🧵 blender or c4d?
Anonymous at Sat, 15 Jun 2024 04:53:53 UTC No. 986833
Was originally trying to learn blender but the user interface is really slow for me to use and even after getting the hang of it im just not enjoying making stuff with it. I would have been happy to buy C4D outright but since they've changed to subscription plans I'll be pirating it.
Which one should I invest my time learning? Is it beneficial to learn both?
🧵 Stylized Characters
Anonymous at Fri, 14 Jun 2024 16:26:45 UTC No. 986779
I'm interested in the creation of simple, stylized characters like picrel. Modelling humanoids has always been my bane and I want to get good at it. Could some kind anon point me in the right direction resource/course-wise?
🧵 Maya mel / Studio Library
Anonymous at Fri, 14 Jun 2024 11:05:09 UTC No. 986759
I'm having an annoying issue with studio library, probably me using it wrongly. If I add a run animation to a character in a scene, so I don't have to animated it every time, it snaps back to where the root is, and aligning it so you can't tell afterwards is a problem.
So I wanted to make a Mel script to create a locator at the current position of the character, then constrain the root to that position so the character will end up in the same place, but I can't get this fucking Mel garbage to work. Even examples online just give me syntax errors.
Now I'm just trying to select the locator and set its translateY to 0, but how to I set the position of either a named object, or the selection?
spaceLocator -p 0 0 0 -name FuckYouMaya;
parentConstraint -skipRotate x -skipRotate z Character:RootX_M FuckYouMaya;
select -r FuckYouMayat_parentConstraint1 ;
delete;
select -r FuckYouMaya
SetAttr //what goes here?
🧵 Untitled Thread
Anonymous at Fri, 14 Jun 2024 05:23:37 UTC No. 986739
Do any of You Do Stage Visuals?
🧵 Untitled Thread
Anonymous at Thu, 13 Jun 2024 22:53:20 UTC No. 986705
>Untitled_AUTOSAVE_997.ma failed to save: No disk space
🧵 Untitled Thread
Anonymous at Thu, 13 Jun 2024 07:19:24 UTC No. 986633
When are they going to make a proper 3d modelling software?
🧵 Untitled Thread
Anonymous at Thu, 13 Jun 2024 06:50:29 UTC No. 986630
I'm actually scared about AI, like is there any point learning to draw or model when computers are becoming capable or generating shit within seconds?
I really don't know if it's worth to keep learning
🧵 Rendering in Marmoset
Anonymous at Wed, 12 Jun 2024 13:35:40 UTC No. 986519
Can you suggest tutorials for setting up lights and render settings in Marmoset for professional looking renders that I can post on Artstation?
Paid or free it doesn't matter.
🗑️ 🧵 Untitled Thread
Anonymous at Wed, 12 Jun 2024 04:19:31 UTC No. 986479
Join this discord server guys
---> /9phRfTRWZe
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 11 Jun 2024 22:45:35 UTC No. 986447
i needed to edit a video yesterday and blender kept crashing on me. it was a very simple edit just a few cuts and some freeze frames. i hadn't opened blender in years, maybe 2 or 3 years. what the hell happened?
🧵 3D design software for Linux
Anonymous at Tue, 11 Jun 2024 17:09:43 UTC No. 986416
I want to start doing learning 3D modelling since I want to design small accessories and jewelry, mainly the kind of stuff that would be injection moulded.
So, what software should I be using? Blender seems to have a lot of tutorials available but a lot of people also decry it as having an unintuitive interface. It also doesn't seem to be that good for when you need exact measurements, which I'll undoubtedly need to be able to fit in pre-fab components such as snap buttons etc.
AutoCAD is unfortunately Windows only, which I'm not going back to ever considering the dumpster fire it seems to have become since I left. FreeCAD might be sufficient for my needs, but would using a straight-up CAD program actually be good for my use case which isn't really that technical?
🧵 Untitled Thread
Anonymous at Tue, 11 Jun 2024 15:46:27 UTC No. 986405
is it a bad idea to use A.I. pictures as reference for modeling and texture color?
