𧡠The current year
Anonymous at Thu, 4 May 2023 12:36:04 UTC No. 944951
Why in the year of our lord 2023 is it still completely impossible to find a blender tutorial on modelling a house that isn't either
1. Purely exterior with a hollow shell of nothingness inside
2. Purely interior for a presumably fixed camera that has nothing outside
3. A postmodern shitbox made by extruding the default cube a couple of times
And why is there no comprehensive solution to the eevee lightbleed/crazy jagged shadow problem that actually works? Nothing anybody suggests actually fixes the problem
I just want to make a nice normal suburban house with a nice interior that also looks good from the outside, with a nice backyard and some low poly but not visibly low poly neighboring houses- so my character can freely walk in and out of the house without necessitating camera cuts to hide that the interior and exterior are actually totally separate .blend files. And I want the lighting for the interior and exterior to not necessarily look professional studio quality but merely not be super fucked up. Pls help me
𧡠Untitled Thread
Anonymous at Thu, 4 May 2023 06:28:25 UTC No. 944936
>*Refuses to credit when making changes*
𧡠Untitled Thread
Anonymous at Wed, 3 May 2023 12:46:14 UTC No. 944888
What does /3/ think of 3DCoat? I'm mainly interested in it for texture painting, and I don't want to give my money to Adobe.
𧡠Untitled Thread
Anonymous at Tue, 2 May 2023 19:29:57 UTC No. 944836
How can someone preserve their creations?
I've seen people write that digital art is volatile, but their viewpoint always seems incomprehensive.
Consider a fully modeled, textured, and rigged character or even a static scene; how do you preserve it?
All that data lives comfortably in the project file, but software comes and goes and different versions of the same software would have trouble opening the same file.
Maybe use interchange formats? Ok, but no software supports all interchange formats and no interchange format supports all features your software provides.
It becomes increasingly important to find a solution since ever increasing monitor resolutions can cause the rendered result of your work to be no longer suitable for viewing. Many digital artworks that were created in the early 2000s or 90s are the size of a postage stamp on modern displays. If you could store the "raw" data (models, textures, animations) you could just rerender your scene.
Except as technology improves, shading models change. Think about the difference in quality when renderers switched from scanline rendering to ray tracing to path tracing to whatever the new hotness is (metropolis light transport?). Sure those were all improvements, but at a certain point an artwork has to be "done" and however it looks is part of that regardless of whether or not it reflects the current skill level of the artist.
This is pretty different to traditional art.
Sure no two photographs of the same artwork can ever be identical; different lighting conditions/camera angle/etc. But those two photographs will be a lot closer together in quality than a CG scene rendered with a scanline renderer vs a bidirectional path tracer.
While different lighting conditions can affect traditional artwork, it doesn't affect the fundamental shading of the subject(s) of the artwork like how different light transport models would.
Maybe all this is stupid, but isn't there a way CG art can last at least the artist's life?
𧡠I challenge anyone to make a cheaper style from scratch
Anonymous at Tue, 2 May 2023 13:34:06 UTC No. 944802
I love how not a single 4chan hater can make a finished model, with UV, texture and rig in 3 hours for a production cost of 2-5 usd.
It's literally a speedrunning style of 3D autism.
And no amount of butthurt will change the fact is a supreme bootleg cheap style, that everyone easily recognize.
Also, It runs flawesly in igpus, I could literally make my style run on a fucking N64 machine.
So, yeah.
It has a lot of advantages, and as of now, It's even competitive with current AI to make a finished 3D model, and even if AI will improve, I doubt a single faggot here can make a style that is economically competitive (by hand) with AI.
It's trully a marvel of 3D.
And It's not low effort.
Took since 2017 to actually being able to make it, so It took 6-7 years to develop such style.
feel free to cope then.
lol.
