🧵 progress #1
Anonymous at Mon, 15 Jan 2024 23:02:05 UTC No. 970667
been getting at the ol blendy. pretty proud of the model, it is still a work in progress but for now it will do. let me know what you think /3/
🧵 NSFW Posting
Anonymous at Mon, 15 Jan 2024 22:19:15 UTC No. 970664
I am trying to get better at posing and all that, I was just wondering, what's the etiquette of using people's models to post to twitter on your own page? Should you ask all the time? What about making a patreon? Can I use them on there without seeking permission or does every artist who uses these models always ask permission?
🧵 Untitled Thread
Anonymous at Mon, 15 Jan 2024 14:14:03 UTC No. 970599
Can geometry nodes "replace" Houdini?
🧵 Tankchuds BTFO
Anonymous at Mon, 15 Jan 2024 14:02:53 UTC No. 970594
been trying to do other stuff lately. rate my tank, chuds.
🧵 help bros
Anonymous at Mon, 15 Jan 2024 10:52:39 UTC No. 970577
I was asked to model pic rel, and for some reason it has me stumped. I think part of the reason is the angle of the image which seems to make it a bit awkward. How would you go about modeling from a reference like that?
🧵 Untitled Thread
Anonymous at Mon, 15 Jan 2024 10:05:54 UTC No. 970574
How are these topology/texture demos called? Are they all procedural Houdini flex?
I love lookin' at these... I wish I still had a folder of them.
🧵 /WFG/ WORKFLOW GENERAL
Anonymous at Mon, 15 Jan 2024 02:55:59 UTC No. 970544
Since there is a fucking idiot lurking in this board commenting on every single post that it needs 'more workflow' I'm creating this thread just to point that out. If mods don't delete this thread, /3/ is damned. If they delete this thread but don't ban that fucking user /3/ is being modded by retards.
So yeah thread about workflow. How's your workflow anons? Does it need more fucking workflow?
🗑️ 🧵 AI Video Detection Challenge
Anonymous at Mon, 15 Jan 2024 01:06:20 UTC No. 970529
One of Space X's videos are completely AI. Which one is it?
🧵 Untitled Thread
Anonymous at Sun, 14 Jan 2024 13:23:36 UTC No. 970460
>weekly "ITS OVER" thread #42069666
lookdev/texture artist edition
https://gvecchio.com/controlmat/
🧵 Untitled Thread
Anonymous at Sun, 14 Jan 2024 06:33:25 UTC No. 970435
how do you weight paint the pelvis so the result isn't absolute garbage when doing extreme leg poses? this shit is always awful the moment you pass the 90 degree mark. do i just have to use blend shapes?
🧵 Making an animated music video in blender 2024
stann at Sun, 14 Jan 2024 03:59:05 UTC No. 970426
continuing from >>958990
As i said at the end in the previous thread last year, i had to go on a hiatus with this project to focus on a video game. That video-game, ironically has also been post-poned a bit, it was meant for Christmas but i realized i didn't have enough time to make it good in time, so i'm hoping i can finish it at the end of this year. But that's another story!
Anyway, recap, i am making an animated music video in blender feat. Hatsune Miku, for a song i created https://www.newgrounds.com/audio/li
I'll once again document some progress here for fun, bit by bit as i continue on it.
ask whatever whenever. I am staying on 3.6.5 to not mess up the stuff i've already made,
since the rigging plugin i've used doesn't work on the newest version, and it will be a bit before it's updated
🧵 Untitled Thread
Anonymous at Sun, 14 Jan 2024 00:23:47 UTC No. 970405
Is there anything worse than running into a Stash node when you're trying to learn from side?
🧵 Topo Help
Anonymous at Sat, 13 Jan 2024 20:22:22 UTC No. 970386
What good ways to generate topo models, I see all sorts of tutorials but it they seem to illustrate the same 3/4 methods. Blender, SketchUp, Some paid service, but is there some better way I don't know about that is eluding me. I just want to map a small site accurately because my OCD is kicking in.
