🧵 Untitled Thread
Anonymous at Mon, 25 Sep 2023 03:10:09 UTC No. 959491
How can i apply this workflow into my game?
Does this means environment artisits are finished and bankrupt?
🧵 blender middle wheel button issues
Anonymous at Mon, 25 Sep 2023 01:42:15 UTC No. 959481
it was working as it should an hour ago, but it stopped suddenly. can't rotate (but occasionally it does in spurts), can't pan. i can still zoom in and out with the middle wheel though. nothing on google seems too helpful, even the youtube vids are limited although it seems to be a common problem. pic related are my settings.
already tried:
>factory reset
>enable/disable emulate 3 button mouse
>restarting blender
>restarting machine
mouse wheel seems fine everywhere else outside the program, it scrolls as it should. currently, alt+lmb on blender seems to work for rotation alternative, but i want the middle wheel button back since that was what i was used to.
any help appreciated
🧵 Untitled Thread
Anonymous at Mon, 25 Sep 2023 01:01:49 UTC No. 959478
What do you think of cgcircuit and it's courses?
🧵 Getting a job thread
Anonymous at Sun, 24 Sep 2023 23:33:39 UTC No. 959473
Thread to discuss how to get a fucking real job with 3D tools.
🗑️ 🧵 Please help with .t3d and .unr loading (GPL)
Anonymous at Sun, 24 Sep 2023 21:53:48 UTC No. 959461
This video shows that we made the weapon models, and game code, for supporting unreal/unreal-tournament style maps allready (all opensource: models, gamecode, etc). Various 3rd party maps the game support: Q3, Minetest, Wolfenstine:EnemyTerritory/TrueComb
https://www.youtube.com/watch?v=Ul6
It also supports quake3 arena BSP format: I hacked that in when I was doing wolfenstine:enemy territory.
This video shows wolfenstine:enemyterritory maps being loaded in the game and engine and played: https://www.youtube.com/watch?v=Rh6
And here is a collaborative rap using various wolfenstine:enemyterrtory maps: https://www.youtube.com/watch?v=LIB
🧵 Noob Question
Anonymous at Sun, 24 Sep 2023 20:12:28 UTC No. 959450
Trying to model a bathtub in Blender and I have no idea how to "push out" these subdivisions in a way which leaves the top/bottom edge intact while the rest forms this kind of arc you typically see.
🧵 Help me with booleans/hard surface/ trim sheets
Anonymous at Sun, 24 Sep 2023 19:47:11 UTC No. 959443
I'm learning how to make trim sheets with booleans and stuff.
But when I look at my stuff in Orthogonal view, the cylindrical "holes" don't show up.
They appear in perspective view however.
I'm really confused I wanna make cool sci fi panels :3
🧵 Untitled Thread
Anonymous at Sun, 24 Sep 2023 08:11:36 UTC No. 959392
I am very new to blender, and i have run into an issue google-fu can't seem to fix
whenever i try to apply scale to a rigged model, part of it breaks, and some of the bones coordinates jump to random(?) locations.
any fixes? similar posts on [spoiler]reddit[/spoiler] say to basically rebuild the rig from scratch, wich sounds retarded.
ty in advance
🧵 Untitled Thread
Anonymous at Sat, 23 Sep 2023 19:01:21 UTC No. 959337
>Pixar set to nuke their support forums next week
>going full discord
Discord for our industry is the future.
🧵 Untitled Thread
Anonymous at Sat, 23 Sep 2023 18:44:47 UTC No. 959331
Is it a bad thing that I don’t focus too much on making realistic/highly detailed stuff? It’s getting annoying figuring out texture stuff or needing to find a new software to bake better or do some other little thing I’m going to hate the process of. I’m still improving, but here’s a cel shaded thing I’ve done to show where I’m at with this so far
🧵 Sculpting
Anonymous at Sat, 23 Sep 2023 16:07:51 UTC No. 959310
Is Blender sculpting good enough if i just want to make huge animu tiddies models?
