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Anonymous No. 913204

It seems that most of /3/ wants to have a job working in 3DCG, with a lucky few having actually achieving that, either through freelancing, contract work, or full-time employment. For those who want that kind of job but don't have it...
>do you have a job that isn't 3dcg related?
>what do you do?
>if you were offered a 3dcg job that paid less than your current job, would you still take it?


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Anonymous No. 913180

Is it THAT hard to not use mirrored models as your main characters in your biggest promo material you will ever do for a game? I can practically see the seam going through the middle of the characters.
ADD IMPERFECTIONS TO YOUR CHARACTERS YOU DUMB ASS TRANNIES


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šŸ—‘ļø šŸ§µ Untitled Thread

Smt 3 nocturne 2 No. 913159

Whats some basic 3dcg method to assure that your design,presentations, models, animation whatever will appear to 600K pageview/people/views

Other than comparing to the good stuff, how do you then microscopically assure your stuff is gonna appeal to the numbers given, the X amount of demographics? Like, a very raw, independent, self-service way to analyse and calculate your own, than making derivatives/especially when doing derivatives
Or using AI idk

The 3dcg brand of DIY it all


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šŸ§µ this AE tut

Anonymous No. 913151

https://www.youtube.com/watch?v=DhQkyAWY63s&ab_channel=edwinrowin

most ive done on AE is just rotoscoping
so i stumbled upon this tutorial out of nowhere and was so mesmerized i watched the whole thing on 1.5x speed

not like now i understand anything, not at all, but basically is path animation, when AE automatically forms a shape from one keyframe to another?


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šŸ—‘ļø šŸ§µ Untitled Thread

Nexon No. 913026

Whats 1000 view/traffic/download worth 3d model. Turn the number to reliable lists and features

Don reply if u dumb and cant algo


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šŸ—‘ļø šŸ§µ Some popular general way

Hmmm No. 913000

After comparison whats some very spefific way one can do to know if your model,animation,rigs, designs basically, are up to a standard quality yer looking ante up againsts like maybe knowing in specific what to add or whats missing and the exact value of those additions or just matching up qualities using market datas, or direct computation methods?
Just to be completely sure


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šŸ§µ legit competition?

Anonymous No. 912958

http://sunhakpeaceprize.org/en/learn/contest_receipt.php

the website isnt even secure, is doing anything for this competition worth it, a scam?
im halfway done


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 912947

I'm trying so hard to make a model but I'm new and even at featureless models, I fucking suck, I am crying right now.

2 hours on attempting this over and over.
https://sketchfab.com/3d-models/mild-apocalypse-912b8438ce9a40c3ad83649e32d179e6
This is the 3rd attempt, everything else I can manage, starting from a cube, cylinder. But not the lets.


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šŸ—‘ļø šŸ§µ Untitled Thread

Anonymous No. 912943

Im trying to make models and designs for MMo so i guess as they say "varry the size, shapes" but then i tried using basic shapes but they look lame and unorganic... so my only options are... making different sizes... which also looks uninspired so... is there any existing philoshopy,
Theories i can use to
"Create interesting varieties" in its microscopic integers of the design construct?


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reptacolector No. 912925

Hello, how do you like daz studio 4.20 and that even in genesis 8.1 only the expressions will be improved and even the great deformations and errors in the clothes and especially the body (in the body that I personally hate) continue


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Anonymous No. 912923

New to ZBrush, would like to learn how to use the program for two separate workflows and get some advice as to when to branch the workflows out into two separate projects.

As you can see in this model at the moment - it's literally just blobs of overlapping digital clay sculpted using Dynamesh and the standard brushes. The first question I'd like to ask is - Now that I've got the idea of what I want to model down through rudimentary sculpting - What's the first thing I should want to do right now?

I want to have one version of this model for 3D printing, so high poly with all the bumps and detail available, then one version of this model for putting into either animation or games (so properly retopologized and rigged etc).

