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🧵 3D character design
Anonymous at Sun, 20 Mar 2022 02:17:44 UTC No. 887548
What makes a good design for a 3D character?
I know that all 2D concepts (readability, color theory, general knowledge etc) apply, but the thing is: Would it be feasible, or practical in the 3D world? (Etc).
What are some interesting 3D characters, from a techincal or artistic standpoint? Do they translate well into the third dimension? What makes things appealing? Would you mind showing some of your own designs?
This is just more of a general thread, hopefully it might interest some people and i don't really care if a Cris thread died for this.
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🧵 Untitled Thread
Anonymous at Sun, 20 Mar 2022 00:40:56 UTC No. 887534
How did he make this in blender? How did he get that retro claymation look?
https://www.youtube.com/watch?v=l-T
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🧵 Blender lighting not working
Anonymous at Sat, 19 Mar 2022 19:21:15 UTC No. 887488
I start a new project but the lighting isn't working. I was watching the Blender donut series and his lighting just naturally works in realtime with shadows. Whereas I seem to be stuck.
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🧵 *Inhale
Anonymous at Sat, 19 Mar 2022 19:04:12 UTC No. 887487
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
*Inhale
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
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🧵 Mini progen level editor for godot
Anonymous at Sat, 19 Mar 2022 15:51:21 UTC No. 887458
Been thinking of making a proc gen tool like material maker to generate roguelike maps, but you control the algorithm using basic settings windows.
Is there anything like this already made for godot?
I can't find shit about a basic houdini shit to generate kind of roguelikey maps that look like 2D rpg maker maps and procedurally generate enough variation like erosion in the walls, populate enemies, items and dors/locks.
Probabely there's a niche market for this shit, who knows.
I may even make some money from this, besides being a great tool for my own 2D games.
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🧵 Untitled Thread
Anonymous at Sat, 19 Mar 2022 14:25:46 UTC No. 887449
Best place to get a 3DSMAX License?
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🧵 More facial resemblance
Anonymous at Sat, 19 Mar 2022 06:03:05 UTC No. 887411
I'm working blender now, are there any major facial features that I can adjust to make my model look more like the person in the photo? Something about it is bugging me and I just can't figure out what part of the face looks off..
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🧵 Untitled Thread
Anonymous at Sat, 19 Mar 2022 01:58:09 UTC No. 887394
bros, after playing tunic, on a unrelated thread, how is the style called?
I just can't google "generic indie low poly videogame style"
I need some anime girls made on this style, can some anons make it?
Or at least know the name of the 3D artist of the game?
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🧵 Untitled Thread
AspieCow at Fri, 18 Mar 2022 15:23:05 UTC No. 887348
Checked my progress in 3D art by remaking the same model. 10 months as a 3D artist, I'll put my first attempt to the comment section for comparison.
Based on Sims 1's dragon cart.
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🧵 left or right select? (blender)
Anonymous at Fri, 18 Mar 2022 09:28:54 UTC No. 887328
pros and con?
which one do you prefer?
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🧵 Untitled Thread
Anonymous at Fri, 18 Mar 2022 04:05:52 UTC No. 887311
>BLENDER IS NOT INDUSTRY STANDA-
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🧵 Untitled Thread
Anonymous at Fri, 18 Mar 2022 01:22:19 UTC No. 887298
so how do you rip 3d models from games?
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🧵 Untitled Thread
Anonymous at Thu, 17 Mar 2022 23:41:31 UTC No. 887289
Can a quality AAA character model make money as a model in asset pack stores?
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🧵 ZBrush UI
Anonymous at Thu, 17 Mar 2022 18:17:57 UTC No. 887220
Why do people get so violently angry when people say that ZBrush's UI is bad? "You get used to it eventually" is not an acceptable response in any other field for UI design.
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🧵 Untitled Thread
Anonymous at Thu, 17 Mar 2022 16:41:35 UTC No. 887210
Who here does metaverse stuff on top of just making 3D assets? VR/AR/XR (UI/UX and interaction design), web3 and NFTs, game design, etc.? Basically, who here also codes?
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🧵 Untitled Thread
Anonymous at Wed, 16 Mar 2022 22:30:30 UTC No. 887146
This game is getting 10/10 reviews in the graphics area.
AAA whores BTFO.
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🧵 N-gons
Anonymous at Wed, 16 Mar 2022 20:16:53 UTC No. 887127
Do you use n-gons in your modeling? Why or why not?
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🧵 Untitled Thread
Anonymous at Wed, 16 Mar 2022 08:06:47 UTC No. 887048
>Wwwwwhhhiiiiiiiiiirrrrrrrrrrrrrrrr
>Today I will be showing you ALL how to NODEKEK your art project into a Science Project!
>HOPE YOU LIKE SPREADSHEETS AND DIAGRAMS!
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🧵 Untitled Thread
Anonymous at Wed, 16 Mar 2022 04:02:07 UTC No. 887020
WHY IS "ADD LEAF BONES" AUTOMATICALLY TURNED ON EVERY TIME I EXPORT A MODEL???? WHY CANT IT JUST STAY TURNED OFF???? IT TURNS BACK ON EVERYTIME I OPEN BLENDER AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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🧵 Untitled Thread
Anonymous at Tue, 15 Mar 2022 20:38:42 UTC No. 886994
I will become the hanna barbera of 3D videogame animations.
and you will cope when I'm rich.
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🧵 Untitled Thread
Anonymous at Tue, 15 Mar 2022 19:58:00 UTC No. 886985
Started crafting stuff with leather and this is the first creation. Next work will be a 3 neck round bottom flask. I want to sell stuff like this but Im a bit unsure how much people would pay for something like this.
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🧵 3d scans and resources
Anonymous at Tue, 15 Mar 2022 18:01:08 UTC No. 886975
Does anyone know where to download for free models made from 3d scans?
Especially looking from stuff like the models from 3dscanstore for human based models, but a resource for inanimate objects like TVs, consoles, chairs, etc would be appreciated too.
Also, sculpting from scratch or learning from examples, which one is the more productive way to learn?
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🧵 Untitled Thread
Anonymous at Tue, 15 Mar 2022 16:55:47 UTC No. 886966
Why does the shading look so flat in this movie? Everything, the characters and the environments. Moana looks million times better and it released 2 years earlier