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šŸ—‘ļø šŸ§µ /3/ chuds discord

Anonymous No. 989224

What the fuck is their problem?


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šŸ§µ MiHoYo Shading Resources

Anonymous No. 989128

Any recommend any courses or other resources for learning to create shaders similar to those in MiHoYo games using Blender, especially for those new to shading?


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šŸ§µ Untitled Thread

Anonymous No. 988930

Ok here's the score. i keep seeing users wish there was some board wide project to contribute to and ive figured it out. Pic related is Gauntlet legends(the expanded version ark legscy to be precise). if youre a zoomzoom and never saw it in an arcade ill explain:
it is a mechanically very simple game with characters that run around and beat up big hoards of spawning mobs. use special abilities collect treasure, use special items, fight bosses. its also a major collectathon. the mobs are mostly reskins of each other. the levels are very simple walk throughs with minor switch based back track puzzles.
the point is its a very acheivable game to remake mechanically.
my proposal to /3/ is that i will work on making the game work. /3/ can brainstorm new themes, characters, items, everything. anyone can drop in contribute what they want and drop out at their leisure. ill go into more detail on the structure and figure out a reliable file sharing method too.
its not 2004 anymore so were going to go bigger than midway did but also we can keep poly counts and intricate details very low. animations are also going to be super simple and very easy for a beginner to pull off. im in the midst of making charts to keep track of ideas and assets.
if no one else participates then im alreadybplanning to do it all myself. full disclosure: im a degenerate weirdo so if im left alone thats the direction im likely to go, but if people contribute and we want to make it more wholesome thats great. if theres a conflict we can fork the project and ill share my code and stuff with anyone who can prove they know what theyre doing woth it. eventually id like to make it so you can just drop in models into the right place and it will just work.


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šŸ§µ Untitled Thread

Anonymous No. 988905

Hey anons, I'll be away from my PC for quite awhile and will have just my phone with limited internet. I've been trying to learn sculpting aswell as traditional 3d. I was just wondering if there was anything I could read or educational videos I could download to study while I'm away. I know the best practice is just doing it, but I'd like to keep 3d on my mind if possible. I already plan on practicing my 2D art skills. Pic semi related, a WIP from over a year ago (not many pics saved on my phone)


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šŸ§µ Untitled Thread

Anonymous No. 988778

How can I create the Final Fantasy art style with MetaHumans in Unreal Engine 5?


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šŸ§µ Anime-style hair and eye rendering

Anonymous No. 988776

How can you achieve the effect seen in games like Honkai Star Rail where characters' hair is semi-transparent, allowing their eyes to be visible?
Example pic


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šŸ§µ how into /3d/ for office chair design

Anonymous No. 988715

I want to design a 3d model of an office chair, down to scaled dimensions and moveable parts to demonstrate how it would operate. I have zero /3d/ experience so what's an friendly entry-level way to go about this? I don't mind it being low poly
picunrel just a steelcase chair


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šŸ§µ Is 26 too late to get good at 3D?

Anonymous No. 988711

I trained as a graphic designer and Iā€™m now a somewhat accomplished commercial illustrator but 3D has been my endgame for years now but was too busy with photoshop and illustrator to learn it.

Realistically how long would it take to get good. I only really wanna do stuff like picrel initially.


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šŸ§µ Untitled Thread

Anonymous No. 988688

Will drawing out the polygons help sculpt my models?


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šŸ§µ Old school CGI

Anonymous No. 988594

Would it be easy to make and render these kinds of vaporwave graphics on a MacBook Pro M1? I dont want to bother with expensive PCs and graphics cards and I also hate windows.


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šŸ—‘ļø šŸ§µ cris general.

Anonymous No. 988573

I've reached PS2 levels of SOVL.


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 988543

3D animators are now unemployed because of AI.

lmao.


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šŸ§µ Untitled Thread

Anonymous No. 988518

Not sure where else to ask, but is there a Koikatsu-like program that's non-anime? As someone who can't actually model, I enjoy modding games sometimes to edit already existing models, which does help me learn programs like Blender.


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šŸ—‘ļø šŸ§µ PIXELFUCKED The Movie

Anonymous No. 988504

Ode to the industry with special appearances, evil mickey, pajeets, elon, hollywood pedophiles, spineless artists, the voice of jk simmons, dumb whore producer, ai

https://www.linkedin.com/posts/vanya-kapetanovic-2baa861b6_pixelfucked-the-movie-the-ode-to-the-industry-ugcPost-7208786647822319616-durq/?utm_source=share&utm_medium=member_android


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šŸ§µ How did JP people make rectangular UVs like this in older games?

Anonymous No. 988488

It may still be used in mobile games or modern games, I'm not sure. But I'd be really curious to hear if there's a particular process to get this done in a fast enough way or if it's a matter of spending time on it.
Tips to make the actual texture fitting this would be appreciated too.


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šŸ§µ Untitled Thread

Anonymous No. 988484

What are some fun games where I mod in models (like outfits or characters) I made? preferably anime but any suggestions are good


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šŸ§µ Untitled Thread

Anonymous No. 988471

How do I find ambitious people that sculpt or model? Preferably even a friend group
The best would be one with connections


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šŸ§µ Untitled Thread

Anonymous No. 988447

>application not responding


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šŸ§µ Untitled Thread

Learning architecture with a 3DCG focus? No. 988399

How do 3D artists learn to do architecture like this?
What books read or what courses they take?
3D CG artist take architecture classes?
I thought that if i wanted to draw fantasy architecture like this, i should start studying real old architecture. I looked for some books on the subject but most pivot to the historical aspect rather than explain the elements of the buildings that are iconic of every era and every country and their functionality.

>"Hurrr just model arches and add bullshit"
>"Just search on google images for lots of references bro"
Both of these takes are retarded.
1. The style greatly deviates depending the building, so just by adding arches with bullshit i could end with a mix of styles, which won't look good.
2. While elegant, these are FUNCTIONAL designs, if look at the hallway image on bottom left, you can see the ceiling integrity is related to the design. Not only it looks pretty, there is a logic behind it.


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šŸ§µ I FUCKING MADE ELVIS

Anonymous No. 988326

So, why am I so happy? I usually do humans in sculpt mode which I fucking hate for some reason but I did this mostly in edit mode! How amazing is that! I didn't know I could do it like that and it seems so much easier and I can make heads more accurately!


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 988317

Been thinking of buying a 3D printer and open a 3D print shop.

Anyone knows if that shit is profitable?


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šŸ§µ Basic Animations

Anonymous No. 988230

First post here ever and I have almost no experience 3D modeling, but I am trying to make content which will require some basic understanding of it. But the type of animations I need are extremely rudimentary, more symbolic representations of what I'm saying. This may seem strange but in short, what I need is some sort of software that will allow me to do basic animations such as a sphere rotating and/or moving around on a black plane. Another animation example I need specifically is a circle with a point that rotates cyclically around the shape of the circle.

So in other words, I don't need super complex animations but more just basic polygons in motion. Is Blender my best bet here? My buddy recommended SFM as well but based on what I've seen from SFM, it doesn't seem like it's the best program suited for my purposes.

I guess my final question is, how long would it take realistically to learn this level of 3D animation?

Pic related.


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šŸ§µ Untitled Thread

Anonymous No. 988206

Maybe dumb question, but for character animation is it better to sculpt the character and then retopo or simply model it, and why?


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 988167

https://youtu.be/RWl_FNP6mq8