1333x1705
image.jpg
🧵 Untitled Thread
Anonymous at Sun, 18 Jul 2021 01:47:35 UTC No. 839577
What a shit life animators lead.
860x1054
216_2162134_pepe_....png
🧵 Untitled Thread
Anonymous at Sat, 17 Jul 2021 23:48:36 UTC No. 839562
I am new. Give it to me straight. What 1 (one) software should I start on? Blender? Zbrush? Xnalara?
1336x831
324234234234.jpg
940x577
Harley (1).jpg
🧵 Untitled Thread
Anonymous at Sat, 17 Jul 2021 23:25:04 UTC No. 839558
How can I make models like pic related? Getting a cartoony, 2D look in 3D.
500x480
1557351748509.gif
🧵 Untitled Thread
Anonymous at Sat, 17 Jul 2021 20:33:53 UTC No. 839528
So i heard lowpoly is making a comeback.
It's pretty obscure still, but i want to jump on the gravy train before it departs.
Can anyone here teach me?
976x967
bird.png
🧵 Untitled Thread
Anonymous at Sat, 17 Jul 2021 19:18:54 UTC No. 839501
>this shit gets 3000 likes on behance
why am I even trying?
750x422
nikolay-naydenov-....jpg
🧵 Anyone has a link to download this course for free
Anonymous at Sat, 17 Jul 2021 19:03:46 UTC No. 839499
Want to practice hard surface for stylized character art using zbursh only (because modeling as some modeling-monkey is cringe). The character looks cool and I figured it's worth seeing the workflow.
It's kinda cheap now on udemy, but why pay if there is a chance to get it for free, right? Since I'm just a negro with no access to CG peers, mb some cginons could help a brother out? I can share some cool stylized IMM fur brushes and stylized fur alphas, I bought some time ago, as a small token of appreciation.
Link for the course:
https://www.udemy.com/course/styliz
587x523
images (22).jpg
🧵 you will (not) shit my thread /3/.33
Anonymous at Sat, 17 Jul 2021 12:38:52 UTC No. 839458
how to know the pose you are forming for say a walk cycle/loop or scene is correct and will produce the required action
what do u observe
608x1080
jiggle physics.webm
🧵 Untitled Thread
Anonymous at Sat, 17 Jul 2021 10:50:54 UTC No. 839450
How do you achieve realistic jiggle physics?
1624x750
D7316EC2-B773-4C3....png
🧵 Need some realistic 3D environment help
Anonymous at Sat, 17 Jul 2021 08:47:16 UTC No. 839437
I would like to practice creating realistic outdoor 3D environments in 3DS Max after moving from Cinema 4D. Should I break down landscapes into their most basic forms, and then poly model and displace planes to get a look that resembles the sort of environment I’m shooting for based on references and such? I’m not too great at modeling complex objects in Max yet since I’m still learning most of the tools. Though, I would be interested in learning how to do so effectively. If you have any workflow recommendations to make the process feel less like guesswork I’d appreciate that a ton.
400x300
1d4e5c132650b6629....gif
🧵 sayonara all of /3/.33
Anonymous at Sat, 17 Jul 2021 04:50:51 UTC No. 839417
so what did the cool kids used to make walkings like this in a way its balanced and posed correctly, not floaty and wobbling?
was wondering since there seems to be lots o fundamentals and whatever
how do you draw/positin the key poses nicely to make the whole animation solid
500x500
dc25332b768152630....gif
🧵 bye bye all of /3/+1.0
Anonymous at Sat, 17 Jul 2021 01:46:26 UTC No. 839387
why does the walk cycle pops and and not balanced. is there a way to troubleshoot this espc since the time of batman animated and marvel since their animation r realistic and they dont really boast roto or 3d.
was there some sort of foundation
curiously since some books only does it in side view so it doesnt make clear how it is done in 3d viu
721x994
fatboll.png
🧵 /3/ FC against fellow 4chan boards
Anonymous at Fri, 16 Jul 2021 16:35:57 UTC No. 839325
Yo /3/, it’s once again time for interboard divegrass shenanigans. It’s the 4chan World Cup (sic) and hopefully /3/ will do better than last place this time around. The first match involving our team will be in a few hours at 19:00 UTC/3:00PM EST/12:00PM PST against none other than /sp/, the two next will be:
- Against /o/ on the 24th of July at 19:00 UTC/3:00PM EST/12:00PM PST
- Against /tv/ on the 1st of August at 19:00 UTC/3:00PM EST/12:00PM PST (home game)
Since this is a special cup for the 10th anniversary of this autism fest, Dorf and Colin’s Bear will be returning for this cup, and since Meme Man was suggested last cup, he’ll be making his debut as well.
