🧵 Untitled Thread
Anonymous at Fri, 13 Sep 2024 15:30:11 UTC No. 995170
Is it fine to do lowpoly as you do highpoly just without subdivision? Do you need to care about good topology in lowpoly? Even if you don't need to care about topology since you don't subdivide, can you deliberately choose to care about topology and make lowpoly models subdivision friendly (this could be handy for additional static renders right)? Is there anything that actually requires you to produce subdivision-UNfriendly topology? Is it just a matter of saving like 5-15% of poly budget?
🧵 PS2-Era Graphics
Anonymous at Fri, 13 Sep 2024 13:47:07 UTC No. 995160
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)
Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)
Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
🧵 Airbrush effect with /3/
Anonymous at Wed, 11 Sep 2024 05:57:48 UTC No. 994974
Is it possible to achieve this effect with 3d modelling? I could previously do it in photoshop but the process isnt enjoyable with endless masking and touching up. Ive also cancelled adobe because they're shit.
🧵 Untitled Thread
Anonymous at Wed, 11 Sep 2024 01:12:19 UTC No. 994958
Why is everyone now on my low poly tags using blockbench?
🧵 New golden age of indie animation
Anonymous at Mon, 9 Sep 2024 20:09:51 UTC No. 994832
Why aren't you creating your own 3D animated webseries? Glitch is selling endless amounts of merch and making shitloads in ad revenue. You could potentially create the next Amazing Digital Circus.
🧵 Untitled Thread
Anonymous at Mon, 9 Sep 2024 05:00:21 UTC No. 994758
This channel has been bothering me for a while now. The production quality is some of the highest I've ever seen, and the creative team is using a huge variety design tools to make these videos. Despite their popularity, this channel has very little information regarding team size, members, talent or development process. There doesn't seem to be any outside work posted on online portfolio websites like ArtStation or Behance. Where did they come from and how the hell are they so good? How did they nail this rendering style so effectively? What tools are they even using to make this content? Their CAD models are incredibly detailed, the materials, environment and textures are on point (especially water sim) and their lighting setup is almost perfect. I'd really like to apply these techniques to my work if there was some way to find out what the hell they're even doing.
https://www.youtube.com/@MustardCha
🧵 Untitled Thread
Anonymous at Sun, 8 Sep 2024 13:03:53 UTC No. 994681
Hey /3/ help a retard out, what is Valve using to create these effects in Deadlock?
It doesn't look like polygons but don't look like simple bumpmap/normals either because when you clip into these geometries it's not just a texture on a flat plane.
Also at the end of the webm you can see that the effect breaks at extreme angles.
🧵 Untitled Thread
Anonymous at Sat, 7 Sep 2024 16:46:28 UTC No. 994610
What is the best controller for modeling/sculpting in VR?
🧵 Untitled Thread
Anonymous at Sat, 7 Sep 2024 16:14:02 UTC No. 994607
>Putting textures on simple geometry isn't real ar-ACK!
🧵 BEST CHEAP PC FOR 3D
Anonymous at Sat, 7 Sep 2024 16:07:56 UTC No. 994605
Anons give your recommendations for cheap PCs for creating 3D content.
As a broke anon with a few bucks, I want to buy a cheap but capable PC.
🧵 Untitled Thread
Anonymous at Sat, 7 Sep 2024 02:48:54 UTC No. 994536
It's impressive that an indie studio has such good piracy protection
🧵 BLENDER WINS (AGAIN)
Anonymous at Sat, 7 Sep 2024 01:37:29 UTC No. 994530
blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya
🧵 Untitled Thread
Anonymous at Fri, 6 Sep 2024 16:45:07 UTC No. 994470
Serious question, how would you achieve this shape with this UV mapping without doing everything manually? I started by extruding from cube, formed this perimeter from extrusions, then added bevel and subdivision surface and eventually hit dead end when tried to generate UV map I wanted for that. Played around just with plain cubes and reached the conclusion that the main issue is that topologically I basically ask the top and bottom face to wrap in circle (and have a hole in it). Then I started from plane and grinded all the way by gradually subdiving and folding and wrapping it in rounded shape, while carefully checking UVs on each step and making adjustments when needed. This looks like a very basic shape and UV though, I have this feeling there really might be a way to do all this in like 10 seconds... Is there?
