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🧵 C4D Veterans switch to Blender for modeling
Anonymous at Sun, 11 Jul 2021 12:34:21 UTC No. 838214
Toby Pitman, who made MILG11, which is the best modeling course ever, him and this guy just switched to blender, forever.
https://youtu.be/KYm7ok9iEKc?t=698
Is Blender the best modeling tool now?
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🧵 /DAZ/ 3D General - Actual dollhouse edition
Anonymous at Sun, 11 Jul 2021 05:20:49 UTC No. 838175
Previous bread >>831566
Daz youtuber's for the newbs:
wpguru
parmy
travis davids (Marvelous designer)
thundornd
CgBytes (Dead, but was the best of his time)
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
https://forum.reallusion.com/Charac
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
MB-Lab for blender: https://github.com/animate1978/MB-L
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News:
https://www.daz3d.com/forums/discus
https://www.daz3d.com/forums/discus
Cc3 is still shit
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🧵 Untitled Thread
Anonymous at Sun, 11 Jul 2021 02:25:06 UTC No. 838159
Pls rate.
:D
I've improved like 500 times since last time I modeled this character.
:D
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🧵 /sqt/
Anonymous at Sat, 10 Jul 2021 22:34:26 UTC No. 838118
Stupid question thread that didn't deserves it's own thread.
Stop bumping off good thread with your repetitive garbage.
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🧵 burnnnnn
Anonymous at Sat, 10 Jul 2021 22:32:06 UTC No. 838115
looking for calculation/procedural generation to come up with balance minus limping minus jittering in animation/cycles? build motion N by placing body A in spacing/position B through Frame Xto Y?
what is it called? IK or something? Looking for a proven, working one..
especially not jittering.
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🧵 Subsurface-scattering-faux
Anonymous at Sat, 10 Jul 2021 19:27:14 UTC No. 838079
This concerns BDRFs and subsurface scattering.
I will distinguish between realtime-computable BDRFs and BDRFs-raw.
rcBDRF is obtained via cropping formulaic representation of BDRF-raw essentially.
The key idea: Subsurface scattering is obtained through stacking several single-layer BDRFs with the constant infinitesimal depth step. This allows for representation of everyday materials - ENTIRELY WITHOUT the see-through.
Elaboration. There is a certain BDRF formula corresponding to a particular micro-relief. You stack 3 or 4 such kinds of micro-reliefs above each of the others so that the light gets within (microrelief boundaries being semi-transparent).
In other words, typically you obtain the BDRF from a single-layered micro-relief. What if you parallel several with step-constant begetting BDRF formula from exactly the same the reflectance principle?
Again light bounces off the single layer of micro-relief -> typical BDRF formula.
Light bounces just the same off the stack of uniformly stepped similar micro-reliefs -> scatter-faux BDRF formula.
Said formula off the stack of micro-reliefs is bound to be incomparably more monstrous than corresponding single layer's BDRF formula.
Assumption is it however does better represent materials more or less in your room...
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🧵 can i have at least some sureness on the scenes i animate
Anonymous at Sat, 10 Jul 2021 13:43:43 UTC No. 838026
i dum wanna be faggots who roto all my scenes and record refs like a fucking phony ass nigjewlard
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🧵 Untitled Thread
Anonymous at Sat, 10 Jul 2021 03:45:07 UTC No. 837970
Blender is the fast food of 3D softwares.
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🧵 Sneed
Anonymous at Sat, 10 Jul 2021 02:01:10 UTC No. 837957
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🧵 SPACING
Anonymous at Sat, 10 Jul 2021 01:09:48 UTC No. 837947
ok how to do spacing like this? to create balance between: foot; hand; arm; shoulder; hips;
basicaly to make the character run/walk in a way it s not limping or that one leg is faster/slower than another unintentionally, how do you prepose the arcs and landmark for the anatomy of the subjects? what reference of precision can you use since this, as nigger says,. dont come from life references nor does it look lik anything alive and yet so exciting????
credit yoh yoshinari the king of hueco mundo
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🧵 Untitled Thread
Anonymous at Fri, 9 Jul 2021 14:32:48 UTC No. 837865
How much would it cost me to pay a 3D artist to make a photorealistic model of a girl based on her photos?
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🧵 Untitled Thread
Anonymous at Fri, 9 Jul 2021 10:07:53 UTC No. 837845
Is Iray going anywhere, or is it just going to be a meme render backed by a huge company?
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🧵 nanite lumen
Anonymous at Fri, 9 Jul 2021 03:10:39 UTC No. 837806
nanite lumen nainite lumen lumen nanite? lumen? nanite lumen lumen nanite nanite nanite lumen nanite lumen nanite look how nanite it is oooooohhh it's very lumen nanite lumen shuT THE FUCK UP IM GOING TO LOSE MY SHIT GOD FUCKING DAMN!!!!!!!!!!
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🧵 Untitled Thread
Anonymous at Thu, 8 Jul 2021 22:53:06 UTC No. 837766
How do I get to this level with Blender?
https://www.youtube.com/watch?v=65J
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🧵 Untitled Thread
Anonymous at Thu, 8 Jul 2021 22:35:46 UTC No. 837763
>>837741
come on now just link me good books that looks as closely to
>pic
like what kind of live reference can actually help you produce shit like this? or that running scene from toki wo kaker shojo? or any goddamn sakuga??
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🧵 Untitled Thread
Anonymous at Thu, 8 Jul 2021 17:04:00 UTC No. 837711
Indie gamedev's making PS2 era graphics style revival when?
Is it that mich more difficult than PS1 style graphics?
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🧵 Wizard Animation becomes new blender bronze corporate fund member
Anonymous at Thu, 8 Jul 2021 16:07:45 UTC No. 837694
https://twitter.com/Blender/status/
Industry bros?
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🧵 Untitled Thread
Anonymous at Thu, 8 Jul 2021 12:49:05 UTC No. 837653
My First Render
Three Swords.
I used Blender, and I'm slowly getting used to it.
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🧵 Untitled Thread
Anonymous at Thu, 8 Jul 2021 07:47:52 UTC No. 837608
any tools for anime-tion that can help timing, weight and balance of a character? things like walk cycle, placement of hips, foot, shoulders...how they bent and rotate of sorts?
so to avoid to look limping or bad unwanted movment... just natural?
something other than videos and rotos perhaps. manual calculation or whatever
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🧵 Free Maya Rig Recommendations
Anonymous at Thu, 8 Jul 2021 01:02:21 UTC No. 837570
I'm looking for some free Maya rigs I can use for a school project.
I've started toying around with the ones available on Animation Methods, Animation Mentor, and the Ultimate Rigs.
But I'm inexperienced and wanted some insight or recommendations.
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🧵 Untitled Thread
Anonymous at Wed, 7 Jul 2021 23:48:56 UTC No. 837563
show me what you're working on anon
here's something I modeled today
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🧵 Full 3D Model Anatomy
Anonymous at Wed, 7 Jul 2021 23:17:23 UTC No. 837559
Does anyone know where I can get a full anatomical 3D model? Or if anyone would like to share?
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🧵 Untitled Thread
Anonymous at Wed, 7 Jul 2021 21:53:22 UTC No. 837549
>pirating perpetual software and tools
No wonder they switch to subscription models.
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🧵 Untitled Thread
Anonymous at Wed, 7 Jul 2021 21:33:03 UTC No. 837545
I'm watching yansculpt anatomy sculpting course.
So far is not bad, and learning a few tricks already with the proportions blocking video.
But now I wanna know if /3/ can recommend me some.... sculpt the rest of the character videos or course.
You know, things like hair, clothes, shoes, purses, poaches, etc.