Image not available

1280x720

567.png

🧡 The current year

Anonymous No. 944951

Why in the year of our lord 2023 is it still completely impossible to find a blender tutorial on modelling a house that isn't either

1. Purely exterior with a hollow shell of nothingness inside
2. Purely interior for a presumably fixed camera that has nothing outside
3. A postmodern shitbox made by extruding the default cube a couple of times


And why is there no comprehensive solution to the eevee lightbleed/crazy jagged shadow problem that actually works? Nothing anybody suggests actually fixes the problem

I just want to make a nice normal suburban house with a nice interior that also looks good from the outside, with a nice backyard and some low poly but not visibly low poly neighboring houses- so my character can freely walk in and out of the house without necessitating camera cuts to hide that the interior and exterior are actually totally separate .blend files. And I want the lighting for the interior and exterior to not necessarily look professional studio quality but merely not be super fucked up. Pls help me


Image not available

373x58

based.png

🧡 Untitled Thread

Anonymous No. 944936

>*Refuses to credit when making changes*


Image not available

554x190

1679521948589537.png

🧡 Untitled Thread

Anonymous No. 944888

What does /3/ think of 3DCoat? I'm mainly interested in it for texture painting, and I don't want to give my money to Adobe.


Image not available

1625x1000

mona.jpg

🧡 Untitled Thread

Anonymous No. 944836

How can someone preserve their creations?
I've seen people write that digital art is volatile, but their viewpoint always seems incomprehensive.

Consider a fully modeled, textured, and rigged character or even a static scene; how do you preserve it?
All that data lives comfortably in the project file, but software comes and goes and different versions of the same software would have trouble opening the same file.
Maybe use interchange formats? Ok, but no software supports all interchange formats and no interchange format supports all features your software provides.
It becomes increasingly important to find a solution since ever increasing monitor resolutions can cause the rendered result of your work to be no longer suitable for viewing. Many digital artworks that were created in the early 2000s or 90s are the size of a postage stamp on modern displays. If you could store the "raw" data (models, textures, animations) you could just rerender your scene.
Except as technology improves, shading models change. Think about the difference in quality when renderers switched from scanline rendering to ray tracing to path tracing to whatever the new hotness is (metropolis light transport?). Sure those were all improvements, but at a certain point an artwork has to be "done" and however it looks is part of that regardless of whether or not it reflects the current skill level of the artist.

This is pretty different to traditional art.
Sure no two photographs of the same artwork can ever be identical; different lighting conditions/camera angle/etc. But those two photographs will be a lot closer together in quality than a CG scene rendered with a scanline renderer vs a bidirectional path tracer.
While different lighting conditions can affect traditional artwork, it doesn't affect the fundamental shading of the subject(s) of the artwork like how different light transport models would.

Maybe all this is stupid, but isn't there a way CG art can last at least the artist's life?


Image not available

300x168

300fa30ffa8d1f403....jpg

🧡 I challenge anyone to make a cheaper style from scratch

Anonymous No. 944802

I love how not a single 4chan hater can make a finished model, with UV, texture and rig in 3 hours for a production cost of 2-5 usd.

It's literally a speedrunning style of 3D autism.

And no amount of butthurt will change the fact is a supreme bootleg cheap style, that everyone easily recognize.

Also, It runs flawesly in igpus, I could literally make my style run on a fucking N64 machine.
So, yeah.

It has a lot of advantages, and as of now, It's even competitive with current AI to make a finished 3D model, and even if AI will improve, I doubt a single faggot here can make a style that is economically competitive (by hand) with AI.

It's trully a marvel of 3D.
And It's not low effort.

Took since 2017 to actually being able to make it, so It took 6-7 years to develop such style.

feel free to cope then.
lol.


Image not available

2480x2480

untitled3.png

🧡 Untitled Thread

Anonymous No. 944788

little fantasy character sculpt


Image not available

969x91

script.jpg

🧡 Maya script editor

Anonymous No. 944780

Interested in the script editor for Maya. found it hard finding good scripts. wanted to see what community might have instead of Chatgpt


Image not available

1280x720

maxresdefault.jpg

🧡 Godot 4 vs ue5

Anonymous No. 944706

What would you recommend for a rts toy example?

