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Anonymous No. 839577

What a shit life animators lead.


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Anonymous No. 839562

I am new. Give it to me straight. What 1 (one) software should I start on? Blender? Zbrush? Xnalara?


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Anonymous No. 839561

r.i.p. blender


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Anonymous No. 839558

How can I make models like pic related? Getting a cartoony, 2D look in 3D.


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Anonymous No. 839528

So i heard lowpoly is making a comeback.
It's pretty obscure still, but i want to jump on the gravy train before it departs.
Can anyone here teach me?


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Anonymous No. 839501

>this shit gets 3000 likes on behance
why am I even trying?


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🧵 Anyone has a link to download this course for free

Anonymous No. 839499

Want to practice hard surface for stylized character art using zbursh only (because modeling as some modeling-monkey is cringe). The character looks cool and I figured it's worth seeing the workflow.
It's kinda cheap now on udemy, but why pay if there is a chance to get it for free, right? Since I'm just a negro with no access to CG peers, mb some cginons could help a brother out? I can share some cool stylized IMM fur brushes and stylized fur alphas, I bought some time ago, as a small token of appreciation.

Link for the course:
https://www.udemy.com/course/stylized-cyberpunk-girl-in-zbrush-course/


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🧵 you will (not) shit my thread /3/.33

Anonymous No. 839458

how to know the pose you are forming for say a walk cycle/loop or scene is correct and will produce the required action

what do u observe


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Anonymous No. 839450

How do you achieve realistic jiggle physics?


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🧵 Need some realistic 3D environment help

Anonymous No. 839437

I would like to practice creating realistic outdoor 3D environments in 3DS Max after moving from Cinema 4D. Should I break down landscapes into their most basic forms, and then poly model and displace planes to get a look that resembles the sort of environment I’m shooting for based on references and such? I’m not too great at modeling complex objects in Max yet since I’m still learning most of the tools. Though, I would be interested in learning how to do so effectively. If you have any workflow recommendations to make the process feel less like guesswork I’d appreciate that a ton.


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🧵 sayonara all of /3/.33

Anonymous No. 839417

so what did the cool kids used to make walkings like this in a way its balanced and posed correctly, not floaty and wobbling?

was wondering since there seems to be lots o fundamentals and whatever

how do you draw/positin the key poses nicely to make the whole animation solid


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🧵 bye bye all of /3/+1.0

Anonymous No. 839387

why does the walk cycle pops and and not balanced. is there a way to troubleshoot this espc since the time of batman animated and marvel since their animation r realistic and they dont really boast roto or 3d.

was there some sort of foundation

curiously since some books only does it in side view so it doesnt make clear how it is done in 3d viu


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🧵 /3/ FC against fellow 4chan boards

Anonymous No. 839325

Yo /3/, it’s once again time for interboard divegrass shenanigans. It’s the 4chan World Cup (sic) and hopefully /3/ will do better than last place this time around. The first match involving our team will be in a few hours at 19:00 UTC/3:00PM EST/12:00PM PST against none other than /sp/, the two next will be:
- Against /o/ on the 24th of July at 19:00 UTC/3:00PM EST/12:00PM PST
- Against /tv/ on the 1st of August at 19:00 UTC/3:00PM EST/12:00PM PST (home game)
Since this is a special cup for the 10th anniversary of this autism fest, Dorf and Colin’s Bear will be returning for this cup, and since Meme Man was suggested last cup, he’ll be making his debut as well.

Stream link: https://isthisliv.com/4cc/stream.html

Come cheer the team!

>what is this?
A competition played on PES AI vs AI where teams representing their eponymous boards field their finest memes to duke it out in a festival of autism and >fun.
More info here:
https://implyingrigged.info/wiki/FAQ

>Useful links
Team info: https://implyingrigged.info/wiki//3/
Current event: https://implyingrigged.info/wiki/2021_4chan_World_Cup
Archived games: https://implying.fun/team/3/


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🧵 Need a GPU

Anonymous No. 839308

Best AMD GPU For a ryzen 3200 G with Vega 8 for less than 200 USD?


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Anonymous No. 839299

how does /3/ avoid injury during the long, long hours of modeling and animatin- lol just kidding, how do you avoid injury shitposting instead of creating anything


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🧵 byebye all of /3/

Anonymous No. 839237

seriously is there no modern cool kids tool that is used to generate key poses for any walk/action cycle? practically just have to know the next position the parts goes/rotate to and maybe base itself to jumpiness and maintain balance thru some relative spacing

is this not simple enough to generrate a working function/logic so to keep regularly producing quslity work? i thought big studios, memerfags like this kind o shit


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Anonymous No. 839221

Bruh why does Blender keep travelling to the multiverse when i go to move something


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Anonymous No. 839205

>think about 3D stuff all day
>finally get on computer
>don't want to do 3D stuff anymore


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🧵 Nightmare fuel

Wogglebug No. 839176

DreamWorks and Pixar better watch out.

https://youtu.be/Ww829OiUll4


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🧵 Any good blender tutorials?

Anonymous No. 839141

With reasonable time


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🧵 any tutorials mtfk

Anonymous No. 839115

how to decide the correct inbetween/key poses for a walk/run/action cycles especially the opposable body parts like shoulders, arms, position and rotations of thems in a way to create a correct/balanced/limping/poppin motion, between frame to frame and whether it s a loop or not

also realistic weight and not "floaty"

also maybe in different angles, which means reprojecting the side view into different points somehow but


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🧵 Blender sculpting

Anonymous No. 839083

Are any of you cunts actually good at this?


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🧵 What programs are professional but easy to use?

Anonymous No. 839060

What programs are professional but easy to use? Also free. There's no need to be even that easy, something that is fun to use. I have used Blender and I'm thinking about trying something other too.


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Anonymous No. 839045

how do you 3d walk cycles like this

i ve gotten the IK down between the foreparts and upperparts but then i could never be sure of the floatiness and poppiness of the legs and the overall balance realism, what the fuck do i just do

it feels like a minor mistake i forgot to read but ends being a gigantic confusion.

i have managed to singled out the character into either parts or lineart, but then i cant for the life of me, decide the logical way to deal with the weight and balance and no matter how many troubleshooting just doesnt clear shit up

seems like its the common folk ways to do it by math or logical device except if you are the master and god, retard williams

what do i do?
what the fuk is the "way to generate realistic (type)(action) cycle based on the scenes' physicality or whatsoever logical timing and spacing structure of the characters'loop?"