Image not available

250x250

1589346193575.gif

🧵 Untitled Thread

Anonymous No. 970574

How are these topology/texture demos called? Are they all procedural Houdini flex?

I love lookin' at these... I wish I still had a folder of them.


Image not available

677x497

workflow.png

🧵 /WFG/ WORKFLOW GENERAL

Anonymous No. 970544

Since there is a fucking idiot lurking in this board commenting on every single post that it needs 'more workflow' I'm creating this thread just to point that out. If mods don't delete this thread, /3/ is damned. If they delete this thread but don't ban that fucking user /3/ is being modded by retards.

So yeah thread about workflow. How's your workflow anons? Does it need more fucking workflow?


Image not available

254x320

Screenshot 2024-0....png

🗑️ 🧵 AI Video Detection Challenge

Anonymous No. 970529

One of Space X's videos are completely AI. Which one is it?


Image not available

1903x978

img-2024-01-14-21....png

🧵 Untitled Thread

Anonymous No. 970460

>weekly "ITS OVER" thread #42069666
lookdev/texture artist edition

https://gvecchio.com/controlmat/


Image not available

761x582

Fd6tz[1].png

🧵 Untitled Thread

Anonymous No. 970435

how do you weight paint the pelvis so the result isn't absolute garbage when doing extreme leg poses? this shit is always awful the moment you pass the 90 degree mark. do i just have to use blend shapes?


Image not available

300x169

miku hands (2).gif

🧵 Making an animated music video in blender 2024

stann No. 970426

continuing from >>958990
As i said at the end in the previous thread last year, i had to go on a hiatus with this project to focus on a video game. That video-game, ironically has also been post-poned a bit, it was meant for Christmas but i realized i didn't have enough time to make it good in time, so i'm hoping i can finish it at the end of this year. But that's another story!

Anyway, recap, i am making an animated music video in blender feat. Hatsune Miku, for a song i created https://www.newgrounds.com/audio/listen/1245060

I'll once again document some progress here for fun, bit by bit as i continue on it.

ask whatever whenever. I am staying on 3.6.5 to not mess up the stuff i've already made,
since the rigging plugin i've used doesn't work on the newest version, and it will be a bit before it's updated


Image not available

400x286

1683004151219428.gif

🧵 Untitled Thread

Anonymous No. 970405

Is there anything worse than running into a Stash node when you're trying to learn from side?


Image not available

1080x1339

1611479813633.jpg

🧵 Topo Help

Anonymous No. 970386

What good ways to generate topo models, I see all sorts of tutorials but it they seem to illustrate the same 3/4 methods. Blender, SketchUp, Some paid service, but is there some better way I don't know about that is eluding me. I just want to map a small site accurately because my OCD is kicking in.


Image not available

921x580

hurrr.jpg

🧵 Untitled Thread

Anonymous No. 970337

Hi, blender idiot here

I've been slowly making/editing an avatar for vrchat where I had to model legs for a body (the original had stupid furry dog legs) and ever since I've been having a lot of trouble with the weight painting on the knees. I've tried all sorts of stuff, messing around with pretty much everything and I'm clueless at this point. As you can see, the skin pinches outwards at the bone joint and even if I add/subtract weight from either bone, there will still be something like this. Aside from sculpting, how do I solve this?


Image not available

1920x1080

Untitled.png

🧵 Untitled Thread

Anonymous No. 970317

Another blog post of a guy hoping to make it.
for reference i never complete any projects cause I'm lazy and I lack discipline, also because I have a day job.
Let's see if I can finish this time, goal is to finish a base mesh with game res and textures, as well as eyes and hair cards.
Also, please feel free to destroy me, I value your opinions.


Image not available

863x593

1676010089236074.png

🧵 is zbrush good

Anonymous No. 970308

Zbrush feels really outdated now, but the other options (blender, 3dcoat) seem worse. Maybe its just because my ass is 2 years behind on zbrush updates (last pixologic) and its actually become good in that time period?


Image not available

854x480

Medical consultat....png

🧵 Untitled Thread

Anonymous No. 970241

What's the software used to create these videos?

https://www.youtube.com/watch?v=BAYd2j_5THM


Image not available

1404x702

Antichrist.png

🧵 What's the easiest way to model organics (people, creatures, etc)

Anonymous No. 970218

Now to me, modeling hard surface stuff like picrel is at least marginally non-challenging. But when it comes to stuff like modeling humanoids, it's really difficult and can take literal hours upon hours. I'm positive that I'm not the first to encounter this issue. Are there any tricks/tips to speed up or ease the process? (I can't just use base models btw. With what I'm going for, bases will look too realistic and out of place)


Image not available

342x239

1677023238678387.png

🧵 Untitled Thread

Anonymous No. 970188

>update blender
>it's worse now
sasuga open source


Image not available

400x600

eeab8a64378ac7f50....jpg

🧵 Untitled Thread

Anonymous No. 970155

my friend is trying to convince me to learn houdini because I know Python and it's a "high demand skill" and I'll "make tons of money". is this cap? I'm looking at the tutorials on their website and I can do almost all this shit in Blender already.
pic unrelated


Image not available

1184x593

1704430834094116.png

🧵 Untitled Thread

Anonymous No. 970117

This Karma MaterialX shit in H20 kind of looks like ass don't you think? My other renderers destroy it though in quality (materialX just cannot compete at this time) but the integration into H20 and the fact that it works with each daily version of Houdini makes it strong.

For my other renderers I may be literally months behind daily version, that 3rd party Houdini ROP bridge may cause instability and I have to pay more for that renderer per year than I do for Houdini Indie alone. Does anyone else feel strongly about Karma?


Image not available

1024x1024

_adcbdb56-5153-4e....jpg

🧵 Untitled Thread

Anonymous No. 970092

Anyone uses (((AI))) for concept art/prototyping/inspo? Right now I'm proompting 15 times a day using Bing but I'm thinking about switching to Stable Diffusion using some specialized models or checkpoints or whatever and I'm wondering if anyone has any good workflows set up


Image not available

784x975

squirrelover.png

🧵 Untitled Thread

Anonymous No. 970077

>AI shitting out terrible meshes and art
>nobody developing AI driven UVs, LOD, topology and rigging


Image not available

736x1080

1696707719138712.webm

🧵 Untitled Thread

Anonymous No. 970017

>2024
>still no auto-retopology tool for Blender


Image not available

1334x750

0153CCE2-53E0-4A5....png

🗑️ 🧵 Many have speculated that her ass is big

Anonymous No. 969995

I for one share such speculation


Image not available

474x266

OIP (1).jpg

🧵 Untitled Thread

Anonymous No. 969982

is cascadeur good or should I just learn normal animation?


Image not available

1925x1442

Screenshot 2024-0....png

🧵 How do I force sovl in Blender?

Anonymous No. 969981

I wanna get the dated, early 3DSMax aesthetic working in Blender. Are there any renderers or rendering tricks to get this look?


Image not available

800x800

leona-export.png

🗑️ 🧵 New workflow

Anonymous No. 969969

Rate, chuds. I'm going for a zomboid/sims1 style.


Image not available

926x734

1704814185112231.jpg

🗑️ 🧵 Untitled Thread

Anonymous No. 969949

Alright. I have a request. The stain's location is suspicious. I mean if it was a matter of explosive diarrhea the stain would be located in the middle, not toward the end.

Could you please put a child sized dummy on a rectangle first in the middle like as if the kid woke up shitting itself and move the dummy toward the end?