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🧵 Idk

Zalan's Studio No. 850077

haha


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🧵 viral things

Anonymous No. 850073

suggest me things to create with 3D that you think will turn VIRAL! no lewd tx


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🧵 Untitled Thread

Anonymous No. 850057

pleb here, redpill me on making monumentally huge and detailed cyberpunk buildings for vidya.

why are they never to the scale of picrel and detailed at the same time?


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🧵 sayonara subede no 4changelion:3.0+1.0

maybe i am (not) a lio- animator but you are way up your own ass No. 850018

suggest me things to include in my protofolio , things that ll attract jobs

thank you


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🧵 How much would it take to recreate this Matrix slow mo Punch in Blender?

Anonymous No. 849962

https://youtu.be/E6y2r_uZNXA
And how much it took in 2003?
I think, on a mid tier PC I'd do it in couple days, maybe a week


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🧵 making an attractive humanoid female

Anonymous No. 849936

new to 3d
trying to make a human who isnt hideous
yeah..


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🧵 Untitled Thread

Anonymous No. 849923

what makes good 3dcg/conceptart portolio? what do i need to show in order to make the minimum annual


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🧵 looking for a SFM porter

Anonymous No. 849919

ISO a sfm porter, i want my fursona ported to sfm so i can see what kind of degeneracy she'll be made with.

pic related


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🧵 Untitled Thread

Anonymous No. 849916

What does /3/ use to create maps/materials from a single image?


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🧵 Untitled Thread

Anonymous No. 849845

>Estimated render time: 7560 minutes


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🧵 Untitled Thread

Anonymous No. 849840

How dificult is to make my own manga inside blender?


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🧵 Untitled Thread

Anonymous No. 849831

What's normally your approach for sculpting hair? I'm trying to make the switch from drawing to sculpting because I heard someone say that learning to sculpt will improve your drawings by helping you think in 3D a bit more, just started learning zbrush a few days ago with the Michael Pavlovich videos, but I'm hitting a wall with sculpting hair.

This is the elf I'm working on right now and I have no idea how to add hair to him. Are you supposed to do that as a separate subtool and just move it on top of his head? How do you make it look like hair and not like hard plastic? What's your normal approach for hair?


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🧵 Untitled Thread

Anonymous No. 849810

How come blender is the only software that makes a new version every two weeks with bug fixing and new features, and industry cucks are happy with 10 year old versions of maya and other shit?


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🧵 Untitled Thread

Anonymous No. 849804

how much /what are the minimum portofolio do i need to show to get a job in /3/d? what are they?
esp. modelling, animation, texture/skinning, rigging


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🧵 Untitled Thread

Anonymous No. 849798

Registrations are open on GFX.

https://gfxpeers.net/


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🧵 Untitled Thread

Anonymous No. 849768

did you ever get the call after using pirated software?


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🧵 Untitled Thread

Anonymous No. 849734

how do you practice and work at the same time? like can you update your skills while also at the same constantly maintain qualities of your online portofolio to earn/attract jobs?

it seems like two different thing no matter what despite people saying "learn on the job"

especially if you are new in /3d/ and just starting up, no way you can keep up with trend


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🧵 Untitled Thread

Anonymous No. 849705

So now that UE5 can handle coomillions amounts of polys, do you think we'll be able to finally tessellate the shit outta materials and gain maximum micro details?


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🧵 Untitled Thread

Anonymous No. 849627

It's getting there...


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🧵 Untitled Thread

Anonymous No. 849610

>crappy renpy porn eroges with stock DAZ screenshots making thousands of dollars


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🧵 This animation was done manually

Anonymous No. 849570

Admit it, it's impressive. No motion capture involved.

https://strawpoll.com/d4eobceyf


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🧵 Can yall shill some Game dev. character creation course.

Anonymous No. 849501

Not free of course. Some good paid shit from start to finish. The whole pipeline


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🧵 Untitled Thread

Anonymous No. 849485

What went wrong?


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🧵 /Basemesh/ Explain to me CLEARLY

Anonymous No. 849475

Why the FUCK do people sculpt or model characters from scratch if the result is the same if not miles worse? Why wouldn't you use a base mesh with the proper topology anatomy and polygroups. At least for humans and humanoid creatures? Why the fuck people trying to invent a bicycle and complicate things? Like why would you remodel things like the fucking hands, and fingers, and do a shitty job at, it if you can use a base mesh hand. There's not mush variety to the human hands. Same with face