š§µ how into /3d/ for office chair design
Anonymous at Tue, 2 Jul 2024 05:28:22 UTC No. 988715
I want to design a 3d model of an office chair, down to scaled dimensions and moveable parts to demonstrate how it would operate. I have zero /3d/ experience so what's an friendly entry-level way to go about this? I don't mind it being low poly
picunrel just a steelcase chair
š§µ Is 26 too late to get good at 3D?
Anonymous at Tue, 2 Jul 2024 03:00:14 UTC No. 988711
I trained as a graphic designer and Iām now a somewhat accomplished commercial illustrator but 3D has been my endgame for years now but was too busy with photoshop and illustrator to learn it.
Realistically how long would it take to get good. I only really wanna do stuff like picrel initially.
š§µ Untitled Thread
Anonymous at Mon, 1 Jul 2024 22:56:20 UTC No. 988688
Will drawing out the polygons help sculpt my models?
š§µ Old school CGI
Anonymous at Sun, 30 Jun 2024 11:51:26 UTC No. 988594
Would it be easy to make and render these kinds of vaporwave graphics on a MacBook Pro M1? I dont want to bother with expensive PCs and graphics cards and I also hate windows.
šļø š§µ cris general.
Anonymous at Sat, 29 Jun 2024 23:38:15 UTC No. 988573
I've reached PS2 levels of SOVL.
šļø š§µ Untitled Thread
Anonymous at Sat, 29 Jun 2024 15:31:40 UTC No. 988543
3D animators are now unemployed because of AI.
lmao.
š§µ Untitled Thread
Anonymous at Sat, 29 Jun 2024 06:33:37 UTC No. 988518
Not sure where else to ask, but is there a Koikatsu-like program that's non-anime? As someone who can't actually model, I enjoy modding games sometimes to edit already existing models, which does help me learn programs like Blender.
šļø š§µ PIXELFUCKED The Movie
Anonymous at Sat, 29 Jun 2024 02:21:06 UTC No. 988504
Ode to the industry with special appearances, evil mickey, pajeets, elon, hollywood pedophiles, spineless artists, the voice of jk simmons, dumb whore producer, ai
https://www.linkedin.com/posts/vany
š§µ How did JP people make rectangular UVs like this in older games?
Anonymous at Fri, 28 Jun 2024 20:20:58 UTC No. 988488
It may still be used in mobile games or modern games, I'm not sure. But I'd be really curious to hear if there's a particular process to get this done in a fast enough way or if it's a matter of spending time on it.
Tips to make the actual texture fitting this would be appreciated too.
š§µ Untitled Thread
Anonymous at Fri, 28 Jun 2024 17:31:52 UTC No. 988484
What are some fun games where I mod in models (like outfits or characters) I made? preferably anime but any suggestions are good
š§µ Untitled Thread
Anonymous at Fri, 28 Jun 2024 15:01:44 UTC No. 988471
How do I find ambitious people that sculpt or model? Preferably even a friend group
The best would be one with connections
š§µ Untitled Thread
Anonymous at Fri, 28 Jun 2024 05:58:55 UTC No. 988447
>application not responding
š§µ Untitled Thread
Learning architecture with a 3DCG focus? at Thu, 27 Jun 2024 15:56:29 UTC No. 988399
How do 3D artists learn to do architecture like this?
What books read or what courses they take?
3D CG artist take architecture classes?
I thought that if i wanted to draw fantasy architecture like this, i should start studying real old architecture. I looked for some books on the subject but most pivot to the historical aspect rather than explain the elements of the buildings that are iconic of every era and every country and their functionality.
>"Hurrr just model arches and add bullshit"
>"Just search on google images for lots of references bro"
Both of these takes are retarded.
1. The style greatly deviates depending the building, so just by adding arches with bullshit i could end with a mix of styles, which won't look good.
2. While elegant, these are FUNCTIONAL designs, if look at the hallway image on bottom left, you can see the ceiling integrity is related to the design. Not only it looks pretty, there is a logic behind it.