🧵 Failing at Blender
Anonymous at Tue, 11 Jun 2024 15:33:53 UTC No. 986401
Can someone review my issues with Blender and present a diagnosis? I'll be actively comparing myself to someone else that started at the same time. Both have no previous practical experience (Mine was like 2 parts of the Blender donut years ago)
Please help me decide what to do
🧵 Untitled Thread
Anonymous at Tue, 11 Jun 2024 05:44:41 UTC No. 986371
Thoughts on how Bloodborne PSX looks?
🗑️ 🧵 /cg/ - Cris General
Anonymous at Tue, 11 Jun 2024 00:59:26 UTC No. 986344
Exclusive non-chuddity 3d workflows goes in here.
🧵 Untitled Thread
Anonymous at Mon, 10 Jun 2024 20:00:31 UTC No. 986320
me when i try to learn blender
🧵 Meshy General
Anonymous at Mon, 10 Jun 2024 06:57:06 UTC No. 986251
I was going to learn how to model but I saw there's a text-to-model AI software. It's got textures too.
Has anyone tried this out? How is it?
🧵 Is /3d/ modelling easier than illustration?
Anonymous at Sun, 9 Jun 2024 07:04:17 UTC No. 986048
I do illustrations like pic rel with the mesh tool in illustrator but it's extremely laborious and takes far too much time to flesh out one idea. I also hate illustrator's workflow, if you make one mistake you have to retrace your steps and it just chews up more time.
My illustration style may as well be 3d at this point but would it be easier in 3d? The mesh structure is practically the same, and lighting would be way easier.
Pic rel not my art I just dont want to dox myself by posting real art.
🧵 SolidWorks ATV
Anonymous at Sun, 9 Jun 2024 06:10:27 UTC No. 986034
some school project thats going tobe 3d printed.
It looks so flat and i hate it. Im thinking of just putting stickers instead of coming up with details. What do you guys think?
17 parts in total excluding the wheel+motor
🗑️ 🧵 insecure about blender
Anonymous at Sun, 9 Jun 2024 01:40:03 UTC No. 986017
I've been told I suck at renders (just started doing this) and that others are way better than me (I am not needed at all)
Renders are FORTNITE NSFW
https://files.catbox.moe/niq3zt.png
https://files.catbox.moe/uk3qyz.png
In another board, I get laughed at, insulted and told I am way worse. will never improve, will never get better.
No one liked my stuff so I did not post more.
The other anon who others prefer and all of them said they prefer him
https://files.catbox.moe/p6owbw.jpg
https://files.catbox.moe/41kafx.jpg
https://files.catbox.moe/vmbg9p.jpg
Here's other people saying he's way better
>>>/vg/481107102
>>>/vg/481107663
I no longer have the fortitude to try, I failed. I am less talented than others at stuff like drawing or 3D
No one replied to mine or saved them in fng
🧵 Anime General
Anonymous at Sun, 9 Jun 2024 01:03:31 UTC No. 986003
Previous >>980013
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimet
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os
https://www.youtube.com/@ShionMgr
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 7 Jun 2024 13:28:27 UTC No. 985810
New to Blender, when I try to append models I bring in a lot of useless objects, rigging and such.
Is this normal? It takes a lot of time to clear up the clutter.
🗑️ 🧵 VFX and video guys are now fucked.
Anonymous at Fri, 7 Jun 2024 01:08:55 UTC No. 985745
VFX guys will be replaced by Chinese AI.
cris was right.
cris won.
🧵 Keeping feet on the ground in rig animation
Anonymous at Thu, 6 Jun 2024 18:36:33 UTC No. 985694
So I made a skeleton for my game and now I want some animations. I downloaded a bunch from Mixamo, scaled and applied their rig to my model and overall everything works fine. Except one small but important detail. Feet are kinda floaty in z-coordinate and not consistent regarding it in various animations. For example if I move model to make feet perfectly align with ground during walking animation, I will get them slightly above the ground in sword attack animation because knees are bended more at all times in that one. Moreover in those attack animations feet are moving sligthly inside the ground and slightly into the air. Is there any good way to fix this without needing to edit every keyframe in animations? I think this is a general question of principle/approach, but if that's important I'm working in Blender. I think there should be some way to lets say ask feet bone to be as close to given z-coordinate as possible and everything else animate around that "pivoted" bone.