245x170
tumblr_mahxcqykSv....gif
🧵 Untitled Thread
Anonymous at Wed, 14 Jul 2021 22:56:14 UTC No. 838944
anyway /3/ usually guesses/generate their spacing for walk loop animation like pict (:trigger) in perspective as seen but in a manner as correct as possible both in proportion and distance between body parts so to say achieving realism and quality?
hoping for a full detail of something that at least moderately feels like this, also a preliminary structure to it because i cant seem to troubleshoot the thing despite rerolling the frames all the time as i dont know what the hell goes wrong with it even though it looks wrong.
787x443
sexe.png
🧵 I did this in 3 weeks, am I retarded?
Anonymous at Wed, 14 Jul 2021 16:05:18 UTC No. 838903
I did this in 3 weeks just with photoshop and blender, I have a crappy computer that slows me down a lot, but I think I'm too slow and I don't know if I open commissions, how much would you pay for this in 3 weeks ?
maybe when i earn money and have a better pc and better tools like substance painter i can reduce my working time but i don't know and what is your average working time ?
https://sketchfab.com/3d-models/sty
400x400
d4l39t1-fe2e6ef5-....gif
🧵 not really
Anonymous at Wed, 14 Jul 2021 12:39:05 UTC No. 838877
um, any suggestion of a massive super automatic one click walk cycle generators from just lines idk that creates balance between opposable parts by spacing it properly and also removes limp by addressing one so to produce the logical remedy to it?
since everyone keeps offering me that when i want something more structured and DIY of sorts.
was hoping to basically mirror vectors of side to side and then reflects the spacing of sorts to create the "cycling" maybe relying on physics math and graphing
it supposed to be simple like, simple shapes by simple shapes, but somehow i cant think of the basic logical way not even from pose to pose or stagings or bouncing to generate such model?
like sorry, pls looking for this particular basic but a more streamlined since i cant seem to draw a line of common sense between staging and balance and so on.
especially in the 3d space when subjects have different collapsed perspective
i dunno, what ya think brest-es
500x281
dc7db76a4e4c15cb5....gif
🧵 Untitled Thread
Anonymous at Wed, 14 Jul 2021 11:10:00 UTC No. 838869
can someone explain why is this animation not wobbling and balanced. also why is this walk cycle looking precise;in what way the spacing is placed so that this things looks right within such a short loop?
especially the foots, hands, arms, shoulders, since they both comes in opposable pairs and thus to move a walk requires them position at different places
also is thre any tutorial on how to draw or make a walk cycle like this but in maybe several angles. im sure i have seen some tutorials but i dont think they look v similar so
570x690
Screenshot_1.png
🧵 Untitled Thread
Anonymous at Wed, 14 Jul 2021 03:15:38 UTC No. 838826
>Generate basemesh using Vroid
>Retopo using quadremesher
>Mesh needs few manual tweaks but already can compete with hand crafted models from humans
Lmao, can't wait until machines automate 99% of 3D and /3/ starve to death.
1280x720
maxresdefault-1.jpg
🧵 PS2 Clock
Anonymous at Tue, 13 Jul 2021 21:54:16 UTC No. 838757
What technologies and programs were used to make it and the little cubes?
I consider it an excellent look.
How could it be replicated? Do you have any tips on what programs to use?
I read that the PS2 ROM's size is 4 MB.
151x200
file.png
🧵 Untitled Thread
Anonymous at Tue, 13 Jul 2021 20:32:43 UTC No. 838738
Nodev here - I'm looking to make Quake 1 style low poly models, but in an anime style (I'm making a magical girl retro fps).
Does anyone have any tips?
927x658
bawx.png
850x527
Screenshot-of-the....png
🧵 Software for game level modelling?
Anonymous at Tue, 13 Jul 2021 16:57:10 UTC No. 838681
I use Blender for character and prop modelling but I absolutely loathe using it for making game environments. All I need is something similar to Valves Hammer Editor except that I can export it to the engine of my choice
357x489
Capture.png
🧵 NEED HELP
Anonymous at Tue, 13 Jul 2021 16:40:09 UTC No. 838677
Render man for blender its installed but not showing up
1280x720
1625104854766.jpg
🧵 Untitled Thread
Anonymous at Tue, 13 Jul 2021 14:20:50 UTC No. 838651
Uh oh blendbros, seems like blenderguru has had one too many donuts...
550x400
7JsW.gif
🧵 controlling balance?
