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🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 02:01:08 UTC No. 897909
Reminder that major updates to software like Blender aren't game changers because studios are rife with technical directors. You can just go to your modeling one to find the best tool or plugin you're looking for to do the job and the software engineer who put all his skill points in replication will create and incorporate your open source miracle into their software.
You guys can make peace no and remember that if anyone here actually worked in the industry, they would have mentioned this years ago many times.
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🧵 Untitled Thread
Anonymous at Wed, 18 May 2022 00:14:18 UTC No. 897901
Is there any easy way to fix the topology of the ear so that the canal falls in the middle of the loop?
Or would it require as much manual retopology as if sculpted it from a totally random mesh?
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🧵 Untitled Thread
Anonymous at Tue, 17 May 2022 23:08:20 UTC No. 897881
How the fuck do I make money in this field?
Is it even possible?
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🧵 haha so true!
Anonymous at Tue, 17 May 2022 14:23:43 UTC No. 897797
https://twitter.com/motionpunk1/sta
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🧵 Maya IK
Anonymous at Tue, 17 May 2022 12:55:25 UTC No. 897773
Beginner in rigging
So I set up an IK for my legs which work fine and bend into the right direction when I pull it down from above. Howewer, when I pull upwards from the ankle, the knee doesn't bend along and it just stays on directional till the joint hits the knee and refuses to move further up. Haven't figured out how to fix this yet after hours. How to fix?
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🧵 Untitled Thread
Anonymous at Tue, 17 May 2022 11:42:57 UTC No. 897752
Help bros
I'm modeling what would be a final level mech for a videogame. The idea is that can you level up your mech's body and weapons.
This is the highest level mech, which should be a behemoth - the largest of the bunch. Yet I can't help but feel it still looks like a toy - when it should be hueg.
I tried adding more and more elements such as turrets, walkways, ladders and little bunkers to give the viewer a scale reference and that's helped a bit - but I still don't have the result I want.
What do?
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🧵 Hey can you guys recommend me a GPU
Anonymous at Tue, 17 May 2022 10:36:09 UTC No. 897735
I'm buying a new GPU for vidya tomorrow
I'd also like to pursue making 3dcg shorts (probably those sfm coomer animations) on the side too. Gonna use blender.
Would a 3070 be fine if I want to render vids at 1080p without it taking hours? I don't wanna invest in a Qaudro GPU because I'm just a hobbyist
Already have an RTX 1660 super and Ryzen 5 3500x.
And I have experience with 3d stuff before, made bunch of skyrim mods and custom animations and stuff.
Thanks in advance!
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🧵 Untitled Thread
Anonymous at Tue, 17 May 2022 04:55:01 UTC No. 897680
>/3DCG/ always prickishly scrutinizing some solo artist's topology as if they themselves create nothing but perfection from the get go
>never mentions that good production ready topology isn't possible on a specific model without a rigger testing it out and an animator stress testing the model until it crumbles
>finalized star character takes 6 months to go through this team-based back and forth quality control to completion
>learn that modeling with a team has its own distinct process that doesn't exist modeling solo and makes your work alot easier not to mention the specific setup plugins that come with your software
It's a good thing I managed to have lunch with people in the blockbuster part of the industry, including a 3d character artist supervisor.
Spergs here claiming to be industry mavericks just leave you with false impressions and never say anything substance that would give you insight into how the profession works.
Also zoomers will be easy to compete with because there are good number of them who really drop the ball and become unreachable during critical moments in the projects, which even millennials and X'ers will do.
These are the same type of people who change their phone number after making a dentist's appointment and then yell at everyone in the office because right after they changed their phone number the receptionist couldn't reach them.
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🧵 Modular Environments Question
Anonymous at Mon, 16 May 2022 18:09:07 UTC No. 897582
https://youtu.be/dJnAuVtwxPI
I am watching this video on "modular environments." In the video, he uses z-brush to sculpt lines into his wood plank trimsheet
Then, in the picture attached, he is now in Substance Painter. He said he "baked the high-poly" into a texture to get that flat image of his high-poly textures.
What is the best way to "bake" the highpoly texture?
Can I do this strictly in Blender? I am planning to model high-poly wooden planks with Blender's Sculpting tools. How would I "bake" that? Just render a bird eye view of the planks and use it as a .PNG? Is there a more "exact" way to do it? Instead of all the variability with rendering and lighting and stuff.
