š§µ Untitled Thread
Anonymous at Tue, 9 Aug 2022 17:52:14 UTC No. 913204
It seems that most of /3/ wants to have a job working in 3DCG, with a lucky few having actually achieving that, either through freelancing, contract work, or full-time employment. For those who want that kind of job but don't have it...
>do you have a job that isn't 3dcg related?
>what do you do?
>if you were offered a 3dcg job that paid less than your current job, would you still take it?
š§µ Untitled Thread
Anonymous at Tue, 9 Aug 2022 16:00:28 UTC No. 913180
Is it THAT hard to not use mirrored models as your main characters in your biggest promo material you will ever do for a game? I can practically see the seam going through the middle of the characters.
ADD IMPERFECTIONS TO YOUR CHARACTERS YOU DUMB ASS TRANNIES
šļø š§µ Untitled Thread
Smt 3 nocturne 2 at Tue, 9 Aug 2022 10:07:52 UTC No. 913159
Whats some basic 3dcg method to assure that your design,presentations, models, animation whatever will appear to 600K pageview/people/views
Other than comparing to the good stuff, how do you then microscopically assure your stuff is gonna appeal to the numbers given, the X amount of demographics? Like, a very raw, independent, self-service way to analyse and calculate your own, than making derivatives/especially when doing derivatives
Or using AI idk
The 3dcg brand of DIY it all
š§µ this AE tut
Anonymous at Tue, 9 Aug 2022 07:37:41 UTC No. 913151
https://www.youtube.com/watch?v=DhQ
most ive done on AE is just rotoscoping
so i stumbled upon this tutorial out of nowhere and was so mesmerized i watched the whole thing on 1.5x speed
not like now i understand anything, not at all, but basically is path animation, when AE automatically forms a shape from one keyframe to another?
šļø š§µ Untitled Thread
Nexon at Mon, 8 Aug 2022 14:38:41 UTC No. 913026
Whats 1000 view/traffic/download worth 3d model. Turn the number to reliable lists and features
Don reply if u dumb and cant algo
šļø š§µ Some popular general way
Hmmm at Mon, 8 Aug 2022 13:21:09 UTC No. 913000
After comparison whats some very spefific way one can do to know if your model,animation,rigs, designs basically, are up to a standard quality yer looking ante up againsts like maybe knowing in specific what to add or whats missing and the exact value of those additions or just matching up qualities using market datas, or direct computation methods?
Just to be completely sure
š§µ legit competition?
Anonymous at Mon, 8 Aug 2022 05:31:56 UTC No. 912958
http://sunhakpeaceprize.org/en/lear
the website isnt even secure, is doing anything for this competition worth it, a scam?
im halfway done
šļø š§µ Untitled Thread
Anonymous at Mon, 8 Aug 2022 04:03:29 UTC No. 912947
I'm trying so hard to make a model but I'm new and even at featureless models, I fucking suck, I am crying right now.
2 hours on attempting this over and over.
https://sketchfab.com/3d-models/mil
This is the 3rd attempt, everything else I can manage, starting from a cube, cylinder. But not the lets.
šļø š§µ Untitled Thread
Anonymous at Mon, 8 Aug 2022 03:07:31 UTC No. 912943
Im trying to make models and designs for MMo so i guess as they say "varry the size, shapes" but then i tried using basic shapes but they look lame and unorganic... so my only options are... making different sizes... which also looks uninspired so... is there any existing philoshopy,
Theories i can use to
"Create interesting varieties" in its microscopic integers of the design construct?
š§µ Untitled Thread
reptacolector at Mon, 8 Aug 2022 00:29:42 UTC No. 912925
Hello, how do you like daz studio 4.20 and that even in genesis 8.1 only the expressions will be improved and even the great deformations and errors in the clothes and especially the body (in the body that I personally hate) continue
š§µ Untitled Thread
Anonymous at Mon, 8 Aug 2022 00:04:10 UTC No. 912923
New to ZBrush, would like to learn how to use the program for two separate workflows and get some advice as to when to branch the workflows out into two separate projects.
As you can see in this model at the moment - it's literally just blobs of overlapping digital clay sculpted using Dynamesh and the standard brushes. The first question I'd like to ask is - Now that I've got the idea of what I want to model down through rudimentary sculpting - What's the first thing I should want to do right now?
I want to have one version of this model for 3D printing, so high poly with all the bumps and detail available, then one version of this model for putting into either animation or games (so properly retopologized and rigged etc).