Godot seems the way to go for everything 2D, but breaks making anything look good in 3D.

Unreal on the other hand is designed for fps and what I read so far has catastrophic orthographic rendering.

Haven't used either.

What does anon suggest and why?


Image not available

1000x838

TheLion.jpg

🧡 what is a good place to start/Great resources

Anonymous No. 944698

Hi, I'm interested in learning 3D modeling with hopes of making mini's and maybe animation down the road. I have blender and a decent laptop, what are some good videos to watch/ good resources to get started.


Image not available

722x770

blender.png

🧡 Untitled Thread

Anonymous No. 944683

I sculpted this


Image not available

1072x1172

Team3D.jpg

🧡 Untitled Thread

Anonymous No. 944620

Any advice on working with others during a project?


Image not available

647x567

huh.png

🧡 Untitled Thread

Anonymous No. 944545

Why isn't this a red board?


Image not available

712x668

image_2023-04-29_....png

🧡 Mattepainting in videogames

Anonymous No. 944544

How do? Oculus Home has an amazing form of matte painting in the Quest 2. The desert environment is a perfect example. How the hell do I do this?


Image not available

640x480

eve.gif

🧡 Untitled Thread

Anonymous No. 944529

Can any professionals here throw out some examples of completion times and pricing? I need some interesting objects for my website. If anyone would could give a reference of how long it would take to make these 3D models and what a median rate would be, I would appreciate it! Just so I have some idea before I go to hire an artist. Can also leave an email if you're available.

Please keep in mind that though some of these are very detailed, I'll need simpler versions. Thanks <3


Image not available

1000x1000

aaaaa.png

🧡 How to make money

Anonymous No. 944521

Blender 3D is the best skill i have
but i have no idea how to make money with that


Image not available

2706x1074

image.png

🧡 Results

waddup No. 944512

Result


Image not available

1116x1430

Screenshot_202304....png

πŸ—‘οΈ 🧡 Untitled Thread

Anonymous No. 944486

Have you had a think about it?


Image not available

1125x999

ki2tlww8buw71.jpg

πŸ—‘οΈ 🧡 Krater

princess_cacash No. 944401

Krater the smoking caterpillar


Image not available

1920x1080

1656576600843508.jpg

🧡 Untitled Thread

Anonymous No. 944391

design a better logo


Image not available

220x140

1660303118545222.gif

🧡 Untitled Thread

Anonymous No. 944359

Has anyone here experienced repeated nvidia driver crashing on any of the drivers in the 531.xx line on win11, making 3d production impossible on said drivers?

Had to roll back to the 528 drivers which are stable, but I am concerned about not being able to upgrade nor test 3d applications across a range of drivers due to the driver completely crashing. This is the first time I've ever had any issues with drivers and I've been using nvidia for 17 years.


Image not available

4032x3024

DBB9C4D1-F139-4E1....jpg

πŸ—‘οΈ 🧡 Untitled Thread

Anonymous No. 944311

Can someone give me a visual example of how this is possible


Image not available

710x710

25647355-1D67-4B5....png

🧡 Untitled Thread

Anonymous No. 944307

So, what’s /3/'s opinion on my models based on obscure characters?


Image not available

400x400

1680212451209251.jpg

🧡 Untitled Thread

Anonymous No. 944295

Answer me just this one thing : is it better to keep cg as a hobby and do any other job? Ive worked real cg gigs before in games and it was horrible


Image not available

465x517

1680838975455434.jpg

πŸ—‘οΈ 🧡 Getting better is pointless

Anonymous No. 944291

Why the fuck should I put effort into my art if you're gonna call it shit anyway?

It's pretty stupid to put effort into my art when I get the same feedback anyway.

Imagine spending a month on a model and then get the same feedback I get when I make a 3 hours finished model.

It doesn't matter if I put 30 hours or 3 hours, I get the same feedback.