🗑️ 🧵 you and the white men
Anonymous at Fri, 19 Jul 2024 02:14:58 UTC No. 990151
in real life, they can say,
"lol whats a palestinian? I don care about dirty bronw people because we are doing the master race project right now."
"dont you get it? we were the nazis all along :) WE ARE THE AMERICANS." "If you question me I will throw you out of the world like a dog. Make you disapear like we make brown people disapear. Pack of white men kidnap them like its a game for them at night. We will make you disapear later but you are not a palestinian right now. We will work toward removing people outside of the master race and we will work our way up to you in time, do not worry :)
🧵 Untitled Thread
Anonymous at Thu, 18 Jul 2024 22:21:41 UTC No. 990133
Would a rich guy be willing to pay me to make models of anime girls of this quality? I hate waging in retail and would rather do anything else, even if its for nfts or crypto or whatever. I havent made anything in months because my job is so draining, someone help please
🧵 Untitled Thread
Anonymous at Thu, 18 Jul 2024 16:26:04 UTC No. 990085
How much time do you think this should take? I'm working on this for 12-14 hours total at this point and honestly I expected it to go faster, but there are many minor issues along the way and they sometimes take unexpected amount of time to fix. For example, when I choose a face for custom transform orientation and start moving something, snapping to vertex/edge stops working as expected and instead snaps things to some weird locations, which makes some things really hard to model or cleanup. I wonder are there any plugins or workflows which make it easier/faster to model stuff like this?
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 16 Jul 2024 03:35:16 UTC No. 989921
New AI 3D character generation paper.
https://huggingface.co/spaces/VAST-
🧵 Y2K CGI
Anonymous at Tue, 16 Jul 2024 02:15:25 UTC No. 989918
Just started making some Y2K styled CGI in Blender. Anyone else interested who can give me tips?
🧵 Games with good asset reuse and modularity for NPCs?
Anonymous at Mon, 15 Jul 2024 14:40:39 UTC No. 989842
Ideally quite simple in terms of design, I'm looking for inspiration.
🧵 How to convert DBO files to normal format?
Anonymous at Sun, 14 Jul 2024 19:06:45 UTC No. 989797
So I got my hands on old Polish game and wanted to use some of it's assets, but all 3D models are in .DBO format. How to convert it to something usable like obj, fbx, ... ?
🧵 Texture pack thread
Anonymous at Sat, 13 Jul 2024 22:05:28 UTC No. 989722
Does anyone here use 90s texture packs?
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 12 Jul 2024 18:51:13 UTC No. 989609
How would you go about making a wheat field that
>will be seen up close
>is in-engine
>needs to be optimized
>has destructibility
>is dense
So that the 3 main concerns are that it can't consist of a ton of individual strands that are laggy and easily seen through, it can't look dogshit if approached in first person, and will look right if a chunk is removed via programming. Stylized is fine and encouraged as the intent, but shouldn't explicitly come off as fake (e.g. a big rectangle with a solid texture). It doesn't need to be fancily animated, or sway, though the capability to have subtle animation would improve its value. It would benefit if there was some transparency between strands, or the illusion of transparency to a degree that is aesthetically desirable. Bonus if this technique can apply to other such thick, continuous foliage like a field of grass
🧵 PLEASE SHOW ME HOW TO MAKE A PS1 MODEL
Anonymous at Fri, 12 Jul 2024 13:39:33 UTC No. 989583
PLEASE I'M BEGGING YOU GUYS I HAVE ADHD AND I'M AUTISTIC I CAN'T LEARN CONCEPTE UNLESS IT'S SHOWED TO ME OUTRIGHT. I END UP HAVING AN AUTISM FIT WHEN I HIT A ROADBLOCK AND GIVE UP.
PLEASE PLEASE. YOU'LL BE HELPING ME AND TONS OF OTHERS IF YOU GUYS COULD MAKE A WEBM OF A CHARACTER.
