733x340
5mf48s.jpg
1391x2898
IMG_20210911_231254.jpg
🧵 viral things
Anonymous at Sat, 11 Sep 2021 16:22:32 UTC No. 850073
suggest me things to create with 3D that you think will turn VIRAL! no lewd tx
1916x1045
R (1).jpg
🧵 Untitled Thread
Anonymous at Sat, 11 Sep 2021 15:37:42 UTC No. 850057
pleb here, redpill me on making monumentally huge and detailed cyberpunk buildings for vidya.
why are they never to the scale of picrel and detailed at the same time?
30x30
13B991DC-66F7-4E3....jpg
🧵 sayonara subede no 4changelion:3.0+1.0
maybe i am (not) a lio- animator but you are way up your own ass at Sat, 11 Sep 2021 12:17:32 UTC No. 850018
suggest me things to include in my protofolio , things that ll attract jobs
thank you
702x526
a-matrix-revoluti....jpg
🧵 How much would it take to recreate this Matrix slow mo Punch in Blender?
Anonymous at Sat, 11 Sep 2021 07:50:48 UTC No. 849962
https://youtu.be/E6y2r_uZNXA
And how much it took in 2003?
I think, on a mid tier PC I'd do it in couple days, maybe a week
356x468
head1.png
🧵 making an attractive humanoid female
Anonymous at Sat, 11 Sep 2021 05:22:57 UTC No. 849936
new to 3d
trying to make a human who isnt hideous
yeah..
1077x1095
IMG_20210911_103530.jpg
🧵 Untitled Thread
Anonymous at Sat, 11 Sep 2021 03:36:12 UTC No. 849923
what makes good 3dcg/conceptart portolio? what do i need to show in order to make the minimum annual
1296x980
calie_render.png
🧵 looking for a SFM porter
Anonymous at Sat, 11 Sep 2021 02:54:07 UTC No. 849919
ISO a sfm porter, i want my fursona ported to sfm so i can see what kind of degeneracy she'll be made with.
pic related
800x400
sunstancebtm.jpg
🧵 Untitled Thread
Anonymous at Sat, 11 Sep 2021 02:41:38 UTC No. 849916
What does /3/ use to create maps/materials from a single image?
757x505
joker.jpg
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 19:39:50 UTC No. 849845
>Estimated render time: 7560 minutes
768x576
Best-Light-Novels....jpg
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 19:26:16 UTC No. 849840
How dificult is to make my own manga inside blender?
2084x1167
elf241.jpg
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 19:08:44 UTC No. 849831
What's normally your approach for sculpting hair? I'm trying to make the switch from drawing to sculpting because I heard someone say that learning to sculpt will improve your drawings by helping you think in 3D a bit more, just started learning zbrush a few days ago with the Michael Pavlovich videos, but I'm hitting a wall with sculpting hair.
This is the elf I'm working on right now and I have no idea how to add hair to him. Are you supposed to do that as a separate subtool and just move it on top of his head? How do you make it look like hair and not like hard plastic? What's your normal approach for hair?
300x350
1592142980666.png
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 16:50:16 UTC No. 849810
How come blender is the only software that makes a new version every two weeks with bug fixing and new features, and industry cucks are happy with 10 year old versions of maya and other shit?
2264x2493
IMG_20210910_233911.jpg
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 16:41:02 UTC No. 849804
how much /what are the minimum portofolio do i need to show to get a job in /3/d? what are they?
esp. modelling, animation, texture/skinning, rigging
708x606
gfx reg.png
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 16:30:30 UTC No. 849798
Registrations are open on GFX.
https://gfxpeers.net/
329x408
android-incoming-....jpg
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 13:07:46 UTC No. 849768
did you ever get the call after using pirated software?
1389x1911
IMG_20210910_164136.jpg
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 09:50:35 UTC No. 849734
how do you practice and work at the same time? like can you update your skills while also at the same constantly maintain qualities of your online portofolio to earn/attract jobs?
it seems like two different thing no matter what despite people saying "learn on the job"
especially if you are new in /3d/ and just starting up, no way you can keep up with trend
1920x1080
screenshot002.png
🧵 Untitled Thread
Anonymous at Fri, 10 Sep 2021 05:34:49 UTC No. 849705
So now that UE5 can handle coomillions amounts of polys, do you think we'll be able to finally tessellate the shit outta materials and gain maximum micro details?
907x796
3.png
482x427
1580010266126.jpg
🧵 Untitled Thread
Anonymous at Thu, 9 Sep 2021 16:40:32 UTC No. 849610
>crappy renpy porn eroges with stock DAZ screenshots making thousands of dollars
1280x720
rote.webm
🧵 This animation was done manually
Anonymous at Thu, 9 Sep 2021 11:44:16 UTC No. 849570
Admit it, it's impressive. No motion capture involved.
https://strawpoll.com/d4eobceyf
256x310
p.png
🧵 Can yall shill some Game dev. character creation course.
Anonymous at Thu, 9 Sep 2021 06:12:55 UTC No. 849501
Not free of course. Some good paid shit from start to finish. The whole pipeline
900x900
1f9de621032c72c66....jpg
901x900
based meshed.png
🧵 /Basemesh/ Explain to me CLEARLY
Anonymous at Thu, 9 Sep 2021 02:45:52 UTC No. 849475
Why the FUCK do people sculpt or model characters from scratch if the result is the same if not miles worse? Why wouldn't you use a base mesh with the proper topology anatomy and polygroups. At least for humans and humanoid creatures? Why the fuck people trying to invent a bicycle and complicate things? Like why would you remodel things like the fucking hands, and fingers, and do a shitty job at, it if you can use a base mesh hand. There's not mush variety to the human hands. Same with face