🧵 Sharing my work
Anonymous at Wed, 4 Oct 2023 14:59:45 UTC No. 960328
Sharing my work titled "A Siege in Autumn"
Made in Blender, post-processed on Photoshop. I was going for a baroque oil painting look. Hope you guys enjoy and I would appreciate feedback
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Anonymous at Wed, 4 Oct 2023 12:40:57 UTC No. 960312
Do you think AI will make it much easier to make AAA work consistently?
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Anonymous at Wed, 4 Oct 2023 12:15:19 UTC No. 960310
3D model created in Blender, then animated in Outerra Engine.
https://youtu.be/JryAnL6kDqQ
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Anonymous at Wed, 4 Oct 2023 01:45:55 UTC No. 960283
Hello sirs, I have a torrented copy of maya in my PC, but I want to learn Blender first, can my skills be translated on other programs if I ever do decide to use them?
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Anonymous at Tue, 3 Oct 2023 09:43:11 UTC No. 960225
Anybody interested in making gamecube/xbox style games? I have gotten pretty good at cutscenes and demo programming. I'll eventually port this to C and vulkan
https://www.youtube.com/watch?v=huF
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Anonymous at Tue, 3 Oct 2023 06:59:12 UTC No. 960217
anyone know other sites similar to this?
the 1 download per lesson is getting annoying
🧵 Someone help me with the lips and eyebrows/lashes
Anonymous at Mon, 2 Oct 2023 19:36:59 UTC No. 960193
I can't for the life of me get this right. I'm learning to sculpt using Speed Char's tutorials on youtube.
How the fuck do I make FEMININE eyebrows, lashes and lips??
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Anonymous at Mon, 2 Oct 2023 12:24:46 UTC No. 960172
>maya crashes
>hadn't saved in an hour
>click "recover scene"
>mfw it just works
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Anonymous at Mon, 2 Oct 2023 02:58:10 UTC No. 960150
Should I draw my model topology on my ortho references?
🗑️ 🧵 i want someone to work with me on a project for free
Anonymous at Sun, 1 Oct 2023 17:56:51 UTC No. 960121
trying to make things short here, please email me for more details, a programmer who mostly builds video games, I have a game idea I want to build but it will require a lot of 3D models, I can create 3D models but I will be bust programming the game and am busy now on other projects and am slow at modeling, so I was thinking if there is anyone who wants to practice modeling, instead of building things just to practice why not put them in a project that might be successful?
but keep in mind there is no way to trust me, and I will not give you the game idea until it's published, and this isn't a serious thing so you can work whenever you want I will do the same too, and do what ever you want, email me if you interested. [email protected]
🧵 How do I replicate it in Blender?
Anonymous at Sun, 1 Oct 2023 07:18:55 UTC No. 960095
And I don't mean any cheap attempts or variations. I mean a near one-for-one remake. Down to the subtle smoke effects.
Already looked through a ton of tutorials online. None of them get it just right.
Closest I found was this:
https://youtu.be/mbEirNOd7R4
Even then, the "How To" is privatised.
🗑️ 🧵 Sexy 3D girl
Anonymous at Sun, 1 Oct 2023 05:40:09 UTC No. 960082
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Anonymous at Fri, 29 Sep 2023 22:41:18 UTC No. 959967
If anyone models this pro-bono in any quality I will send feet pics.
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Anonymous at Fri, 29 Sep 2023 20:26:03 UTC No. 959959
People who make mechs/machines/ship models, what is your 3d software? I am using blender at the moment, is the a software that is more advantageous on modeling on these kind of stuff.
Pic related, my latest WIP.
🗑️ 🧵 Best and most realistic running animation?
Anonymous at Fri, 29 Sep 2023 07:31:23 UTC No. 959905
Out of these two.
Best means the one that looks best or sexiest, most realistic is not necessary what you like to look at.
Which running animation is best, and which is most realistic?
🗑️ 🧵 Untitled Thread
Anonymous at Fri, 29 Sep 2023 01:05:14 UTC No. 959891
I can't pay you but I can jizz on you
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Anonymous at Thu, 28 Sep 2023 20:05:56 UTC No. 959870
I'm compiling a list of good stuff being added to Blender soon(tm), so far I have:
>AgX
>Spectral Cycles
>GPU OIDN
>GPU Path Guiding
>New Principled Shader with new sheen model and better energy conservation
>BSDF Layering
>EEVEE Next with raytracing/GI
>Moar nodes
>Node tools
>Node previews
>Rigging/animation overhaul
What else is there to be excited about for the next couple of Blender releases?
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Anonymous at Thu, 28 Sep 2023 18:09:30 UTC No. 959860
Is "material artist" even a vocational career path for anybody? I feel people stumble upon it rather choosing it as such.
🗑️ 🧵 https://sourceforge.net/p/chaosesqueanthology/tickets/2/
Anonymous at Wed, 27 Sep 2023 12:42:31 UTC No. 959749
https://sourceforge.net/p/chaosesqu
please help with .unr and .t3d file format.
🧵 My first rigged chraracter model - good enough?
Anonymous at Wed, 27 Sep 2023 03:36:00 UTC No. 959707
I have certainly made many mistakes here, but I'm hoping this will be passable enough to finish and release a game in the next couple months. My aim here is to look "stylised" in a way that makes my amateurishness not as obvious as if I was targeting a AAA-style game.
Any/all tips are appreciated. I'm kinda fumbling in the dark. I like the "256fes" style textures but I have no idea how to draw them, so right now the texture is literally just a few flat colours and gradients and I just place them in various places along the gradient.
I am aware that the animations aren't really up to snuff. Not really sure how much of that I can fix without spending a disproportionately long amount of time down that rabbit hole.
🗑️ 🧵 Reposting task complete
Anonymous at Tue, 26 Sep 2023 17:57:06 UTC No. 959658
>>>/pol/442259305
> Repost on /3/ I'll meet you there. I am familiar with the map format of unreal tournament 1999 and 2004, I used to make maps and moved on to udk (unreal engine 3) and then UE4 and UE5
Reposting task completed!
>>959461
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Anonymous at Tue, 26 Sep 2023 12:29:02 UTC No. 959640
Is 3D modeling and animation gonna die out as a viable career path in the west now that every single studio seems to be outsourcing modeling and animation work to chinese and indian sweatshops?
🧵 /Daz3D/ general - Daz Studio 5.0 in TWO MORE WEEKS edition
Anonymous at Mon, 25 Sep 2023 22:34:39 UTC No. 959573
Previous: >>950629
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?li
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/
Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQ
Metahuman creator: https://www.unrealengine.com/en-US/
Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOG
News: Jumping on the AI bandwagon - https://twitter.com/daz3d/status/16
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Anonymous at Mon, 25 Sep 2023 18:21:35 UTC No. 959560
In rigging in Maya, or any other software, is it okay if I want to simply move a joint that is skinned already to the mesh, to modify the mesh in its shape? Will this break anything down the line when I add controllers? Or is using skin weights and slight move adjustments on the bones acceptable so long as I move it now before adding controls?