🧵 Untitled Thread
Anonymous at Sat, 23 Sep 2023 14:31:01 UTC No. 959300
Why are retro graphics controversial on this board?
🗑️ 🧵 Why is hair so difficult still?
Anonymous at Sat, 23 Sep 2023 06:53:37 UTC No. 959271
Long hair always looks like a floating block (pic related). Faces look awesome today, but hair is still a huge problem to get right. Why?
🧵 Fear of AI making any learning pointless
Anonymous at Sat, 23 Sep 2023 03:40:09 UTC No. 959267
To preface, I want to clarify that I don't oppose AI development, and I recognize the inevitability of technological progress. However, I'm grappling with the uncertainty surrounding how long it will take for AI to perform 3DCG tasks I've dedicated time and effort to learning, but at a fraction of the cost it would take to employ me. If I decide to go to animation school, I'd like to ensure that my skills remain relevant for a reasonable span, ideally a couple of decades. Unfortunately, I'm unsure if I'll have that much time left in this career after completing my education. How do you all reconcile this concern?
🧵 Tutorial for character renders with good lighting?
Anonymous at Sat, 23 Sep 2023 02:47:16 UTC No. 959261
I want to do poses of characters with a background with good lighting. I figured out how to pose characters, but I don't know how lighting works, or compositing. Anyone know a good tutorial for someone who plans on doing character renders? A course would be even better, cause I don't want to watch a 3 minute video that only tells me 2% of what I need to know. I want something comprehensive that goes over everything about compositing lighting and character renders to make the best render possible
🧵 Untitled Thread
Anonymous at Fri, 22 Sep 2023 22:04:47 UTC No. 959248
Can somebody redpill me on sculpting/retop over box modeling with subdivisions? To me, sculpting and then retoping is just a whole extra step. You're basically creating the model twice and just tracing over it. If you were to just box model from the start then you wouldn't have this issue, right?
🧵 freecad beginner
Anonymous at Fri, 22 Sep 2023 15:17:14 UTC No. 959215
Hey 3, idk if its the right board, but do you have any recomended wiki/course for freecad? Ive started 3d printing mechanical stuff and is a bit rough
🧵 solids with wraping contour lines
Anonymous at Fri, 22 Sep 2023 00:52:00 UTC No. 959145
Hi I'm a total newbie in this right now I'm working on a personal project in which I need some basic assets but with set contraints:
- I have to use Blender
- all elements are either ellipsoids or organic shapes (image related)
- All elements, most of them, have wrapping contour lines.
- The end result needs to be smooth, the wrap lines need to look like they have been painted, not plastered over the main blob.
- The contour lines must be a different color to the main blob.
- GLB Binary
- The elements will be displayed on a web viewer in a 500px by 500px area, so the smaller the file size the better.
- It would be nice to have the option to make only the blob transparent.
I've found some howtos on most things except wrapping contours on solids, also read the sticky but I'm still lost. Anyway, what would be the most competent way to achieve this? At least adding the wrap lines on a sphere would be appreciated.
🧵 Untitled Thread
Anonymous at Thu, 21 Sep 2023 20:05:42 UTC No. 959123
I'm trying to cut the word "hear" into an object with a bool, but for some fucking reason which is unkown to me, he cuts every letter except the h. How do i fix it?
🧵 Untitled Thread
Anonymous at Thu, 21 Sep 2023 01:00:11 UTC No. 959031
Redpill me on using base meshes
🧵 Making an animated music video in blender
stann co at Wed, 20 Sep 2023 17:03:35 UTC No. 958990
Continuing off from >>957433
I am making a music video in Blender with Hatsune Miku (character model also made by me, shown in previous thread),
singing about not making minecraft. The song is here
https://www.newgrounds.com/audio/li
I am starting on the actual animation portion of the music video finally now.
this shot compared with the length of the entire song, i am 1% complete at this point.
🧵 Untitled Thread
Anonymous at Wed, 20 Sep 2023 14:04:34 UTC No. 958971
Would you double your rendering and simulation speeds for $1200?