Anonymous at Tue, 13 Jul 2021 11:35:04 UTC No. 838621
what the hell do i adjust to get balance v. not balance in a walk cycle? basically i get wobbling and limping and jittering unwantedly and was hoping there is existing troubleshooting model/tools to make the spacing and timing (and arc) to avoid those. I dont think i found it it richard william's book but i could be wrong. Please help tx
pic related but not mine but i usually do like this
please elaborate especially on the timing and spacing AND positioning AND anatomy and relative distance/position between anatomy
1200x2327
terminator2_0.jpg
🧵 If you don't learn to draw, you'll never be an artist
Anonymous at Tue, 13 Jul 2021 10:53:58 UTC No. 838602
the reason you're replaceable is that you only know how to push buttons
learn to draw
learn to write
learn to speak publicly
non negotiable
712x430
images (4).jpg
🧵 im bored
Anonymous at Tue, 13 Jul 2021 09:23:46 UTC No. 838577
cant /3/ expletively, just, gets out of its own personal bubble and accepts that, not everyone understands what the fuck they are actually talking about?
They are so boring that even if they hang themselves upside down and dies while defying gravity, the best thing the coronary inspector would say is "what the fuck does this mean"
stop wasting everyone s time.
415x739
1626156284269.jpg
🧵 Untitled Thread
Anonymous at Tue, 13 Jul 2021 07:43:27 UTC No. 838564
How do I make skin shader look this good in blender?
980x980
apple_ipad-pro-sp....jpg
🧵 Untitled Thread
Anonymous at Mon, 12 Jul 2021 20:56:44 UTC No. 838470
I've got a 3rd gen iPad, and I sometimes use it for Nomad Sculpt. I heard that the 5th gen ones are going to have Procreate support for texturing directly on 3D models, which would be very nice for the workflow. Is that available yet? If so, have any of you used it, and do you think it's worth working into your process? Wondering if it's worth selling my old tablet and upgrading.
981x735
7514149019.jpg
🧵 Untitled Thread
Anonymous at Mon, 12 Jul 2021 18:18:15 UTC No. 838439
What's up /3/,
Pwnisher here; hope you're ready to create some content for my new challenge. I've got sick prizes for you like this amazing 500gb SSD for third place. What's that? You're from Europe? I'm not paying for those prizes and my sponsors won't ship to Europe, but don't worry you guys get a print of My Art signed by yours truly for the privilege of participating in a contest that will generate significant income and exposure for my channel. Don't worry i'll put your insta in the video along with the 300 other participants.
981x735
7514149019.jpg
🧵 Untitled Thread
Anonymous at Mon, 12 Jul 2021 18:16:39 UTC No. 838438
What's up /3/,
Pwnisher here; hope you're ready to create some content for my new challenge. I've got sick prizes for you like this amazing 500gb SSD for third place. What's that? You're from Europe? I'm not paying for those prizes and my sponsors won't ship to Europe, but don't worry you guys get a print of My Art signed by yours truly for the privilege of participating in a contest that will generate significant income and exposure for my challenge. Don't worry i'll put your insta in the video along with the 300 other people.
514x597
images (22).jpg
🧵 dunno how to finalize a single design
Anonymous at Mon, 12 Jul 2021 03:31:02 UTC No. 838334
curious like after the silhouettes are done, how are parts built to make the whole thing cohesive what not? like transformer especially
in which the gun seems to be made of the engine and the the body from the car front and so on. where does this decision comes from and what govern this decision
even tho i dont like transformer that much
1000x1000
untitled.png
🧵 Beach Render WIP (Critique Welcome)
Anonymous at Mon, 12 Jul 2021 00:08:35 UTC No. 838313
Here's a scene I'm making on a beach. Currently experimenting with particle systems like with the sand. The sand itself looks pretty good to me but the image itself still looks rather fake and I can't put my finger on why. The time of day is at sunset with the chair facing the setting sun.
Critiques are very welcome. Fire away.
Using Blender 2.93.
826x664
image_2021-07-11_....png
🧵 missing modelviewer
Anonymous at Sun, 11 Jul 2021 22:43:25 UTC No. 838293
so i don't know how to fix this, no youtube tutorial has a fix for this, I don't even know what to call this problem.
my model viewer when i pick a model to put in a scene has disappeared, and I can't get it to return.
i tried resizing the window, and trying to "pull" it back into the frame, but i just cant get it back to work, the console reads
"Failed to load models/!"
inb4 ">using sfm"
112x112
3x.png
🧵 Untitled Thread
Anonymous at Sun, 11 Jul 2021 20:23:52 UTC No. 838282
How do you convert osgjs to any format that can be opened in blender?
641x117
BB.png
🧵 Lost Desktop file containtng blender files
Anonymous at Sun, 11 Jul 2021 15:34:38 UTC No. 838245
After the Windows features update I cannot find the file that stores all my blender projects.
Has anyone had the same issue as me?
600x600
modeler 2021.png
🧵 Modeler 2021, any good?
Anonymous at Sun, 11 Jul 2021 13:59:14 UTC No. 838230
Is this any good?
Does this make Houdini the best Modeler now?
https://alexeyvanzhula.gumroad.com/