Should I continue refining the model until I get it closer to how I want it to look even if it is a lengthy process?
Should I start creating new model on top using primitives and use what I have at the moment as a guide?
Should I learn to use ZRemesh on what I have right now?
How do I keep higher subdivision surfaces and detail and bake them onto a low poly model in ZBrush?
I want to create a character with interchangeable armors / heads / clothes so underneath all this is a naked furry... as you do. Asking on 4chan because of SFW furshittery and I don't want to bother a professional with my degeneracy even if they've probably seen worse.
š§µ Untitled Thread
Anonymous at Sun, 7 Aug 2022 20:25:13 UTC No. 912886
Trying to make wolverine but Im stuck, any tips?
š§µ Looking for a 3D animator
Anonymous at Sun, 7 Aug 2022 18:12:44 UTC No. 912869
These guys are looking for someone just like you, and I want to see this game get made already so can one of you guys kindly bite the bullet an apply already? Thanks in advance.
https://team-reptile.com/jobs/
š§µ Amend client models to make them solid
Anonymous at Sun, 7 Aug 2022 17:36:58 UTC No. 912862
Hi, I get models from clients that currently are like a skin with no thickness. I would like to be able to add a thickness or make the inside of the model a complete solid so I can use the model for manufacture. Some models are very detailed so recreating them is not an option. The models come in different file formats such as Stl, obj, 3DS max, scanned models.
š§µ /wip/ - Works in Progress
Anonymous at Sun, 7 Aug 2022 16:41:01 UTC No. 912860
/wip/ - Works in Progress
- Upside-Down Edition -
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>910303
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
š§µ Untitled Thread
Anonymous at Sun, 7 Aug 2022 11:26:05 UTC No. 912822
So what got you into 3D modeling? For me it was watching Beast Wars as a child and finally deciding to learn how model after watching a video of the first Silent Hill team using Softimage
š§µ Untitled Thread
Anonymous at Sun, 7 Aug 2022 11:07:58 UTC No. 912817
What do you think was going through the minds of the 3D modelers that modeled those trees?
The CGI of this entire movie is horrendous.
šļø š§µ Presentation..forecasting
Anonymous at Sun, 7 Aug 2022 09:56:03 UTC No. 912805
Is there a need to sort themathically form your 3d study/practice/portofolio thing in order to create some value like more traffic...more job offer.... otherwise how do you sort of lists things, layout, present, focuses, your 3d things to gaƬn maximum offer
šļø š§µ Does using 3d layout under your illustration add your expected pageview to your 3d post
Anonymous at Sun, 7 Aug 2022 08:08:37 UTC No. 912795
Yea
If not what adds
šļø š§µ Untitled Thread
Guess you deserve it/(silent) so do you/ seriously? at Sun, 7 Aug 2022 05:05:14 UTC No. 912780
Rather than "something like this" can you quantify qualities
Like the average wagie job wants for a portofolio? Like using some expected sales number and ITERATE a list of things to do to get those numbers? Pretty mechanical i know but then it is supposed to be a precise, specific guesswork too of sort...
So whst do i do? So to be able to independently produce high quality material according to market... as for technique i know enough how to do things or at least trying to put that aside first so it s more about making definitions for me to do...independently.
Otherwise it seems a pattern exist since artists dont control the market anyway.
š§µ Safest places to get a crack of picrel?
Anonymous at Sun, 7 Aug 2022 03:21:26 UTC No. 912776
So I know to avoid them, of course, while I scrounge up shekels to pay for the wonderful software lord Autodesk bestows upon us plebs
š§µ Motion Data Issue
Anonymous at Sat, 6 Aug 2022 20:51:49 UTC No. 912738
So I recently recovered some mocap data from my time in college and I want to add the animations to my portfolio but unfortunately I don't have access to motion builder currently and I can't find a way to convert TRC to BHV to use it in blender.
Any tips?
šļø š§µ I still can dab on piratefags.
Anonymous at Sat, 6 Aug 2022 20:23:00 UTC No. 912733
Daily reminder that even thought I can't afford the price of zbrush or likely most AAA tools, I still have bought every major indie 3D and art tool on steam and itch.io.
So far I have assetforge, pixel basher, kenney shape, pixelover, aseprite, crocotile and other tools like vroid studio and vrm posing desktop.
And yes, doesn't mean I can't brag to industry fags who make thousands, I still can dab on pirate fags who haven't bought a single tool.