🗑️ 🧵 You can poison AI/LLMs
Heir of Sigma at Sat, 17 Feb 2024 17:25:07 UTC No. 974416
So I've made this post yesterday -
>>>/pol/458898616
You can actually poison AI/LLMs with "wrong" input. A frame is a basically a micro part of a video, so in theory you could also apply this for videos (like 3D videos, for example)
Discuss about it.
>Pic. Related
🧵 AI generated 3d texture projecting tool
Anonymous at Sat, 17 Feb 2024 16:28:11 UTC No. 974411
https://www.reddit.com/r/Unity3D/co
>2d painting
dead
>3d modelling
soon to be dead
>3d texture painting
dead
it's over, time to learn the trades
🗑️ 🧵 Untitled Thread
Anonymous at Sat, 17 Feb 2024 09:43:27 UTC No. 974369
what's your response Maya bros???
https://youtu.be/Fu1dJEG-Gak
🧵 Untitled Thread
Anonymous at Fri, 16 Feb 2024 21:54:07 UTC No. 974338
What are some ways I can mimic ps2 era graphics?
🧵 It's Over
Anonymous at Thu, 15 Feb 2024 18:41:36 UTC No. 974141
🧵 Untitled Thread
Anonymous at Thu, 15 Feb 2024 15:48:27 UTC No. 974122
Where do you sell your work now that turbosquid and artstation are compromised?
🧵 give me funny ideas
Anonymous at Thu, 15 Feb 2024 07:29:59 UTC No. 974074
give me funny ideas and i will try to make them a reality
🧵 Unreal Engine Fuckery
Anonymous at Thu, 15 Feb 2024 07:19:34 UTC No. 974072
What the fuck am I looking at.
>Looking to import materials from old UE3 game to Blender, export with Umodel.
>Find Decals.
>They have no Alpha or Tool Textures.
What the fuck?
>Open up the game's Map Editor (It's just a modded version of UE3).
>See this.
ITS JUST PLUGGED INTO EMISSIVE?!
I have not a fucking clue what cursed magic they used to create this decal with only emission. Where the hell do I even start in trying to convert this?
I could create an alpha for it easily but I'd have to do that 60+ times because other materials use this same method.
I feel like someone is gonna say a combination of like 20 words and then I'll feel really stupid.
🧵 3d character creators
Anonymous at Thu, 15 Feb 2024 03:53:51 UTC No. 974062
Are there any [good] free 3d character creators? I don't like make human.
🧵 Untitled Thread
Anonymous at Wed, 14 Feb 2024 15:37:29 UTC No. 974009
Got a close friend who is a professional in machine learning working at one of the leading ai companies (not naming for confidentiality). He showed me how much further along internal text to 3D models are compared to the demos released currently, and all I can say is there will be no skill barrier for 3d within the next 5 years maximum. Invest your time into something that has slightly more longevity if you want to have a job when ai can automate essentially every part of 3d from modeling, editing, texturing, animating and everything else.
🗑️ 🧵 3d courses at university
Anonymous at Wed, 14 Feb 2024 00:23:23 UTC No. 973949
Any one able to give me a rundown on what they're like or what your experience was? what programs you used, general usefulness, what to expect, etc.
I'm an employee at the local uni and all classes are 100% free for me. Considering trying some 3d classes, especially for animation because it's easily my weakest point by far. if it's generally a waste of time though I'll just continue with the self taught route. on the other hand, if they aren't a waste I'll definitely consider making 3d my second degree.
🧵 Untitled Thread
Anonymous at Tue, 13 Feb 2024 21:36:11 UTC No. 973933
You there anon who works with UE4
How do i fix these blocky shadows? looks something with their resolution
i already tried those commands:
>r.Shadow.CSM.TransitionScale
>r.Shadow.FadeExponent
>r.Shadow.DistanceScale (seems to increase visibility but lowers overall resolution from closer pov)
>r.Shadow.RadiusThreshold (dont changes anything)
Its dynamic shadow using one point of lighting from the window.