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Anonymous at Tue, 2 May 2023 07:56:41 UTC No. 944788
little fantasy character sculpt
𧡠Maya script editor
Anonymous at Tue, 2 May 2023 04:16:19 UTC No. 944780
Interested in the script editor for Maya. found it hard finding good scripts. wanted to see what community might have instead of Chatgpt
𧡠Godot 4 vs ue5
Anonymous at Mon, 1 May 2023 15:43:14 UTC No. 944706
What would you recommend for a rts toy example?
Godot seems the way to go for everything 2D, but breaks making anything look good in 3D.
Unreal on the other hand is designed for fps and what I read so far has catastrophic orthographic rendering.
Haven't used either.
What does anon suggest and why?
𧡠what is a good place to start/Great resources
Anonymous at Mon, 1 May 2023 13:11:16 UTC No. 944698
Hi, I'm interested in learning 3D modeling with hopes of making mini's and maybe animation down the road. I have blender and a decent laptop, what are some good videos to watch/ good resources to get started.
𧡠Untitled Thread
Anonymous at Sun, 30 Apr 2023 18:00:04 UTC No. 944620
Any advice on working with others during a project?
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Anonymous at Sat, 29 Apr 2023 22:58:09 UTC No. 944545
Why isn't this a red board?
𧡠Mattepainting in videogames
Anonymous at Sat, 29 Apr 2023 22:56:05 UTC No. 944544
How do? Oculus Home has an amazing form of matte painting in the Quest 2. The desert environment is a perfect example. How the hell do I do this?
𧡠Untitled Thread
Anonymous at Sat, 29 Apr 2023 20:57:22 UTC No. 944529
Can any professionals here throw out some examples of completion times and pricing? I need some interesting objects for my website. If anyone would could give a reference of how long it would take to make these 3D models and what a median rate would be, I would appreciate it! Just so I have some idea before I go to hire an artist. Can also leave an email if you're available.
Please keep in mind that though some of these are very detailed, I'll need simpler versions. Thanks <3
𧡠How to make money
Anonymous at Sat, 29 Apr 2023 20:26:33 UTC No. 944521
Blender 3D is the best skill i have
but i have no idea how to make money with that
ποΈ π§΅ Untitled Thread
Anonymous at Sat, 29 Apr 2023 06:06:56 UTC No. 944486
Have you had a think about it?
ποΈ π§΅ Krater
princess_cacash at Fri, 28 Apr 2023 10:07:10 UTC No. 944401
Krater the smoking caterpillar
𧡠Untitled Thread
Anonymous at Thu, 27 Apr 2023 19:05:41 UTC No. 944359
Has anyone here experienced repeated nvidia driver crashing on any of the drivers in the 531.xx line on win11, making 3d production impossible on said drivers?
Had to roll back to the 528 drivers which are stable, but I am concerned about not being able to upgrade nor test 3d applications across a range of drivers due to the driver completely crashing. This is the first time I've ever had any issues with drivers and I've been using nvidia for 17 years.
ποΈ π§΅ Untitled Thread
Anonymous at Thu, 27 Apr 2023 02:41:52 UTC No. 944311
Can someone give me a visual example of how this is possible
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Anonymous at Thu, 27 Apr 2023 02:33:12 UTC No. 944307
So, whatβs /3/'s opinion on my models based on obscure characters?
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Anonymous at Thu, 27 Apr 2023 01:06:27 UTC No. 944295
Answer me just this one thing : is it better to keep cg as a hobby and do any other job? Ive worked real cg gigs before in games and it was horrible
ποΈ π§΅ Getting better is pointless
Anonymous at Thu, 27 Apr 2023 00:16:22 UTC No. 944291
Why the fuck should I put effort into my art if you're gonna call it shit anyway?
It's pretty stupid to put effort into my art when I get the same feedback anyway.
Imagine spending a month on a model and then get the same feedback I get when I make a 3 hours finished model.
It doesn't matter if I put 30 hours or 3 hours, I get the same feedback.