𧡠Topo Help
Anonymous at Sat, 13 Jan 2024 20:22:22 UTC No. 970386
What good ways to generate topo models, I see all sorts of tutorials but it they seem to illustrate the same 3/4 methods. Blender, SketchUp, Some paid service, but is there some better way I don't know about that is eluding me. I just want to map a small site accurately because my OCD is kicking in.
𧡠Untitled Thread
Anonymous at Sat, 13 Jan 2024 11:14:07 UTC No. 970337
Hi, blender idiot here
I've been slowly making/editing an avatar for vrchat where I had to model legs for a body (the original had stupid furry dog legs) and ever since I've been having a lot of trouble with the weight painting on the knees. I've tried all sorts of stuff, messing around with pretty much everything and I'm clueless at this point. As you can see, the skin pinches outwards at the bone joint and even if I add/subtract weight from either bone, there will still be something like this. Aside from sculpting, how do I solve this?
𧡠Untitled Thread
Anonymous at Sat, 13 Jan 2024 04:08:50 UTC No. 970317
Another blog post of a guy hoping to make it.
for reference i never complete any projects cause I'm lazy and I lack discipline, also because I have a day job.
Let's see if I can finish this time, goal is to finish a base mesh with game res and textures, as well as eyes and hair cards.
Also, please feel free to destroy me, I value your opinions.
𧡠is zbrush good
Anonymous at Sat, 13 Jan 2024 02:03:34 UTC No. 970308
Zbrush feels really outdated now, but the other options (blender, 3dcoat) seem worse. Maybe its just because my ass is 2 years behind on zbrush updates (last pixologic) and its actually become good in that time period?
𧡠Untitled Thread
Anonymous at Fri, 12 Jan 2024 06:08:47 UTC No. 970241
What's the software used to create these videos?
https://www.youtube.com/watch?v=BAY
𧡠What's the easiest way to model organics (people, creatures, etc)
Anonymous at Thu, 11 Jan 2024 23:43:49 UTC No. 970218
Now to me, modeling hard surface stuff like picrel is at least marginally non-challenging. But when it comes to stuff like modeling humanoids, it's really difficult and can take literal hours upon hours. I'm positive that I'm not the first to encounter this issue. Are there any tricks/tips to speed up or ease the process? (I can't just use base models btw. With what I'm going for, bases will look too realistic and out of place)
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Anonymous at Thu, 11 Jan 2024 17:03:36 UTC No. 970188
>update blender
>it's worse now
sasuga open source
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Anonymous at Thu, 11 Jan 2024 12:43:37 UTC No. 970155
my friend is trying to convince me to learn houdini because I know Python and it's a "high demand skill" and I'll "make tons of money". is this cap? I'm looking at the tutorials on their website and I can do almost all this shit in Blender already.
pic unrelated
𧡠Untitled Thread
Anonymous at Thu, 11 Jan 2024 02:37:54 UTC No. 970117
This Karma MaterialX shit in H20 kind of looks like ass don't you think? My other renderers destroy it though in quality (materialX just cannot compete at this time) but the integration into H20 and the fact that it works with each daily version of Houdini makes it strong.
For my other renderers I may be literally months behind daily version, that 3rd party Houdini ROP bridge may cause instability and I have to pay more for that renderer per year than I do for Houdini Indie alone. Does anyone else feel strongly about Karma?
𧡠Untitled Thread
Anonymous at Wed, 10 Jan 2024 21:32:16 UTC No. 970092
Anyone uses (((AI))) for concept art/prototyping/inspo? Right now I'm proompting 15 times a day using Bing but I'm thinking about switching to Stable Diffusion using some specialized models or checkpoints or whatever and I'm wondering if anyone has any good workflows set up
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Anonymous at Wed, 10 Jan 2024 18:45:06 UTC No. 970077
>AI shitting out terrible meshes and art
>nobody developing AI driven UVs, LOD, topology and rigging
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Anonymous at Wed, 10 Jan 2024 10:25:52 UTC No. 970017
>2024
>still no auto-retopology tool for Blender
ποΈ π§΅ Many have speculated that her ass is big
Anonymous at Wed, 10 Jan 2024 02:06:52 UTC No. 969995
I for one share such speculation
𧡠Untitled Thread
Anonymous at Tue, 9 Jan 2024 22:53:44 UTC No. 969982
is cascadeur good or should I just learn normal animation?
𧡠How do I force sovl in Blender?
Anonymous at Tue, 9 Jan 2024 22:42:26 UTC No. 969981
I wanna get the dated, early 3DSMax aesthetic working in Blender. Are there any renderers or rendering tricks to get this look?
ποΈ π§΅ New workflow
Anonymous at Tue, 9 Jan 2024 19:55:42 UTC No. 969969
Rate, chuds. I'm going for a zomboid/sims1 style.
ποΈ π§΅ Untitled Thread
Anonymous at Tue, 9 Jan 2024 16:31:53 UTC No. 969949
Alright. I have a request. The stain's location is suspicious. I mean if it was a matter of explosive diarrhea the stain would be located in the middle, not toward the end.
Could you please put a child sized dummy on a rectangle first in the middle like as if the kid woke up shitting itself and move the dummy toward the end?
𧡠Untitled Thread
Anonymous at Tue, 9 Jan 2024 01:59:25 UTC No. 969857
From the questions thread.
>show my grandma "my" prompted artwork
>she says thats its not mine
>"who did this"?
>looks down on me for the rest of the day
was she right?
𧡠/cg/ - Cris General
Anonymous at Mon, 8 Jan 2024 23:39:21 UTC No. 969851
New year: new progress edition
Previous: >>960932
𧡠Untitled Thread
Anonymous at Mon, 8 Jan 2024 21:48:21 UTC No. 969844
>Be Blender UI devs
>"how should we close edit menus?"
>"why not use a complicated and completely unintuitive click/drag feature to merge windows together?"
>"why don't we use an x button to close the window like literally every other software on earth"?
>nah
seriously fuck blender and its devs. I don't care if it's a free software, it has the most retarded UI i've ever seen in my life. How people learn to navigate just the basics of layout and organization is beyond my entire comprehension. I genuinely don't understand how you people defend this trash.
How do I lock a backplate image?
>in literally every software, go to layer, click on the lock icon next to the layer.
>in blender you have to go to filter, then restriction toggles, then enable "selectable" and then disable each icon corresponding to the object you want locked.
I'm sorry but that is completely retarded.
𧡠Untitled Thread
Anonymous at Mon, 8 Jan 2024 17:43:30 UTC No. 969823
tutorial GOAT. bob ross of 3D
so many of these tutorial people are unpleasant to listen to. having a nice voice is more important than indepth autistic knowledge, especially at the beginning stages when most of the information is variations of the same shit.
𧡠Practicing 3D without computer
Anonymous at Mon, 8 Jan 2024 16:57:01 UTC No. 969819
Broke my laptop yesterday and wonβt be having a solution until a month or two. I have literaly nothing else to do than 3d shit.
How can I practice 3D skills without a laptop. Iβm into 3D because Iβd like to be a solo gamedev. So I was training for modeling, texture painting, character sculpting, animating, etc.
Any advices for this crazy ass question?
𧡠Rant
Anonymous at Mon, 8 Jan 2024 13:17:07 UTC No. 969780
I'm beat, chuds.
3D is just too hard.
It's over.
It's over.
No wonder amateur devs always pick 2D.
3D is not worth the hassle.
It's over.
ποΈ π§΅ VG banned me
Anonymous at Mon, 8 Jan 2024 09:56:32 UTC No. 969763
https://youtu.be/aWqYMDT0-GQ?t=570