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🧵 Untitled Thread

Anonymous No. 935791

Why aren't you sharing your work and being a successful content creator right now?


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Anonymous No. 935740

So, what now?


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Anonymous No. 935666

Will I get in legal trouble if I retopo and make an original texture on a koikattsu original character?


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🧵 the real reason why you're not an artist

Anonymous No. 935615

daily reminder that art fundamentals and tools and trips and addons and workflows and all that shit.

doesn't matter if you don't have something wortwhile to say.


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Anonymous No. 935573

How far can I get with just sculpting and a good remesher? I hate low poly modelling and manual retopologizing.


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Anonymous No. 935572

When will we perfect real time post processing?


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🧵 3D editor for the Nokia N95

Anonymous No. 935545

https://www.youtube.com/watch?v=dMe-Vit5OT0

https://github.com/Dante-Leoncini/Blendersito/


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🧵 Do you guys have fun?

Anonymous No. 935527

I've been 3d modelling on and off for like 3-4 years. At some point I stopped liking it so much, and it's been kinda downhill from then. I just can't really subject myself to open 3ds and do smth.
You guys have/had this issue? and how to fix


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🧵 /Bg/ Blender General:

Anonymous No. 935477

Download
https://www.blender.org/download/
Fundamentals
https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6
Donut
https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD


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Anonymous No. 935450

What is a successful way to create a full 3d model from a single photo, single angle, concept photo from Stable that is an exact replica, but has depth? I know researchers are working on this, but it only works on human heads in a trained neural network, not wildly differing concepts


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Anonymous No. 935431

Not quite torrentz experienced to find actual working software on OSX. (most of the time I found some obscure results or the general 30day trail, at the end).

What torrentz can you recommend to download SketchUp Pro (with all the SketchUp Pro features and workingpanel involved)?.


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🗑️ 🧵 Untitled Thread

Anonymous No. 935415

I painted with vertex painting in blender, now i'm trying to import it into unity. how do I do this whilst keeping the paint? i exported as FBX and dropped it into unity, no textures.
i tried exporting as .obj, and it gave me an obj and an mtl, which i can't find anything about online.


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🗑️ 🧵 Untitled Thread

Anonymous No. 935395

Can polygons and vertices be considered cute and funny?


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Anonymous No. 935385

Gondola I put together this morning.


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Anonymous No. 935358

https://www.youtube.com/watch?v=ajyL9FyN-pw

Anti AI bros, BTFO.


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Anonymous No. 935357

Looking at this chart, would you buy a 4090 coming from a 3060 or save that cash for software licenses?


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Anonymous No. 935354

Have you done Capcom renders or do you have some examples that you can share?


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🗑️ 🧵 Last warning, fucking tell me how to automate anime girl ps2 model retopo

Anonymous No. 935348

Last warning, how do I automate 99% doing retopo of anime girls into low poly ps2 models?


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Anonymous No. 935238

>Were these bears perfect? Of course, not. AI art requires a post-production stage. Luckily, when your team has an experienced Senior Graphic Designer, such post-production is a piece of cake. Vlad fixed artifacts, tweaked important details, and added snow, shadows, etc. Among the required design fixes were weapons, eyes, and paws (AI always struggles with hands). So, all final designs were reworked and “approved” by a skilled human. But it doesn’t take away the AI’s help, not in the slightest.
>2d concepts require several highly experienced professionals, and even then concept artists take 1-2 weeks to create one location in 2d. With the use of AI, one skilled designer will most likely do it in one day.
>Basically, after crunching the numbers, we arrived at the conclusion: using AI reduces costs by 10-15 times while delivering comparable results. This is very exciting in terms of both time and cost efficiency.
Only Vlad the chad wil be hired im his respective industry.


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🧵 Time to up my skills again into a newer ceiling

Anonymous No. 935236

Meanwhile you're schizo shit talking about me.

It's time to move from basic game animation loops into full cutscene KINO.

Hopefully a year from now I'll be good enough to make some masterpiece of KUSOGE 3D SOVL cinema KINO.


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🧵 UV Thread

Anonymous No. 935188

In maya I'm having trouble with UVs. My meshes are so long that I do Select/Shortest Edge Tool to select a line of edges and then in the UV editor do "Cut". But, this only cuts one half even if symmetry is set on. Now I'm fucked.

The "symmetrize" uv tool in maya is horrible. Is my workflow awful? I cant be selecting all these edges by hand for all these meshes, I will literally go insane, and if I have to make changes to the model I'll have to do it alllll over again.

Is rizomuv better?


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🧵 Talentfags lose againts my big reliablefag huge art cock

Anonymous No. 935176

>be mocked by talented artfags all my life because I suck
>mfw I got a gamedev job simply because I was able to make some very mediocre (for this board standarts) 3D
>mfw I got the job over the talented fags simply because I could get something finished in 2 hours instead of 2 weeks, even if my shit is utter garbage compared to the talentedfags

Let this be a lesson to all the autistic fundamentals faggot larpers here.

The industry only cares if you can be reliable, not the most skilled fag on this board.


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Anonymous No. 935157

With polygon counts increasing do you think texture painting and uv unwrapping will become obsolete to vertex painting?


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Anonymous No. 935134

What's your honest opinion on asset forge?