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 6 Sep 2024 03:10:41 UTC No. 994430
Porn animator bros...
AI is gonna take our jobs....
🧵 Where to start to make character models?
Anonymous at Wed, 4 Sep 2024 21:52:52 UTC No. 994325
Hello /3/!
I'm trying to start 3D modelling characters, either male or female, and I've been wondering if any anons here have any good resources that teach this the best?
Also what software to use? I'm mostly experienced with Blender, so unless there's any specific or narrowed down reason to change (such as a software that'll take you one step closer to mastery), I'm willing to hear it.
Oh, and my style is really just regular human model, just realistic, though I'm assuming this won't matter once I master a normal human, then I can just explore different styles eventually.
🧵 Untitled Thread
Anonymous at Wed, 4 Sep 2024 10:13:52 UTC No. 994251
I want to get into something 3D related but I can't tell exactly what
The tools I'm aware of
>Blender
>Unity
>MMD
I've tried doing basic Blender tutorials but I think I don't like modelling much, I don't know, I think it's kind of a drag.
I grew up playing The Sims where you just placed assets around I don't want to make them I think
Is that normal or Should I be wanting to make them? Can I actually be like more interested in idk, animation or building scenes with things other people make??
I watch Iwara videos sometimes and play VRchat so I was kinda interested into MMD, can I do like animations without caring about modeling things? Idk I just feel like I want to put things together without complicating much.
What about Unity. I know some programming
🧵 Character using one shared mesh?
Anonymous at Wed, 4 Sep 2024 08:39:03 UTC No. 994246
Would it be feasible for a customizable character to use one shared mesh and just interpolate between male/female with shape keys?
My reasoning for this is to avoid having to make two versions of every piece of apparel, body texture, etc.
I think I might run into issues with animations but that's probably doable via IK and adjusting skeletal proportions additively.
Are there any base meshes that do this already so i can start prototyping clothes/customization?
🧵 Untitled Thread
Anonymous at Wed, 4 Sep 2024 03:28:35 UTC No. 994231
why does eevee realtime raytracing works fine on my Radeon R7 M370 but real time ray tracing works (obviously) terribly bad on
🧵 Untitled Thread
Anonymous at Tue, 3 Sep 2024 21:27:07 UTC No. 994202
Which photogrammetry software do you use and why is it the best one for photogrammatizing your own vehicle?
🧵 a visitor
Anonymous at Tue, 3 Sep 2024 18:53:07 UTC No. 994175
Monthly reminder that you are doing amazing job and for the people that matter (me, being just a consoomer of 3DCG), all these things I see in this board are really good.
🧵 Untitled Thread
Anonymous at Tue, 3 Sep 2024 18:20:19 UTC No. 994172
>called "quick smoke"
>just makes a gray cube of smoke
>4 hours of troubleshooting
>find out that "frame start" means "time until the entire fucking domain isn't constantly filled with smoke" and I was under the presumption that you can have the smoke emitter start at a frame other than 1
I love wasting more time on this program.
🧵 Which particular library/skill should I look into to secure a job in the future?
Anonymous at Tue, 3 Sep 2024 13:21:37 UTC No. 994152
I have about 3 years of experience with Unity, very proficient with the engine and C#.
Also did some networking with the Photon libraries.
What are people looking for these days?
🧵 Untitled Thread
Anonymous at Tue, 3 Sep 2024 09:59:23 UTC No. 994139
Like the image says. Im stressing and new to all this. I also want to know how to import it to Sims4Studio.