🧵 scripting thread
Anonymous at Tue, 13 Feb 2024 20:25:32 UTC No. 973924
I'd welcome the help of anyone that wants to help me with my white whale blender algorithm, but also just talk about scripting for /3/ related reasons in general I guess. working for 3 days straight just so I dont have to work for 3000 never feels like a win while you're still walled while doing it thats for sure. I'm pretty sure the AI is angry at me by now.
🧵 Cheap Easy 3d generator?
Anonymous at Tue, 13 Feb 2024 19:47:58 UTC No. 973922
I just need an AI program that is either free or cheap so I can get more original images for a project I'm making for a friend (im making fucking yugioh cards based off her favorite book series)
Anyone that can point me in the right direction would be given one free handie.
🧵 A new 3D tool.
Anonymous at Tue, 13 Feb 2024 18:03:17 UTC No. 973917
https://darkandarts.itch.io/3d-pixe
I keep winning chuds.
Now I don't even have to waste hours making my own 3D pixel art models.
I keep winning.
You crabs keep losing.
🗑️ 🧵 Violent Rapist does 3D
Anonymous at Mon, 12 Feb 2024 16:41:27 UTC No. 973767
I'm a violent rapist, what would be a good program for me to learn 3D?
🧵 Can one of you mentor me on low poly model
Anonymous at Mon, 12 Feb 2024 16:23:41 UTC No. 973763
I want one of you to show me how to make low poly model like this. Please show me. Please, please. Please. I want someone to stream and show me. Please. Why the fuck do I have to learn on my own. Please show me.
🧵 Low poly and stylized 3d general
Anonymous at Mon, 12 Feb 2024 11:24:57 UTC No. 973746
I think /3/ could use a general thread similar to the /alt/ stylized art thread on /ic/. It would be a good idea to have a place to discuss "soul" aka retro graphics without creating needless new threads everytime.
Both Eastern and Western stylization are welcome.
Examples of topics to discuss:
>anime models and shaders
>toon shaders in general
>PS1 graphics
>3D pixel art (both low poly models with pixelated textures and 2D sprites in 3D environments)
>voxel art
>3D that looks like paintings (ex: Arcane)
>Rules & Guidelines
(1) Any form of stylization is welcome; so submit and receive feedback from others. (2) Please resize your images before posting. (3) Share your knowledge and (4) Remember to not be afraid of asking for critique. Most importantly, keep discussion at a civil level.
🧵 Untitled Thread
Anonymous at Mon, 12 Feb 2024 10:37:23 UTC No. 973739
Why is everyone in here talking about animating characters or modeling people for Disney, isn't the 3D field super big or something that you can work for commercials or shit like that as well, idk what else can you do that isn't video game related or animating the frozen movie
🧵 Untitled Thread
Anonymous at Mon, 12 Feb 2024 01:31:32 UTC No. 973707
Is Zbrush better than Blender?
It's a chore just trying to pose the stupid mesh, or "tool"
Yeah, Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader as a new user and it doesn't even seem possible. Most seasoned Zbrush sculptors seem to just polypaint the eyes and fake the effect.
🧵 how to completely fill the inside of the object ?
Anonymous at Sun, 11 Feb 2024 19:28:09 UTC No. 973681
Hi, I recently modeled an object on Blender... As you may have noticed, I modeled from a plane and not a cube, and I end up with a torso that's completely empty on the inside, hollow... Do you know how to fill it completely?
🗑️ 🧵 shrapnelsoup
Anonymous at Sun, 11 Feb 2024 06:19:47 UTC No. 973631
What happened to shrapnelsoup? He used to post here years ago. Also went by the names: walou, waloumi, matthiasveratoro.
🧵 Well I'll be damned... Someone actually tried to make it...
Anonymous at Sat, 10 Feb 2024 16:58:16 UTC No. 973542
https://youtu.be/EIfrP365iTQ
I posted a thread about a year ago asking if it was possible. And then I come across this after an intrusive thought.
Barely any views, and some amazing results for a first attempt.
Keep in mind in case you don't know. The actual wallpaper was made in a dark room using a cut-out and a high-power laser.
https://youtu.be/ewmXizBqjl0
So the fact that the attempt was so close is interesting. On a low-spec PC that can't really support volumetric rendering at that.