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🧵 Untitled Thread
Anonymous at Mon, 16 May 2022 15:27:10 UTC No. 897536
Years ago I used to fiddle in 3ds max and I'd like to pick up this hobby again. I kinda remember its work logic and interface quirks, so it'd be easy to pick things up where I left them off.
However, the times have changed and now supposedly Maya/Blender are the new powerhouses.
I want to make some cool scenes and object, pretty much as a hobby, if someone would ever way to pay for my creations, cool, a minor sidle hustle, but I'm not even dreaming about a regular job in this industry, I'm pushing almost 30 lmao.
My question is -- is it still reasonable to invest one's limited time into 3dsmax?
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🧵 Untitled Thread
Anonymous at Mon, 16 May 2022 07:29:40 UTC No. 897466
>30 hours into a print
>nozzle decides to stop dispensing filament
>entire print is now fucked
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🧵 Untitled Thread
Anonymous at Sun, 15 May 2022 20:18:27 UTC No. 897375
How would you make camera transition while submerging under water in realtime game engine?
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🧵 Post your progress learning CGI
Anonymous at Sun, 15 May 2022 12:13:04 UTC No. 897290
Post one of your first attempts at art and post a recent attempt
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🧵 Untitled Thread
Anonymous at Sat, 14 May 2022 19:44:05 UTC No. 897183
How will you feel when Autodesk inevitably acquires SideFX and Houdini?
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🧵 Untitled Thread
Anonymous at Sat, 14 May 2022 18:43:41 UTC No. 897171
How long does it take you to model, uv, and texture this
🧵 Untitled Thread
Anonymous at Sat, 14 May 2022 15:24:58 UTC No. 897139
You experts and professionals in the field, how many polys does this beauty have?
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🧵 Why are Blender tutorials so shitty?
Anonymous at Sat, 14 May 2022 14:16:55 UTC No. 897123
https://www.youtube.com/watch?v=xxt
> tires wobbling and bending like a soft body
> cars acting like jello
> glass disappearing mid simulation
> the car doesn't even rest or touch the ground during the roll
USE HOUDINI, KIDS. SET UP DIFFERENT OBJECT DYNAMICS PROPERTIES BASED ON THEIR ACTUAL REAL WORLD PROPERTIES (METAL SHOULD NOT LOOK LIKE JELLO). Smoke needs to have VOLUME! Check out tutorials on Houdini to understand how to do better looking FX in an app dedicated for FX work. NO ONE USES BLENDER IN FILM/TV FOR FX WORK. There is a free learning edition as well as a cheap $269 Indie version, which you can use industry standard renderers like Karma/Mantra, Arnold, Redshift and so on.
I wish these Blender kiddie youtubers would quit teaching hobbyists how to do things the WRONG way.
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🧵 Substance Automation Toolkit
Fuck Adobe at Sat, 14 May 2022 08:26:15 UTC No. 897102
Seeing as Adobe, in their infinite wisdom, has made the Automation Toolkit only available to different plans. Does anyone have a download for the newest version?
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🧵 Untitled Thread
Anonymous at Sat, 14 May 2022 06:01:17 UTC No. 897081
Sketchfab just encrypted their textures and now ripped premium and unlisted models get theit textures corrupted.
Any solution yet?
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🧵 Untitled Thread
Anonymous at Sat, 14 May 2022 05:35:33 UTC No. 897079
Snub polyhedra are goddamn impossible to build accurately in SketchUp. I know nobody working professionally uses SketchUp for anything real, but is there a trick I don't know to make these things mathematically perfect or do I just have to settle for close enough?
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🧵 Untitled Thread
Anonymous at Sat, 14 May 2022 05:18:11 UTC No. 897078
Can you download paid textures in sketchfab with the rippers? I can download models but their textures are corrupted. It seems sketchfab encrypted their files or something.
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🧵 /wip/ - Works in Progress
Anonymous at Fri, 13 May 2022 03:50:25 UTC No. 896917
/wip/ - Works in Progress
- Collage Edition: Series 4 -
>You, who have assembled the 7 /wip/balls, speak and name your wish...
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>894078
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
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🧵 Untitled Thread
Anonymous at Thu, 12 May 2022 16:58:56 UTC No. 896808
What are the main benefits to rigging and animating in Maya over Blender?
I keep hearing about how good Maya's animation toolset is, and how shit Blender's NLA editor is. Can someone further elaborate on this stuff? What makes rigging and animating in Maya better than Blender and other 3D software?