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Learning architecture with a 3DCG focus? No. 988399

How do 3D artists learn to do architecture like this?
What books read or what courses they take?
3D CG artist take architecture classes?
I thought that if i wanted to draw fantasy architecture like this, i should start studying real old architecture. I looked for some books on the subject but most pivot to the historical aspect rather than explain the elements of the buildings that are iconic of every era and every country and their functionality.

>"Hurrr just model arches and add bullshit"
>"Just search on google images for lots of references bro"
Both of these takes are retarded.
1. The style greatly deviates depending the building, so just by adding arches with bullshit i could end with a mix of styles, which won't look good.
2. While elegant, these are FUNCTIONAL designs, if look at the hallway image on bottom left, you can see the ceiling integrity is related to the design. Not only it looks pretty, there is a logic behind it.


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🧵 I FUCKING MADE ELVIS

Anonymous No. 988326

So, why am I so happy? I usually do humans in sculpt mode which I fucking hate for some reason but I did this mostly in edit mode! How amazing is that! I didn't know I could do it like that and it seems so much easier and I can make heads more accurately!


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Anonymous No. 988317

Been thinking of buying a 3D printer and open a 3D print shop.

Anyone knows if that shit is profitable?


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🧵 Basic Animations

Anonymous No. 988230

First post here ever and I have almost no experience 3D modeling, but I am trying to make content which will require some basic understanding of it. But the type of animations I need are extremely rudimentary, more symbolic representations of what I'm saying. This may seem strange but in short, what I need is some sort of software that will allow me to do basic animations such as a sphere rotating and/or moving around on a black plane. Another animation example I need specifically is a circle with a point that rotates cyclically around the shape of the circle.

So in other words, I don't need super complex animations but more just basic polygons in motion. Is Blender my best bet here? My buddy recommended SFM as well but based on what I've seen from SFM, it doesn't seem like it's the best program suited for my purposes.

I guess my final question is, how long would it take realistically to learn this level of 3D animation?

Pic related.


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Anonymous No. 988206

Maybe dumb question, but for character animation is it better to sculpt the character and then retopo or simply model it, and why?


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Anonymous No. 988167

https://youtu.be/RWl_FNP6mq8


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Anonymous No. 988141

How to make good 3d anime model?


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🧵 Is 3D modelling quick to do?

Anonymous No. 988081

I'm a commercial illustrator and one thing I hate about actual illustration is it takes so long just to do one project and everything has to be lit, textured and drawn laboriously and even then you've only got one fixed perspective.

3D has always been an endgame for me because it frees me from all these constraints, but also because it seems people can make stuff really fast with it. Is it true that it's quicker in that respect, I only want to do basic vaporwave type stuff like this, nothing too involved.


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Anonymous No. 988037

What's the board obsession with DAZ? I regularly use blender, Zbrush, etc in my pipeline and never even once considered using DAZ. I don't even know what it does, yet you all seem to insist on it.
The only thing I know about DAZ is that every model that comes out of it looks like a single mom with a skin disease and a permanent fluoride stare. Even the stylized characters seem to have a "look" about them that instantly betrays their dazzieness. What's the deal? What's being offered in DAZ that I can't get anywhere else?


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Anonymous No. 988022

>the most popular normalmap tutorial for photoshop
>he creates normalmap straight from diffuse, no heightmaps involved
>in the end his bricks are concave
>doesn't even mention that photoshop doesn't have option to generate OpenGL normalmaps and you would have to manually flip green channel if you want OpenGL standard normalmaps
>video gets a lot of praise in the comments and no one points out this tutorial is absolute shit

How do we stop Crises like this from making tutorials?

https://www.youtube.com/watch?v=dKBav9IsRiU


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Anonymous No. 988015

Where can I pirate Keos Mason's stuff?
I want to see their tutorials and have their resources.


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🗑️ 🧵 How is it still alive?

Anonymous No. 987978


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🗑️ 🧵 cris won.

Anonymous No. 987946

https://www.youtube.com/watch?v=rndw_iYFdSk

Sometimes I wonder, how the fuck am I able to make such levels of KINO.

cris, you basterd bloody beatch.
you made it again.
you got KINO.

AI can't win over this level of uganda KINO.
Humans won.
AI lost.


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Anonymous No. 987936

When did you realise this software is for women?

For me it was when I was looking up guides and all the comments were about making clothes for their Sims.


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Anonymous No. 987917

This is the best 3D AI model generator right now.


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Anonymous No. 987791

the ai demon can make better donut than me it's over time to uninstall blender and find a real job such as coal mining fuck you donut tutorial guy you made me believe I have a chance you should find a real job too btw


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🧵 What's the job market for 3D artist right now?

Anonymous No. 987720

From what I'm hearing it's that the 3D job market has dried up and things are looking bad right now. In the US everything is being downsized and offshored to India, Canada, and Europe. So finding a job in the US at this point seems rather difficult. I'm happy to take anything, but long term I want to work in games and make my own games and animations. Pic related is something I made for school, hope you think it's cool.


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Anonymous No. 987716

how do i put the vertex then the edge around there to move up down


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🧵 /3/ humor thread

Anonymous No. 987667

Post /3/ humor.


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Anonymous No. 987524

Why cant I do 3D at all?
I cant even pose nor understand poses


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Anonymous No. 987469

What now biitches?


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🧵 2D Mesh Animation

Anonymous No. 987398

Is there a better software to do stuff like pic-related yet? Surely with all that AI talk, there's at least one software that automatically breaks up the parts, creates the meshes or at least rigs the assets.


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Anonymous No. 987324

>People in /3/ threads on /v/ of all places display more skill at this than most of this board
Show the class that you've actually managed to accomplish something or attempt to explain why a board like /v/ is outdoing you


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🧵 Untitled Thread

Anonymous No. 987279

Can someone who has worked with blender geometry nodes, give me a QRD on what the limitations and possibilities are.
I've literally never even had to touch 3d modeling software up until recently for game dev stuff.
How schizophrenic can you get with parametric designs? How crazy/precise can you make the logic chains? Can it be used for 3d printing/engineering projects as well?
I have yet to hear someone say it's shit because _____, other than for a seeming lack of problem solving skills. It kinda reminds me of when FM was first starting to get really popular in the sound design space and I know you can go off the deep end with sound design pretty fucking fast. I'm hoping parametric modelling is the same.