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Anonymous at Fri, 12 Jul 2024 08:02:13 UTC No. 989565
i made a vampire's hand today, gonna rig it tomorrow, total noob modeling stuff like this and it took me a few tries, proud of it so i wanted to show you
🗑️ 🧵 Untitled Thread
Anonymous at Thu, 11 Jul 2024 23:52:35 UTC No. 989537
I honestly should embrace this style, and give up gamedev and focus 100% on a minecraft style.
🗑️ 🧵 Untitled Thread
wall at Wed, 10 Jul 2024 22:12:09 UTC No. 989409
its been almost 3 years since my last job and i don't get why im not getting hired
i know my portfolio is not perfect but god damn, im not able to get even junior jobs anymore, i have even lied on some job application and still not hired
https://www.artstation.com/metterde
what do to improve/get hired? giving up not an option
🧵 Untitled Thread
Anonymous at Wed, 10 Jul 2024 06:32:24 UTC No. 989333
Previous : >>986003
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimet
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@DanielKreu
https://www.youtube.com/@Shonzo
https://www.youtube.com/@tohawork
Sculpt
https://www.youtube.com/@SHINKAISTU
https://www.youtube.com/@tennenpama
https://www.youtube.com/@kizakiaoi
🧵 They massacred my girl...
Anonymous at Tue, 9 Jul 2024 19:43:38 UTC No. 989283
🗑️ 🧵 /3/ chuds discord
Anonymous at Mon, 8 Jul 2024 22:45:27 UTC No. 989224
What the fuck is their problem?
🧵 MiHoYo Shading Resources
Anonymous at Sun, 7 Jul 2024 20:30:05 UTC No. 989128
Any recommend any courses or other resources for learning to create shaders similar to those in MiHoYo games using Blender, especially for those new to shading?
🧵 Untitled Thread
Anonymous at Thu, 4 Jul 2024 16:27:03 UTC No. 988930
Ok here's the score. i keep seeing users wish there was some board wide project to contribute to and ive figured it out. Pic related is Gauntlet legends(the expanded version ark legscy to be precise). if youre a zoomzoom and never saw it in an arcade ill explain:
it is a mechanically very simple game with characters that run around and beat up big hoards of spawning mobs. use special abilities collect treasure, use special items, fight bosses. its also a major collectathon. the mobs are mostly reskins of each other. the levels are very simple walk throughs with minor switch based back track puzzles.
the point is its a very acheivable game to remake mechanically.
my proposal to /3/ is that i will work on making the game work. /3/ can brainstorm new themes, characters, items, everything. anyone can drop in contribute what they want and drop out at their leisure. ill go into more detail on the structure and figure out a reliable file sharing method too.
its not 2004 anymore so were going to go bigger than midway did but also we can keep poly counts and intricate details very low. animations are also going to be super simple and very easy for a beginner to pull off. im in the midst of making charts to keep track of ideas and assets.
if no one else participates then im alreadybplanning to do it all myself. full disclosure: im a degenerate weirdo so if im left alone thats the direction im likely to go, but if people contribute and we want to make it more wholesome thats great. if theres a conflict we can fork the project and ill share my code and stuff with anyone who can prove they know what theyre doing woth it. eventually id like to make it so you can just drop in models into the right place and it will just work.
🧵 Untitled Thread
Anonymous at Thu, 4 Jul 2024 09:48:16 UTC No. 988905
Hey anons, I'll be away from my PC for quite awhile and will have just my phone with limited internet. I've been trying to learn sculpting aswell as traditional 3d. I was just wondering if there was anything I could read or educational videos I could download to study while I'm away. I know the best practice is just doing it, but I'd like to keep 3d on my mind if possible. I already plan on practicing my 2D art skills. Pic semi related, a WIP from over a year ago (not many pics saved on my phone)
🧵 Untitled Thread
Anonymous at Tue, 2 Jul 2024 22:00:38 UTC No. 988778
How can I create the Final Fantasy art style with MetaHumans in Unreal Engine 5?
🧵 Anime-style hair and eye rendering
Anonymous at Tue, 2 Jul 2024 21:47:49 UTC No. 988776
How can you achieve the effect seen in games like Honkai Star Rail where characters' hair is semi-transparent, allowing their eyes to be visible?
Example pic