🧵 Untitled Thread
Anonymous at Sat, 13 Jan 2024 11:14:07 UTC No. 970337
Hi, blender idiot here
I've been slowly making/editing an avatar for vrchat where I had to model legs for a body (the original had stupid furry dog legs) and ever since I've been having a lot of trouble with the weight painting on the knees. I've tried all sorts of stuff, messing around with pretty much everything and I'm clueless at this point. As you can see, the skin pinches outwards at the bone joint and even if I add/subtract weight from either bone, there will still be something like this. Aside from sculpting, how do I solve this?
🧵 Untitled Thread
Anonymous at Sat, 13 Jan 2024 04:08:50 UTC No. 970317
Another blog post of a guy hoping to make it.
for reference i never complete any projects cause I'm lazy and I lack discipline, also because I have a day job.
Let's see if I can finish this time, goal is to finish a base mesh with game res and textures, as well as eyes and hair cards.
Also, please feel free to destroy me, I value your opinions.
🧵 is zbrush good
Anonymous at Sat, 13 Jan 2024 02:03:34 UTC No. 970308
Zbrush feels really outdated now, but the other options (blender, 3dcoat) seem worse. Maybe its just because my ass is 2 years behind on zbrush updates (last pixologic) and its actually become good in that time period?
🧵 Untitled Thread
Anonymous at Fri, 12 Jan 2024 06:08:47 UTC No. 970241
What's the software used to create these videos?
https://www.youtube.com/watch?v=BAY
🧵 What's the easiest way to model organics (people, creatures, etc)
Anonymous at Thu, 11 Jan 2024 23:43:49 UTC No. 970218
Now to me, modeling hard surface stuff like picrel is at least marginally non-challenging. But when it comes to stuff like modeling humanoids, it's really difficult and can take literal hours upon hours. I'm positive that I'm not the first to encounter this issue. Are there any tricks/tips to speed up or ease the process? (I can't just use base models btw. With what I'm going for, bases will look too realistic and out of place)
🧵 Untitled Thread
Anonymous at Thu, 11 Jan 2024 17:03:36 UTC No. 970188
>update blender
>it's worse now
sasuga open source
🧵 Untitled Thread
Anonymous at Thu, 11 Jan 2024 12:43:37 UTC No. 970155
my friend is trying to convince me to learn houdini because I know Python and it's a "high demand skill" and I'll "make tons of money". is this cap? I'm looking at the tutorials on their website and I can do almost all this shit in Blender already.
pic unrelated
🧵 Untitled Thread
Anonymous at Thu, 11 Jan 2024 02:37:54 UTC No. 970117
This Karma MaterialX shit in H20 kind of looks like ass don't you think? My other renderers destroy it though in quality (materialX just cannot compete at this time) but the integration into H20 and the fact that it works with each daily version of Houdini makes it strong.
For my other renderers I may be literally months behind daily version, that 3rd party Houdini ROP bridge may cause instability and I have to pay more for that renderer per year than I do for Houdini Indie alone. Does anyone else feel strongly about Karma?
🧵 Untitled Thread
Anonymous at Wed, 10 Jan 2024 21:32:16 UTC No. 970092
Anyone uses (((AI))) for concept art/prototyping/inspo? Right now I'm proompting 15 times a day using Bing but I'm thinking about switching to Stable Diffusion using some specialized models or checkpoints or whatever and I'm wondering if anyone has any good workflows set up
🧵 Untitled Thread
Anonymous at Wed, 10 Jan 2024 18:45:06 UTC No. 970077
>AI shitting out terrible meshes and art
>nobody developing AI driven UVs, LOD, topology and rigging
🧵 Untitled Thread
Anonymous at Wed, 10 Jan 2024 10:25:52 UTC No. 970017
>2024
>still no auto-retopology tool for Blender