🧵 Leg problem when symmetrizing in blender?
Anonymous at Fri, 4 Oct 2024 15:48:08 UTC No. 997305
I created an armature with IK and symmetrized it, then applied automatic weights and everything works as it should.
However, I cannot find a fix to this problem: as you can see on picrel, one of the legs (left leg) does not want to bend using IK, but rather becomes stiff, while the other leg has the exact same settings except it moves.
I have tweaked the settings such as the pole angle and chain length, but it doens't work.
One thing that's weird is that I tried enabling "Rotation" in the IK modifier, which makes it bend, but messes up with the leg by rotating it slightly in a shitty way, I don't know.
This is my first time rigging a character, so I'm a complete noob in that regard.
🧵 unpopular /3/ opinions
Anonymous at Fri, 4 Oct 2024 11:40:00 UTC No. 997298
The truth is, AgX is good, its damn good, but any tonemapper or colorspace isn't going to make or break you when it comes to what really counts which is animation.
The truth is, there are avenues out there that AI art has been totally unable to crack.
The truth is, maya is just as necessary as houdini in VFX.
🧵 Plasticity gun courses
Anonymous at Fri, 4 Oct 2024 08:53:25 UTC No. 997292
Are there any torrents for courses regarding modeling firearms in plasticity/fusion?
🧵 Untitled Thread
Anonymous at Fri, 4 Oct 2024 01:37:02 UTC No. 997269
music video made for the hatsune miku channel made in blender (goo engine)
https://youtu.be/ieTX3SU8Qx8?si=mPW
i posted in here ages ago, i stopped cause i got busy
🧵 Untitled Thread
Anonymous at Thu, 3 Oct 2024 19:44:15 UTC No. 997234
how do you guys get a popular social media account with your 3d art?
🧵 Anime General
Anonymous at Thu, 3 Oct 2024 03:03:23 UTC No. 997198
Previous thread >>992867
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimet
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow212
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 1 Oct 2024 21:10:51 UTC No. 997078
>society if blender models could be ported to SFM with a simple click
🧵 Howd am I not finding a quality Caesar model yet
Anonymous at Tue, 1 Oct 2024 01:37:18 UTC No. 996992
Am I stupid?
yes, the answer is yes but ignore that
I like Caesar, and I would like his models to fuck around with in Blender, especially the Pirate Warriors 3 one since I like the uniqueness of his design but I swear I can't find shit
🧵 Rooftops & Alleys: The Parkour Game
Anonymous at Mon, 30 Sep 2024 11:44:50 UTC No. 996903
What the fuck
🗑️ 🧵 ITS OVER
Anonymous at Mon, 30 Sep 2024 02:45:30 UTC No. 996873
>chud lost
>#wokot won
it's time to fork godot and call it niggot.
cris, are you with us?
🧵 3D ANIMATIION
Anonymous at Sat, 28 Sep 2024 23:38:58 UTC No. 996792
You are an After effects animator & just installed Cinema 4d & blender where would you start or you want to learn animation
🧵 Untitled Thread
Anonymous at Fri, 27 Sep 2024 19:05:02 UTC No. 996615
I have a mesh joined from dozens, possibly hundreds of smaller intersecting meshes. Now I want to turn it into a single non-intersecting mesh and start sculpting. Is there a way to do some kind of boolean union for everything at once? I'd like to avoid sitting for hours applying booleans manually for every individual submesh. Plugins, scripts - anything is good if it works.
🧵 THIS IS ABOUT LIGHTING NOT POLITICS
Anonymous at Fri, 27 Sep 2024 18:55:42 UTC No. 996611
I was just gonna post in a different lighting thread but I guess it's gone.
Now I have a problem often and other anons have complained about it too. That is you spent all this time sculpting the most gorgeous googoo eyed anime waifu in the world and when you put lights to her she turns into a gargoyle. In the previous thread I brought up using real life photography lighting to light your scenes. Light a living room animation like how theyd light a commercial filmed in a living room. I just saw this which is an absolutely amazing use a beauty lighting to turn a very ugly old woman 40 years younger. And you can see very clearly how they did it in the reflections in her eyes.
