fri, 2 Dec 2022 17:57:34 UTC No. 928155
>go on /3/
>everyone hates Blender
>They are supposedly elitist snobs who are supposedly in Industry level
>figure out why they hate it so much
>they don't like the UI
>none of them ever post their artwork either
>blenderfags are the only ones who ever post artwork on here
Explain this
🧵 Untitled Thread
Anonymous at Fri, 2 Dec 2022 15:08:41 UTC No. 928141
Since AI is bleeding into our space and Arrimus has deleted all his videos and the backups are incomplete, I'm thinking of getting a job in fast food that's the only industry with a too high of a cost that AI and robotics can't enter it without it getting super cheap to replace human labor.
What are my options to replace a 100k+ 3D modeling job?
🗑️ 🧵 Kids hhhhelp
Anonymous at Fri, 2 Dec 2022 00:15:53 UTC No. 928085
https://www.savethechildren.org/
A Fair Chance for Every Child
One of the adverse effects of poverty is that it forces children to grow up too quickly. By adding sudden responsibility and unfair stresses of life on young children, a tough life can rob kids of their innocence. Protecting children from the harsh impact of poverty is a noble cause.
https://www.savethechildren.org/
Save The Children is an organization that fights for this cause with as much efficiency as possible. 86 cents of every dollar donated to the organization reaches the children, while less than fifteen percent goes towards the operating expenses.
The organization maximizes its impact by providing poultry and farm animals to those living in poverty in agricultural regions. One can donate anything from a chick to a goat or a cow to children who would benefit froooom raising the animals. https://www.savethechildren.org/
🧵 Welcome to Hell
Anonymous at Thu, 1 Dec 2022 21:04:10 UTC No. 928056
>Even Windows 11 Pro won't let you install the OS anymore without linking a Microsoft account. you'll have to use cmd to manipulate the OOBE to bypass it. Also all the telemetry and spying has become unreal, disabling all that stuff takes ages (the parts you are able to disable anyway) and will be enabled with the next update anyway. Not making your OS use MS Bing when you lookup files locally on your computer requires to change some obscure GPO. Tiktok and all kinds of bloat is pre-installed now? wtf
Yeah I think those of us that aren't nigger cattle will be forced to use Blender when staying frozen at the current setup isn't feasible any longer. The Maxon acquisition was really the last straw 3d-wise. You're a shabbos goy if you don't pirate at this point.
🧵 Untitled Thread
Anonymous at Thu, 1 Dec 2022 20:34:01 UTC No. 928054
...do you riggers seriously expect me to set up complicated stretchy ik / counteranimation-prevention shit when making a rig? I read notes from siggraph from the mid 2000s and they are going nuts, hundreds of pages of how to set up the arms, legs, spine, neck, etc to combat counter-animation with squash and stretch and then having to have correct rotation orders for euler mode to boot. Is this what it takes, riggers?
🧵 When is scenario.gg release their fucking beta
Anonymous at Thu, 1 Dec 2022 05:30:21 UTC No. 927984
I need the n-word scenario.gg n-word r-word to release their fucking beta so I can finally use a gamedev AI to make assets.
https://twitter.com/emmanuel_2m/sta
🧵 Untitled Thread
Anonymous at Wed, 30 Nov 2022 21:24:05 UTC No. 927931
Zbrush last version no malware ?
🧵 Did anyone save Arrimus Zbrush videos?
Anonymous at Wed, 30 Nov 2022 13:30:28 UTC No. 927888
Did anyone save Arrimus Zbrush videos?
🧵 /ueg/ - Unreal Engine General
Anonymous at Wed, 30 Nov 2022 11:46:26 UTC No. 927882
Unreal Engine 5.1 now available:
https://www.unrealengine.com/en-US/
What projects have you been working on lately?
Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUG
Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/e
https://docs.unrealengine.com/5.1/e
https://github.com/NvRTX/UnrealEngi
Learn Unreal Engine:
https://dev.epicgames.com/community
FAQ:
>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.
>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.
For more information:
https://docs.unrealengine.com/4.27/
https://dev.epicgames.com/community
Previous: >>902644
🧵 This is the industry standard
Anonymous at Wed, 30 Nov 2022 10:04:13 UTC No. 927877
🗑️ 🧵 text to video
Anonymous at Wed, 30 Nov 2022 00:11:46 UTC No. 927831
https://phenaki.video/
anti AI bros???
AI can make now videos???
🧵 Untitled Thread
Anonymous at Tue, 29 Nov 2022 22:09:17 UTC No. 927818
Imagine a site where you can "slice" a model of a human body to get anatomical references for gore, that are accurate
So you get a very helpful reference without having to look for irl gore or working under Naughty Dog
Maybe there's already a Blender addon where you can "dissect" human models for anatomy references
🗑️ 🧵 KOREAN ULTIMATE CHARACTER COURSE - INSANE RESULT
zekalykk at Tue, 29 Nov 2022 18:38:10 UTC No. 927802
This training is UNBOUND by me, probably due to it being only in Korean, but please help me and us, buy or anything else but share! Everyone needs it Look the end result. https://cgbump.com/application/?typ
🧵 Untitled Thread
Anonymous at Tue, 29 Nov 2022 15:57:06 UTC No. 927778
anyone have a quality Makima blend laying around?
been looking for quite a while..