Stream link: https://isthisliv.com/4cc/stream.ht
Come cheer the team!
>what is this?
A competition played on PES AI vs AI where teams representing their eponymous boards field their finest memes to duke it out in a festival of autism and >fun.
More info here:
https://implyingrigged.info/wiki/FA
>Useful links
Team info: https://implyingrigged.info/wiki//3
Current event: https://implyingrigged.info/wiki/20
Archived games: https://implying.fun/team/3/
1280x720
157781766863.jpg
🧵 Need a GPU
Anonymous at Fri, 16 Jul 2021 14:54:44 UTC No. 839308
Best AMD GPU For a ryzen 3200 G with Vega 8 for less than 200 USD?
462x280
beautiful-young-w....png
🧵 Untitled Thread
Anonymous at Fri, 16 Jul 2021 13:57:26 UTC No. 839299
how does /3/ avoid injury during the long, long hours of modeling and animatin- lol just kidding, how do you avoid injury shitposting instead of creating anything
540x655
fb060bb410b144a07....gif
🧵 byebye all of /3/
Anonymous at Fri, 16 Jul 2021 05:38:23 UTC No. 839237
seriously is there no modern cool kids tool that is used to generate key poses for any walk/action cycle? practically just have to know the next position the parts goes/rotate to and maybe base itself to jumpiness and maintain balance thru some relative spacing
is this not simple enough to generrate a working function/logic so to keep regularly producing quslity work? i thought big studios, memerfags like this kind o shit
1366x768
Screenshot (312).png
🧵 Untitled Thread
Anonymous at Fri, 16 Jul 2021 02:49:46 UTC No. 839221
Bruh why does Blender keep travelling to the multiverse when i go to move something
452x363
pc.jpg
🧵 Untitled Thread
Anonymous at Fri, 16 Jul 2021 01:03:19 UTC No. 839205
>think about 3D stuff all day
>finally get on computer
>don't want to do 3D stuff anymore
1080x607
20210715_171843.jpg
🧵 Nightmare fuel
Wogglebug at Thu, 15 Jul 2021 21:19:41 UTC No. 839176
DreamWorks and Pixar better watch out.
https://youtu.be/Ww829OiUll4
3840x2160
lcckvy1ely431.png
🧵 Any good blender tutorials?
Anonymous at Thu, 15 Jul 2021 17:49:27 UTC No. 839141
With reasonable time
370x280
8b798ec0b62a0c254....gif
🧵 any tutorials mtfk
Anonymous at Thu, 15 Jul 2021 15:05:19 UTC No. 839115
how to decide the correct inbetween/key poses for a walk/run/action cycles especially the opposable body parts like shoulders, arms, position and rotations of thems in a way to create a correct/balanced/limping/poppin motion, between frame to frame and whether it s a loop or not
also realistic weight and not "floaty"
also maybe in different angles, which means reprojecting the side view into different points somehow but
1920x986
squid.png
🧵 Blender sculpting
Anonymous at Thu, 15 Jul 2021 11:59:59 UTC No. 839083
Are any of you cunts actually good at this?
672x381
ryuivsweep8bj6j.gif
🧵 What programs are professional but easy to use?
Anonymous at Thu, 15 Jul 2021 10:40:15 UTC No. 839060
What programs are professional but easy to use? Also free. There's no need to be even that easy, something that is fun to use. I have used Blender and I'm thinking about trying something other too.
500x270
unnamed.gif
🧵 Untitled Thread
Anonymous at Thu, 15 Jul 2021 09:07:25 UTC No. 839045
how do you 3d walk cycles like this
i ve gotten the IK down between the foreparts and upperparts but then i could never be sure of the floatiness and poppiness of the legs and the overall balance realism, what the fuck do i just do
it feels like a minor mistake i forgot to read but ends being a gigantic confusion.
i have managed to singled out the character into either parts or lineart, but then i cant for the life of me, decide the logical way to deal with the weight and balance and no matter how many troubleshooting just doesnt clear shit up
seems like its the common folk ways to do it by math or logical device except if you are the master and god, retard williams
what do i do?
what the fuk is the "way to generate realistic (type)(action) cycle based on the scenes' physicality or whatsoever logical timing and spacing structure of the characters'loop?"