The problem with old women in the real world and the problem with your 3d models is the same. The human eye looks for shapes typically cast by shadows on the face to determine its attractiveness. Photographers defeat this effect by lighting from underneath. This blows out uglifying shadows. It's why your model looks great with the default lighting in the modelling software, but looks like shit under point lighting.
>To get to it
on either side we have 2 big rectangular diffuse lights. Light is scattered across a white filter. In software you might call that an area light. The light is cast from a wide area to eliminate sharp shadows. along the bottom is the biggest and brightest light. It's width extends to underneath the side lights too. This light is what fills in every nook and cranny on her face.
On the top is the smallest(but still cast from a diffuse filter), and dimmest light. It has to be the dimmest so that it does not overpower the other lights and cast ugly shadows. You still need it there because if you light only from the bottom you make a spooky ghost face.
🗑️ 🧵 Does anyone know how to model in the style of PS2 era?
Anonymous at Fri, 27 Sep 2024 13:11:33 UTC No. 996582
I want smooth shiny women with youthful faces. How much would one have to pay to get such a model?
🧵 What (important) animation tools Maya has that Blender lacks?
Anonymous at Wed, 25 Sep 2024 15:27:11 UTC No. 996424
Yet another annoying Maya and Blender thread.
What tools does Maya have for character animation, which Blender does not have, or has them, but in much worse state? I've read plenty of articles on the subject, but didn't manage to get a clear answer.
What I've gathered that Maya has an animation layers built-in, while Blender requires an addon for it. Also Maya has animbot script, which, people say, very powerful? What other important, big animation tools Maya has, but Blender has not? Also, what kind of stuff Animbot has, which Blender has not?
Asking because I work in Blender myself, got some experience in it. And during my work, I often encountered various problems with gimbal locks and graphs (like handles suddenly shifting in an unpredictable way), and I wonder if Maya has something to counteract those, and other common issues animators encounter while using other software?
🧵 Untitled Thread
Anonymous at Wed, 25 Sep 2024 13:02:34 UTC No. 996416
im animating using maya3D, and its a bit of a pain. It renders slow too.
Should i just export my models and animate with Gmod? They arent high quality and im using flat lighting anyhow.
🧵 Untitled Thread
Anonymous at Wed, 25 Sep 2024 09:55:18 UTC No. 996396
I had an shower thought once, would /3/ be able to create and ship an AAA game if the board united into one virtual studio?
🧵 Houdini General
Anonymous at Mon, 23 Sep 2024 18:40:20 UTC No. 996209
Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
🧵 /pit/ - Project Ideas Thread
Anonymous at Sat, 21 Sep 2024 13:47:55 UTC No. 996017
Greetings /3/
What's the most kek thing to model for 3D uni class?
🧵 Blender Node Wrangler: A Quick Guide
Anonymous at Sat, 21 Sep 2024 07:44:33 UTC No. 995971
Node Wrangler is a powerful Blender add-on that simplifies working with nodes
Old Thread: Exploring Topology in 3D Art (Archived)
https://warosu.org/3/thread/966562
🧵 anyone know where to start to learn hair creating?
Anonymous at Sat, 21 Sep 2024 05:00:41 UTC No. 995964
love sculpting, cant do hair no matter how hard i try, should i start from 2d?
the character in this post is jet black , made in blender
🧵 Untitled Thread
Anonymous at Sat, 21 Sep 2024 04:03:27 UTC No. 995960
Why won't blender show this white texture as white? Its applying some kind of darkening to it, even though I'm directly connecting the RGB to the material output
🧵 /DailySculpting/
Anonymous at Fri, 20 Sep 2024 03:45:22 UTC No. 995861
Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you!
🧵 Torrents for Blender Humble bundle courses
Anonymous at Thu, 19 Sep 2024 11:15:38 UTC No. 995762
Hello anons im looking for Blender courses torrents mostly from Humble bundles (i will appreciate even non Humble bundle courses)
Thanks