Should I continue refining the model until I get it closer to how I want it to look even if it is a lengthy process?

Should I start creating new model on top using primitives and use what I have at the moment as a guide?

Should I learn to use ZRemesh on what I have right now?

How do I keep higher subdivision surfaces and detail and bake them onto a low poly model in ZBrush?

I want to create a character with interchangeable armors / heads / clothes so underneath all this is a naked furry... as you do. Asking on 4chan because of SFW furshittery and I don't want to bother a professional with my degeneracy even if they've probably seen worse.


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šŸ—‘ļø šŸ§µ :)

Anon No. 912918

Telegram @cplolacp


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šŸ§µ Untitled Thread

Anonymous No. 912886

Trying to make wolverine but Im stuck, any tips?


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šŸ§µ Looking for a 3D animator

Anonymous No. 912869

These guys are looking for someone just like you, and I want to see this game get made already so can one of you guys kindly bite the bullet an apply already? Thanks in advance.

https://team-reptile.com/jobs/


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šŸ§µ Amend client models to make them solid

Anonymous No. 912862

Hi, I get models from clients that currently are like a skin with no thickness. I would like to be able to add a thickness or make the inside of the model a complete solid so I can use the model for manufacture. Some models are very detailed so recreating them is not an option. The models come in different file formats such as Stl, obj, 3DS max, scanned models.


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šŸ§µ /wip/ - Works in Progress

Anonymous No. 912860

/wip/ - Works in Progress
- Upside-Down Edition -

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>910303

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE


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šŸ§µ Untitled Thread

Anonymous No. 912822

So what got you into 3D modeling? For me it was watching Beast Wars as a child and finally deciding to learn how model after watching a video of the first Silent Hill team using Softimage


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šŸ§µ Untitled Thread

Anonymous No. 912817

What do you think was going through the minds of the 3D modelers that modeled those trees?
The CGI of this entire movie is horrendous.


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šŸ—‘ļø šŸ§µ Presentation..forecasting

Anonymous No. 912805

Is there a need to sort themathically form your 3d study/practice/portofolio thing in order to create some value like more traffic...more job offer.... otherwise how do you sort of lists things, layout, present, focuses, your 3d things to gaƬn maximum offer


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šŸ—‘ļø šŸ§µ Does using 3d layout under your illustration add your expected pageview to your 3d post

Anonymous No. 912795

Yea
If not what adds


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šŸ—‘ļø šŸ§µ Untitled Thread

Guess you deserve it/(silent) so do you/ seriously? No. 912780

Rather than "something like this" can you quantify qualities
Like the average wagie job wants for a portofolio? Like using some expected sales number and ITERATE a list of things to do to get those numbers? Pretty mechanical i know but then it is supposed to be a precise, specific guesswork too of sort...
So whst do i do? So to be able to independently produce high quality material according to market... as for technique i know enough how to do things or at least trying to put that aside first so it s more about making definitions for me to do...independently.

Otherwise it seems a pattern exist since artists dont control the market anyway.


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šŸ§µ Safest places to get a crack of picrel?

Anonymous No. 912776

So I know to avoid them, of course, while I scrounge up shekels to pay for the wonderful software lord Autodesk bestows upon us plebs


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šŸ§µ Motion Data Issue

Anonymous No. 912738

So I recently recovered some mocap data from my time in college and I want to add the animations to my portfolio but unfortunately I don't have access to motion builder currently and I can't find a way to convert TRC to BHV to use it in blender.

Any tips?


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šŸ—‘ļø šŸ§µ I still can dab on piratefags.

Anonymous No. 912733

Daily reminder that even thought I can't afford the price of zbrush or likely most AAA tools, I still have bought every major indie 3D and art tool on steam and itch.io.

So far I have assetforge, pixel basher, kenney shape, pixelover, aseprite, crocotile and other tools like vroid studio and vrm posing desktop.

And yes, doesn't mean I can't brag to industry fags who make thousands, I still can dab on pirate fags who haven't bought a single tool.