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🗑️ 🧵 Started 3D modelling in sept

Anonymous No. 966138

Whats holding you back /3/?

Follow for more here: https://www.instagram.com/voodoo_economist/


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🧵 Untitled Thread

Anonymous No. 966131

Can Blender do this?


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Anonymous No. 966119

Do you see a (far or not so) future in which autodesk will start shitting themselves and make Maya free for non-commercial use?


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🗑️ 🧵 online 3d art gallery

Anonymous No. 966096

preview of https://www.mikus.world/
features include:
>image posting
>3d model posting
>location area domain names (with URLs for sharing)
>live chat
>embedding of external web pages in objects
>hyperlink elements to different locations
>global postings directory
>interactive editing of placed objects (move, rotate, scale)
>post numbers so you can get dubs
>free to use


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🧵 Shrinkwrap preserve volume

Anonymous No. 966092

I've stumbled upon an interesting mechanic involving the Shrikwrap modifier. Maybe it's obvious to some but I've never seen it mentioned before, so I'll show you the thing first and I'll attempt to explain what's going on later.


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🧵 Cloth Sim vs Sculpting Folds Manually

Anonymous No. 966068

I'm in the process of learning Marvelous but one thing I'm worried about is using it as a crutch to make up for the fact that I'm shit at sculpting folds manually (pic related). Is this irrational? Should I git gud at sculpting folds and clothing manually or can I get away with cloth sim with touch ups in sculpt?


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🧵 Thoughts on my sculpt?

Anonymous No. 966052

Been working on this sculpt for a couple of days. I'd appreciate some feedback. For reference: this is Sybil, the goat-bunny-cat lady from Pseudoregalia.


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🧵 Untitled Thread

Anonymous No. 966046

is there a way to rig and skin a character in such a way where the hip and legs are detached so that their volumes aren't influenced by posing? basically i want to pose the legs but not deform the hips excessively, i just want to hide the seams intersecting them.

the reason i wanna try this out is because i hate how volume is lost when you pose legs around the hips, and blendshapes don't seem to work that well unless you make them for every possible angle. is there a metaball approach that can be taken here? or just any way to preserve volume around the hips as much as possible.


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🧵 Passing off 3D as 2D

Anonymous No. 966020

I've had this question for a while now, how can 3D emulate a 2D look?
as far as i can tell it boils down to a few things
>colors
3D animation feels like it lacks the same kind of coloring as 2D animation and of course that's to be expected but in order to emulate 2D animation i think it would require a different color scheme than what most 3D models have though i can't say exactly WHAT the color scheme should be but my gut instinct tells me it should be different somehow
>shading/lighting
this is a big one, shadows on 3D models are essentially rendered on their own and often come out very precise, detailed, and rounded
regular 2D animation in general has more basic shading and this is due to constraints in how work intensive it is to produce more accurate shadows within frames
light is essentially the same thing, high automatic detail that would normally not be there because of the extra labor it would take to create it
i think to some extent, a reduction in lighting and letting colors play out on their own would give it a MUCH flatter look especially when you realize that the light will really define edges and geometry
>excessive detail
this is seen most prominently in backgrounds of 3D animation where as 2D animation will sometimes have flatter backgrounds with little details that exist more so for you to interperet rather than so well defined that it is easily evident, the image of Pan is a good example of this with the less detailed background in 2D looking more like a painting that really gives more attention to the foreground and doesn't pop right out like highly detailed backgrounds would
>style
I really believe big companies have gone bland with their 3D models and let the simplicity of everything being done for them take over their little money grabbing minds and letting it ruin the potential for more distinct and recognizable looks
I feel this one can be easily solved though I'm sure to some extent there's things that 2D can do that 3D cannot


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🧵 Looking for someone to make a render for me

Anonymous No. 965945

I need this composition rendered on black background in hi-res.
Free xenomorph 3d models are available on the net, you would just have to place it in this position and render it for me.
Please state your price and a way to reach you.
I need it ASAP, thank you!


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🧵 How long would it take for me to make 2 min of animation?

Anonymous No. 965903

So I have all of my models, props, textures, and environments set up. I finally worked through learning the UI and everything I need. My models are just these simple ball dudes. It took me a long ass time to get through the learning curve. If I just hustle and don't really care how good the end product looks how quickly could I get two minutes done? I got 8 days.


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🧵 Untitled Thread

Anonymous No. 965888

.


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🗑️ 🧵 I

Lord No. 965854

Rrrrr


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🧵 Untitled Thread

Anonymous No. 965849

What do you do when the plugin or software you are using is very obviously "unwell" and seems like they could shut down or go out of business soon?
>website begins to become really really dated
>terrible community outreach


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🧵 Untitled Thread

Anonymous No. 965846

animator bros...i dont feel so good...

https://humanaigc.github.io/animate-anyone/

>its over
its over
>its over
its over


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🧵 Unreal fags are a joke.

Anonymous No. 965820

Godot main dev is literally making next gen graphics on a fucking 2014 gpu.

Unreal and AAA faggots are a fucking joke.


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🧵 Untitled Thread

Anonymous No. 965799

Should I not renew my renderman subscription and just use Karma XPU?


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🧵 the level of next gen AAA 3D studios

Anonymous No. 965773

look at the boxes, they're from what I expect in a ps3 game.

the trees are the default trees that speed tree generates.
There's shit made the default draw brush shit from maya (look the foliage on the ground).

Her hair has no bones, not she has sidelocks or bangs with rigging.

She has default male body with default mocap library animations.
Her shooting and kill animations are lifeless and without personality, which means they used a mocap library.

She doesn't have shit that can't be used in a default auto rig app like a scarft, sidelocks, ponytail or skirt or a cape.

Fire is a literal texture from a default simulation of fire from houdini as well.

This shit is made using default presets from maya, substance and houdini.

A masterpiece of default configuration in the tools, like I expect from Indian master artists.


Niggerman 2 is made with default shit from maya, speed tree, Substance suite, some mixamo mocap library, character basemeshes from shit like Reaillusion tools and houdini presets.

It's like listening crappy EDM wtih Sylenth1 presets.

There's not even skirts being animated by hand.

It's the type of work I expect from undergrad shit in a random yemen 3D school.


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🧵 Thoughts on MMD?

Anonymous No. 965768

I always preferred it for animation purposes as it's relatively easy for newcomers (at least, for me it was, especially compared to Blender).


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🧵 Untitled Thread

Anonymous No. 965762

Is it true that Unity is the best engine for 1MA?


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🧵 Geometry nodes has been out for 3 years and still has no bevel

Anonymous No. 965744

What the shit is this? Unironic meme software


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🧵 Untitled Thread

Anonymous No. 965727

is it worth trying to animate with virt a mate?
i read a post on f95 saying it only works with VR


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🧵 Untitled Thread

Anonymous No. 965707

>buy $900 worth of houdini tutorials on sale at 30% off for ~$600
>too busy doing other work to even start them
>they start growing stale

k-kill me senpai


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🧵 A decade of animation practice

Anonymous No. 965678

https://www.youtube.com/watch?v=5h_7_81_odA

basically 10 years since I started to animate in 2013, chuddies.

Enjoy.