š§µ I FUCKING MADE ELVIS
Anonymous at Wed, 26 Jun 2024 19:48:10 UTC No. 988326
So, why am I so happy? I usually do humans in sculpt mode which I fucking hate for some reason but I did this mostly in edit mode! How amazing is that! I didn't know I could do it like that and it seems so much easier and I can make heads more accurately!
šļø š§µ Untitled Thread
Anonymous at Wed, 26 Jun 2024 16:26:50 UTC No. 988317
Been thinking of buying a 3D printer and open a 3D print shop.
Anyone knows if that shit is profitable?
š§µ Basic Animations
Anonymous at Tue, 25 Jun 2024 21:30:15 UTC No. 988230
First post here ever and I have almost no experience 3D modeling, but I am trying to make content which will require some basic understanding of it. But the type of animations I need are extremely rudimentary, more symbolic representations of what I'm saying. This may seem strange but in short, what I need is some sort of software that will allow me to do basic animations such as a sphere rotating and/or moving around on a black plane. Another animation example I need specifically is a circle with a point that rotates cyclically around the shape of the circle.
So in other words, I don't need super complex animations but more just basic polygons in motion. Is Blender my best bet here? My buddy recommended SFM as well but based on what I've seen from SFM, it doesn't seem like it's the best program suited for my purposes.
I guess my final question is, how long would it take realistically to learn this level of 3D animation?
Pic related.
š§µ Untitled Thread
Anonymous at Tue, 25 Jun 2024 17:12:20 UTC No. 988206
Maybe dumb question, but for character animation is it better to sculpt the character and then retopo or simply model it, and why?
šļø š§µ Untitled Thread
Anonymous at Tue, 25 Jun 2024 08:00:33 UTC No. 988167
https://youtu.be/RWl_FNP6mq8
š§µ Untitled Thread
Anonymous at Tue, 25 Jun 2024 00:38:59 UTC No. 988141
How to make good 3d anime model?
š§µ Is 3D modelling quick to do?
Anonymous at Mon, 24 Jun 2024 10:29:40 UTC No. 988081
I'm a commercial illustrator and one thing I hate about actual illustration is it takes so long just to do one project and everything has to be lit, textured and drawn laboriously and even then you've only got one fixed perspective.
3D has always been an endgame for me because it frees me from all these constraints, but also because it seems people can make stuff really fast with it. Is it true that it's quicker in that respect, I only want to do basic vaporwave type stuff like this, nothing too involved.
š§µ Untitled Thread
Anonymous at Mon, 24 Jun 2024 00:02:57 UTC No. 988037
What's the board obsession with DAZ? I regularly use blender, Zbrush, etc in my pipeline and never even once considered using DAZ. I don't even know what it does, yet you all seem to insist on it.
The only thing I know about DAZ is that every model that comes out of it looks like a single mom with a skin disease and a permanent fluoride stare. Even the stylized characters seem to have a "look" about them that instantly betrays their dazzieness. What's the deal? What's being offered in DAZ that I can't get anywhere else?
š§µ Untitled Thread
Anonymous at Sun, 23 Jun 2024 19:31:57 UTC No. 988022
>the most popular normalmap tutorial for photoshop
>he creates normalmap straight from diffuse, no heightmaps involved
>in the end his bricks are concave
>doesn't even mention that photoshop doesn't have option to generate OpenGL normalmaps and you would have to manually flip green channel if you want OpenGL standard normalmaps
>video gets a lot of praise in the comments and no one points out this tutorial is absolute shit
How do we stop Crises like this from making tutorials?
https://www.youtube.com/watch?v=dKB
š§µ Untitled Thread
Anonymous at Sun, 23 Jun 2024 17:34:56 UTC No. 988015
Where can I pirate Keos Mason's stuff?
I want to see their tutorials and have their resources.
šļø š§µ How is it still alive?
Anonymous at Sun, 23 Jun 2024 06:40:37 UTC No. 987978