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🧵 Untitled Thread

Anonymous No. 960283

Hello sirs, I have a torrented copy of maya in my PC, but I want to learn Blender first, can my skills be translated on other programs if I ever do decide to use them?


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🧵 Untitled Thread

Anonymous No. 960225

Anybody interested in making gamecube/xbox style games? I have gotten pretty good at cutscenes and demo programming. I'll eventually port this to C and vulkan

https://www.youtube.com/watch?v=huF4aH2aWB0


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🗑️ 🧵 Untitled Thread

Anonymous No. 960217

anyone know other sites similar to this?
the 1 download per lesson is getting annoying


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🧵 Someone help me with the lips and eyebrows/lashes

Anonymous No. 960193

I can't for the life of me get this right. I'm learning to sculpt using Speed Char's tutorials on youtube.
How the fuck do I make FEMININE eyebrows, lashes and lips??


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🧵 Untitled Thread

Anonymous No. 960172

>maya crashes
>hadn't saved in an hour
>click "recover scene"
>mfw it just works


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🧵 Untitled Thread

Anonymous No. 960150

Should I draw my model topology on my ortho references?


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🗑️ 🧵 i want someone to work with me on a project for free

Anonymous No. 960121

trying to make things short here, please email me for more details, a programmer who mostly builds video games, I have a game idea I want to build but it will require a lot of 3D models, I can create 3D models but I will be bust programming the game and am busy now on other projects and am slow at modeling, so I was thinking if there is anyone who wants to practice modeling, instead of building things just to practice why not put them in a project that might be successful?
but keep in mind there is no way to trust me, and I will not give you the game idea until it's published, and this isn't a serious thing so you can work whenever you want I will do the same too, and do what ever you want, email me if you interested. [email protected]


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🧵 How do I replicate it in Blender?

Anonymous No. 960095

And I don't mean any cheap attempts or variations. I mean a near one-for-one remake. Down to the subtle smoke effects.

Already looked through a ton of tutorials online. None of them get it just right.

Closest I found was this:
https://youtu.be/mbEirNOd7R4

Even then, the "How To" is privatised.


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🗑️ 🧵 Sexy 3D girl

Anonymous No. 960082


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🧵 Untitled Thread

Anonymous No. 959967

If anyone models this pro-bono in any quality I will send feet pics.


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🧵 Untitled Thread

Anonymous No. 959959

People who make mechs/machines/ship models, what is your 3d software? I am using blender at the moment, is the a software that is more advantageous on modeling on these kind of stuff.

Pic related, my latest WIP.


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🗑️ 🧵 Best and most realistic running animation?

Anonymous No. 959905

Out of these two.

Best means the one that looks best or sexiest, most realistic is not necessary what you like to look at.

Which running animation is best, and which is most realistic?


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🗑️ 🧵 Untitled Thread

Anonymous No. 959891

I can't pay you but I can jizz on you


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🧵 Untitled Thread

Anonymous No. 959870

I'm compiling a list of good stuff being added to Blender soon(tm), so far I have:
>AgX
>Spectral Cycles
>GPU OIDN
>GPU Path Guiding
>New Principled Shader with new sheen model and better energy conservation
>BSDF Layering
>EEVEE Next with raytracing/GI
>Moar nodes
>Node tools
>Node previews
>Rigging/animation overhaul
What else is there to be excited about for the next couple of Blender releases?


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🧵 Untitled Thread

Anonymous No. 959860

Is "material artist" even a vocational career path for anybody? I feel people stumble upon it rather choosing it as such.


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🗑️ 🧵 https://sourceforge.net/p/chaosesqueanthology/tickets/2/

Anonymous No. 959749

https://sourceforge.net/p/chaosesqueanthology/tickets/2/

please help with .unr and .t3d file format.


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🧵 My first rigged chraracter model - good enough?

Anonymous No. 959707

I have certainly made many mistakes here, but I'm hoping this will be passable enough to finish and release a game in the next couple months. My aim here is to look "stylised" in a way that makes my amateurishness not as obvious as if I was targeting a AAA-style game.
Any/all tips are appreciated. I'm kinda fumbling in the dark. I like the "256fes" style textures but I have no idea how to draw them, so right now the texture is literally just a few flat colours and gradients and I just place them in various places along the gradient.
I am aware that the animations aren't really up to snuff. Not really sure how much of that I can fix without spending a disproportionately long amount of time down that rabbit hole.


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🗑️ 🧵 Reposting task complete

Anonymous No. 959658

>>>/pol/442259305
> Repost on /3/ I'll meet you there. I am familiar with the map format of unreal tournament 1999 and 2004, I used to make maps and moved on to udk (unreal engine 3) and then UE4 and UE5

Reposting task completed!
>>959461


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🧵 Untitled Thread

Anonymous No. 959640

Is 3D modeling and animation gonna die out as a viable career path in the west now that every single studio seems to be outsourcing modeling and animation work to chinese and indian sweatshops?


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🧵 /Daz3D/ general - Daz Studio 5.0 in TWO MORE WEEKS edition

Anonymous No. 959573

Previous: >>950629

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News: Jumping on the AI bandwagon - https://twitter.com/daz3d/status/1666068898540662837


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🧵 Untitled Thread

Anonymous No. 959560

In rigging in Maya, or any other software, is it okay if I want to simply move a joint that is skinned already to the mesh, to modify the mesh in its shape? Will this break anything down the line when I add controllers? Or is using skin weights and slight move adjustments on the bones acceptable so long as I move it now before adding controls?


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🧵 mocap on a budget

Anonymous No. 959553

Is this board only for modeling or is animation discussion also allowed?

I've been researching mocap on a budget and this seems to be the sweet spot between "retarded rotoscoping scuffed motion capture from video" and "$200k mocap studio with 50 cameras".

Any other ideas?


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🧵 Untitled Thread

Anonymous No. 959527

how do i learn & master this art style?


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🧵 /sqtddtot/ Stupid Questions

Anonymous No. 959526

QUESTIONS that don't deserve their own threads

Rules for this thread:
>ask questions
>try to answer questions
>Do not Troll.
>Do NOT Schizo post.

Previous thread: >>951419